Player Matchup

Morgan Le Fay
Morgan Le Fay
ClutchTone
Morgan Le Fay
Level 126
God Stats
2W - 2L
1,730 SR
Queue Stats
136W - 135L
1,520 Elo+
Party 1
Cerberus
Cerberus
PumpkinMite1823
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,701 Elo+
Solo
Yu Huang
Yu Huang
Raianu
Yu Huang
Level 147
God Stats
12W - 10L
1,544 SR
Queue Stats
737W - 739L
1,430 Elo+
Solo
Guan Yu
Guan Yu
ShakeDaGod11
Guan Yu
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,507 Elo+
Party 1
Ishtar
Ishtar
Zaye K 47
Ishtar
Level 156
God Stats
1W - 2L
1,575 SR
Queue Stats
144W - 156L
1,494 Elo+
Party 1
Team Averages
Level 104
1,570 SR
1,530 Elo+

VS

Team Averages
Level 117
1,544 SR
1,476 Elo+
He Bo
He Bo
Dane Gleesacs
He Bo
Level 106
God Stats
5W - 1L
1,671 SR
Queue Stats
113W - 113L
1,473 Elo+
Party 2
Horus
Horus
Dean Gullbearie
Horus
Level 148
God Stats
7W - 4L
1,636 SR
Queue Stats
463W - 483L
1,467 Elo+
Party 2
Ares
Ares
RaWShankNasty
Ares
Level 84
God Stats
1W - 1L
1,299 SR
Queue Stats
36W - 45L
1,391 Elo+
Solo
Anhur
Anhur
ShinkBinkFinkle
Anhur
Level 125
God Stats
6W - 1L
1,704 SR
Queue Stats
194W - 183L
1,518 Elo+
Party 2
Scylla
Scylla
khekhe17
Scylla
Level 124
God Stats
8W - 8L
1,412 SR
Queue Stats
544W - 558L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ClutchTone
Morgan Le Fay
17
5 / 4 / 5
9,130
830
24,500
13,479
6,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
13
1 / 5 / 7
8,151
741
7,127
17,447
16,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Raianu
Yu Huang
13
1 / 6 / 5
7,361
669
11,389
10,988
4,681
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
ShakeDaGod11
Guan Yu
14
1 / 4 / 8
7,844
713
2,789
13,965
11,853
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ishtar
Zaye K 47
Ishtar
13
2 / 5 / 5
7,641
695
6,509
11,186
4,895
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 10
10,339
940
14,259
11,850
6,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 16
9,465
860
7,432
19,992
26,882
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 5 / 16
9,405
855
10,895
18,683
18,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 2 / 14
10,251
932
14,080
11,903
6,714
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
khekhe17
Scylla
16
4 / 1 / 14
9,724
884
15,601
8,638
5,056
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
94
10
Kills
24
24
Deaths
13
30
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
ClutchTone
Morgan Le Fay
5
4
5
1.88
W
7
3
10
4
W
4
2
16
6
L
Cerberus
1
5
7
0.9
W
3
5
16
2.2
L
Yu Huang
Raianu
Yu Huang
1
6
5
0.58
L
Guan Yu
ShakeDaGod11
Guan Yu
1
4
8
1.25
W
6
2
14
6.5
L
Ishtar
Zaye K 47
Ishtar
2
5
5
0.9
W
Scylla
khekhe17
Scylla
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,314
Damage
62,267
67,065
Taken
71,066
44,773
Mitigated
63,541
25,410
Healing
27,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
ClutchTone
Morgan Le Fay
24,500
684
4,202
3,597
13,479
6,830
0
8,123
5,042
43,841
0
W
14,259
590
1,667
2,101
11,850
6,471
1,212
8,280
3,486
26,269
0
W
7,432
3,005
7,264
7,479
19,992
26,882
207
10,308
9,496
0
10,496
L
Cerberus
7,127
165
0
4,271
17,447
16,514
0
10,396
6,831
12,220
0
W
10,895
405
611
2,077
18,683
18,418
412
12,258
6,059
15,318
0
L
Yu Huang
Raianu
Yu Huang
11,389
965
1,688
865
10,988
4,681
0
6,772
4,038
15,096
0
L
Guan Yu
ShakeDaGod11
Guan Yu
2,789
332
5,458
3,553
13,965
11,853
0
9,545
4,199
0
8,285
W
14,080
7,015
1,066
2,648
11,903
6,714
4,358
7,221
4,520
0
32,755
L
Ishtar
Zaye K 47
Ishtar
6,509
2,916
539
1,237
11,186
4,895
0
4,958
6,164
0
16,790
W
Scylla
khekhe17
Scylla
15,601
659
1,516
613
8,638
5,056
978
4,413
4,225
32,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,127
Gold Earned
49,184
104
Minions Killed
130
0
Camps Cleared
0
1,039,700
Distance Traveled
1,140,934
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,130
830
32
3
0
233,340
0
W
He Bo
10,339
940
31
3
0
240,137
0
W
Horus
9,465
860
9
1
0
240,271
0
L
Cerberus
8,151
741
26
2
0
213,913
0
W
Ares
9,405
855
7
1
0
208,053
1
L
Yu Huang
7,361
669
9
1
0
206,510
0
L
Guan Yu
7,844
713
10
1
0
235,286
0
W
Anhur
10,251
932
44
4
0
215,384
0
L
Ishtar
7,641
695
27
2
0
150,651
0
W
Scylla
9,724
884
39
4
0
237,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role