Player Matchup

Thoth
Thoth
Gold II
Apach015
Thoth
Gold II
Level 126
God Stats
6W - 7L
1,426 SR
Queue Stats
114W - 103L
1,447 MMR
Solo
Izanami
Izanami
Gold V
CQSM1C
Izanami
Gold V
Level 69
God Stats
3W - 2L
1,610 SR
Queue Stats
7W - 12L
1,443 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Diaz_Venezuela
Sun Wukong
Gold IV
Level 138
God Stats
2W - 1L
1,463 SR
Queue Stats
94W - 102L
1,440 MMR
Solo
Thanatos
Thanatos
Silver III
Rikasuman
Thanatos
Silver III
Level 148
God Stats
2W - 0L
1,735 SR
Queue Stats
19W - 20L
1,447 MMR
Solo
Ganesha
Ganesha
Bronze III
SlappySqueezums
Ganesha
Bronze III
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,390 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,547 SR
1,433 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 157
1,534 SR
1,468 MMR
Serqet
Serqet
Gold V
 
Serqet
Gold V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Silver I
Bracho00
Apollo
Silver I
Level 146
God Stats
2W - 3L
1,464 SR
Queue Stats
56W - 54L
1,436 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Juriiti
Kuzenbo
Gold IV
Level 210
God Stats
7W - 6L
1,729 SR
Queue Stats
428W - 435L
1,437 MMR
Solo
Janus
Janus
Gold III
TheViper0248
Janus
Gold III
Level 149
God Stats
10W - 12L
1,478 SR
Queue Stats
351W - 372L
1,505 MMR
Party 1
Jormungandr
Jormungandr
Silver IV
freezytwo
Jormungandr
Silver IV
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 78L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Apach015
Thoth
15
2 / 3 / 3
7,947
530
9,299
6,569
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
CQSM1C
Izanami
13
2 / 2 / 0
7,752
517
9,540
10,633
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Diaz_Venezuela
Sun Wukong
14
1 / 0 / 1
8,321
555
9,918
14,347
12,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Rikasuman
Thanatos
13
2 / 3 / 1
7,477
498
4,458
15,853
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 0 / 7
7,631
509
3,300
7,875
6,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Ao KuangKaliFenrirRavana

VS

Bans
MartichorasBakasuraAchillesArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
4 / 0 / 0
8,695
580
4,663
11,044
4,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Bracho00
Apollo
14
1 / 2 / 2
7,624
508
6,892
13,527
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Juriiti
Kuzenbo
11
1 / 3 / 2
6,996
466
4,608
10,574
10,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 1 / 1
7,926
528
4,164
7,602
2,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
freezytwo
Jormungandr
13
1 / 1 / 0
7,894
526
9,456
13,966
11,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
7
Kills
7
8
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
0
0
4
W
Thoth
Apach015
Thoth
2
3
3
1.17
L
Apollo
Bracho00
Apollo
1
2
2
1
W
Izanami
CQSM1C
Izanami
2
2
0
1
W
Sun Wukong
Diaz_Venezuela
Sun Wukong
1
0
1
1.5
L
Kuzenbo
Juriiti
Kuzenbo
1
3
2
0.67
W
Thanatos
Rikasuman
Thanatos
2
3
1
0.83
W
0
0
7
3.5
L
0
1
1
0.5
L
Jormungandr
freezytwo
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,515
Damage
29,783
55,277
Taken
56,713
32,119
Mitigated
35,270
24,940
Healing
15,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,663
1,225
0
1,138
11,044
4,833
0
1,173
9,871
0
77,826
W
Thoth
Apach015
Thoth
9,299
314
0
50
6,569
2,368
0
2,476
3,952
83,052
0
L
Apollo
Bracho00
Apollo
6,892
4,415
0
6,858
13,527
5,382
0
1,774
11,753
0
62,763
W
Izanami
CQSM1C
Izanami
9,540
6,443
0
4,333
10,633
4,009
28
755
9,747
0
63,202
W
Sun Wukong
Diaz_Venezuela
Sun Wukong
9,918
3,321
0
7,920
14,347
12,584
694
8,529
5,648
0
70,749
L
Kuzenbo
Juriiti
Kuzenbo
4,608
1,822
0
1,995
10,574
10,273
34
3,666
6,908
19,484
0
W
Thanatos
Rikasuman
Thanatos
4,458
1,586
0
9,691
15,853
6,335
12
2,446
13,303
0
59,863
W
3,300
292
160
2,786
7,875
6,823
160
3,812
3,993
22,511
0
L
4,164
243
0
500
7,602
2,807
0
5,197
2,405
73,272
0
L
Jormungandr
freezytwo
Jormungandr
9,456
3,148
0
4,747
13,966
11,975
0
861
13,105
64,756
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,128
Gold Earned
39,135
531
Minions Killed
481
0
Camps Cleared
0
1,477,636
Distance Traveled
1,590,142
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,695
580
113
8
0
379,196
0
W
Thoth
7,947
530
146
10
0
309,008
1
L
Apollo
7,624
508
104
7
0
287,907
1
W
Izanami
7,752
517
143
10
0
273,027
6
W
Sun Wukong
8,321
555
136
9
0
304,640
1
L
Kuzenbo
6,996
466
30
2
0
317,961
1
W
Thanatos
7,477
498
97
6
0
294,096
0
W
Ganesha
7,631
509
9
1
0
296,865
0
L
Janus
7,926
528
126
8
0
315,304
0
L
Jormungandr
7,894
526
108
7
0
289,774
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role