Player Matchup

Terra
Terra
Apexx CS
Terra
Level 101
God Stats
1W - 0L
1,274 SR
Queue Stats
39W - 30L
1,495 Elo+
Party 2
Thor
Thor
RIP ref0820
Thor
Level 74
God Stats
6W - 3L
1,751 SR
Queue Stats
355W - 318L
1,550 Elo+
Solo
Hachiman
Hachiman
Truffnut
Hachiman
Level 107
God Stats
5W - 1L
1,555 SR
Queue Stats
31W - 28L
1,489 Elo+
Party 2
Loki
Loki
TvP Fate
Loki
Level 84
God Stats
16W - 7L
1,625 SR
Queue Stats
188W - 184L
1,445 Elo+
Party 2
Persephone
Persephone
Upper_Third
Persephone
Level 62
God Stats
1W - 2L
1,151 SR
Queue Stats
22W - 35L
1,139 Elo+
Solo
Team Averages
Level 86
1,471 SR
1,424 Elo+

VS

Team Averages
Level 110
1,546 SR
1,477 Elo+
Geb
Geb
ClayboiCarti
Geb
Level 60
God Stats
1W - 3L
1,357 SR
Queue Stats
13W - 24L
1,291 Elo+
Solo
Kuzenbo
Kuzenbo
DustyRedshot
Kuzenbo
Level 142
God Stats
5W - 4L
1,878 SR
Queue Stats
408W - 387L
1,490 Elo+
Solo
Jing Wei
Jing Wei
KelpyG0824
Jing Wei
Level 128
God Stats
17W - 12L
1,380 SR
Queue Stats
373W - 387L
1,566 Elo+
Solo
Fenrir
Fenrir
iTz-JlNX
Fenrir
Level 97
God Stats
35W - 30L
1,477 SR
Queue Stats
560W - 532L
1,518 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iTz-Just-N8
Morgan Le Fay
Level 121
God Stats
36W - 22L
1,640 SR
Queue Stats
960W - 900L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Apexx CS
Terra
11
1 / 0 / 6
7,097
591
5,224
8,553
5,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 1 / 0
7,865
655
7,194
10,410
5,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Truffnut
Hachiman
10
4 / 2 / 0
6,328
527
6,303
6,441
2,049
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Loki
11
2 / 2 / 1
6,433
536
5,269
9,413
3,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
Upper_Third
Persephone
10
0 / 3 / 0
5,950
496
903
7,791
3,160
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,924
410
3,397
9,828
6,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
DustyRedshot
Kuzenbo
11
1 / 2 / 1
6,227
519
3,615
11,625
15,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
KelpyG0824
Jing Wei
8
1 / 3 / 0
5,518
460
3,484
6,690
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
iTz-JlNX
Fenrir
11
2 / 2 / 1
6,691
558
5,521
9,971
4,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
iTz-Just-N8
Morgan Le Fay
12
4 / 1 / 0
7,201
600
8,113
7,254
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
10
Kills
8
8
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
Apexx CS
Terra
1
0
6
4
L
0
2
1
0.25
L
Kuzenbo
DustyRedshot
Kuzenbo
1
2
1
0.75
L
Jing Wei
KelpyG0824
Jing Wei
1
3
0
0.33
W
3
1
0
3
W
Hachiman
Truffnut
Hachiman
4
2
0
2
W
Loki
2
2
1
1.25
W
Persephone
Upper_Third
Persephone
0
3
0
0
L
Fenrir
iTz-JlNX
Fenrir
2
2
1
1.25
L
Morgan Le Fay
iTz-Just-N8
Morgan Le Fay
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,893
Damage
24,130
42,608
Taken
45,368
18,649
Mitigated
31,973
10,301
Healing
6,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Apexx CS
Terra
5,224
981
1,419
2,217
8,553
5,072
0
2,271
6,254
25,648
0
L
3,397
753
0
451
9,828
6,612
0
2,108
7,564
16,597
0
L
Kuzenbo
DustyRedshot
Kuzenbo
3,615
1,022
0
1,475
11,625
15,200
55
45
11,580
32,481
229
L
Jing Wei
KelpyG0824
Jing Wei
3,484
2,875
0
2,633
6,690
2,232
0
1,711
4,979
0
28,692
W
7,194
966
0
2,470
10,410
5,056
0
3,817
6,137
0
58,217
W
Hachiman
Truffnut
Hachiman
6,303
3,641
0
1,065
6,441
2,049
0
975
5,382
0
34,833
W
Loki
5,269
1,140
0
1,010
9,413
3,312
0
1,713
7,614
0
46,160
W
Persephone
Upper_Third
Persephone
903
237
0
2,120
7,791
3,160
182
5,732
2,046
37,482
0
L
Fenrir
iTz-JlNX
Fenrir
5,521
843
0
865
9,971
4,767
0
810
9,161
0
45,132
L
Morgan Le Fay
iTz-Just-N8
Morgan Le Fay
8,113
469
0
841
7,254
3,162
0
1,347
5,907
63,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,673
Gold Earned
30,561
332
Minions Killed
304
0
Camps Cleared
0
1,231,300
Distance Traveled
1,172,820
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,097
591
36
3
0
264,392
0
L
Geb
4,924
410
20
2
0
241,247
2
L
Kuzenbo
6,227
519
53
4
0
253,448
0
L
Jing Wei
5,518
460
57
5
0
149,458
0
W
Thor
7,865
655
117
10
0
236,847
0
W
Hachiman
6,328
527
59
5
0
223,126
1
W
Loki
6,433
536
63
5
0
290,380
0
W
Persephone
5,950
496
57
5
0
216,555
0
L
Fenrir
6,691
558
66
6
0
272,026
1
L
Morgan Le Fay
7,201
600
108
9
0
256,641
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role