Player Matchup

Cthulhu
Cthulhu
AlleyGator10
Cthulhu
Level 129
God Stats
8W - 3L
1,563 SR
Queue Stats
809W - 766L
1,497 Elo+
Solo
Thanatos
Thanatos
Lazer BeanZ2309
Thanatos
Level 120
God Stats
3W - 1L
1,841 SR
Queue Stats
38W - 26L
1,762 Elo+
Party 3
Zeus
Zeus
OxtailBow9049
Zeus
Level 127
God Stats
17W - 18L
1,514 SR
Queue Stats
872W - 900L
1,552 Elo+
Party 1
Artemis
Artemis
PrincessDevil4
Artemis
Level 106
God Stats
13W - 15L
1,614 SR
Queue Stats
406W - 408L
1,551 Elo+
Party 1
Hercules
Hercules
T4LeDarkfire
Hercules
Level 123
God Stats
1W - 1L
1,487 SR
Queue Stats
65W - 45L
1,684 Elo+
Party 3
Team Averages
Level 121
1,604 SR
1,609 Elo+

VS

Team Averages
Level 94
1,439 SR
1,500 Elo+
Janus
Janus
Betttosky16
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 73L
1,454 Elo+
Party 2
Cthulhu
Cthulhu
CF_COMAnDER_MK
Cthulhu
Level 103
God Stats
4W - 4L
1,566 SR
Queue Stats
333W - 303L
1,577 Elo+
Party 2
Anhur
Anhur
EverFreshhhh
Anhur
Level 87
God Stats
4W - 7L
1,459 SR
Queue Stats
175W - 163L
1,478 Elo+
Party 2
Arachne
Arachne
Japples_126
Arachne
Level 146
God Stats
42W - 38L
1,409 SR
Queue Stats
351W - 318L
1,520 Elo+
Solo
Chaac
Chaac
erubiel177
Chaac
Level 104
God Stats
22W - 24L
1,260 SR
Queue Stats
218W - 216L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlleyGator10
Cthulhu
11
5 / 2 / 6
6,862
572
9,123
8,866
5,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
12
5 / 2 / 6
7,282
607
6,226
11,176
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
6 / 2 / 2
7,720
643
8,656
4,833
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 4
7,072
589
8,485
7,537
2,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hercules
T4LeDarkfire
Hercules
13
1 / 0 / 3
7,596
633
6,771
10,018
13,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,370
531
2,229
5,722
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 5 / 3
5,841
487
6,022
13,832
6,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 5 / 2
6,394
533
5,672
11,489
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Japples_126
Arachne
11
4 / 4 / 2
7,108
592
6,063
13,385
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
12
0 / 4 / 1
6,555
546
6,849
11,980
8,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
20
Kills
7
7
Deaths
21
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlleyGator10
Cthulhu
5
2
6
4
L
0
3
1
0.17
L
1
5
3
0.5
L
2
5
2
0.6
L
Arachne
Japples_126
Arachne
4
4
2
1.25
W
Thanatos
5
2
6
4
W
6
2
2
3.5
W
3
1
4
5
W
Hercules
T4LeDarkfire
Hercules
1
0
3
2.5
L
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,261
Damage
26,835
42,430
Taken
56,408
26,781
Mitigated
26,041
15,159
Healing
12,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlleyGator10
Cthulhu
9,123
1,271
31
750
8,866
5,414
0
3,729
4,883
26,277
255
L
2,229
78
0
110
5,722
2,059
0
3,397
2,279
45,079
0
L
6,022
614
1,181
2,201
13,832
6,979
0
6,656
6,586
20,406
0
L
5,672
2,755
0
2,976
11,489
3,688
0
1,728
9,523
0
39,583
L
Arachne
Japples_126
Arachne
6,063
3,811
0
3,625
13,385
5,224
0
4,277
8,954
0
44,246
W
Thanatos
6,226
1,911
0
5,800
11,176
4,154
0
1,301
9,779
0
48,638
W
8,656
916
0
750
4,833
1,580
276
2,227
2,506
51,850
0
W
8,485
4,637
0
3,649
7,537
2,439
873
747
6,790
0
43,994
W
Hercules
T4LeDarkfire
Hercules
6,771
2,459
0
4,179
10,018
13,194
0
0
10,018
0
53,387
L
Chaac
6,849
2,003
0
2,482
11,980
8,091
0
617
11,323
0
46,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,532
Gold Earned
32,268
377
Minions Killed
339
0
Camps Cleared
0
1,243,292
Distance Traveled
1,213,352
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,862
572
48
4
0
246,601
0
L
Janus
6,370
531
95
8
0
233,073
0
L
Cthulhu
5,841
487
32
3
0
233,062
1
L
Anhur
6,394
533
65
5
0
219,368
2
L
Arachne
7,108
592
63
5
0
282,397
0
W
Thanatos
7,282
607
67
6
0
296,467
4
W
Zeus
7,720
643
89
7
0
224,409
2
W
Artemis
7,072
589
64
5
0
230,574
0
W
Hercules
7,596
633
109
9
0
245,241
0
L
Chaac
6,555
546
84
7
0
245,452
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role