Player Matchup

Zhong Kui
Zhong Kui
Diamond III
 
Zhong Kui
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
Shokos19
Aphrodite
Diamond IV
Level 107
God Stats
41W - 33L
1,761 SR
Queue Stats
942W - 947L
2,237 MMR
Solo
Jing Wei
Jing Wei
Diamond II
TFrog12
Jing Wei
Diamond II
Level 158
God Stats
2W - 1L
1,415 SR
Queue Stats
158W - 125L
2,298 MMR
Party 1
Loki
Loki
Diamond I
jadamslayer1
Loki
Diamond I
Level 164
God Stats
1W - 1L
1,495 SR
Queue Stats
159W - 125L
2,307 MMR
Party 1
Ares
Ares
Diamond III
nufstrvs
Ares
Diamond III
Level 122
God Stats
16W - 10L
1,763 SR
Queue Stats
287W - 277L
2,282 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,587 SR
2,125 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,591 SR
2,121 MMR
Susano
Susano
Diamond II
 
Susano
Diamond II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond IV
LilGlam
Cerberus
Diamond IV
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
137W - 124L
2,196 MMR
Solo
Freya
Freya
Masters
SoyLaFiesta
Freya
Masters
Level 104
God Stats
2W - 3L
1,622 SR
Queue Stats
132W - 104L
2,285 MMR
Solo
Nike
Nike
Diamond II
ninja2k1
Nike
Diamond II
Level 159
God Stats
6W - 8L
1,568 SR
Queue Stats
241W - 206L
2,309 MMR
Solo
Ix Chel
Ix Chel
Diamond I
xKillerxBossx
Ix Chel
Diamond I
Level 104
God Stats
30W - 16L
1,763 SR
Queue Stats
123W - 82L
2,316 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
3 / 1 / 2
8,717
623
7,153
10,641
9,574
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
Shokos19
Aphrodite
13
0 / 3 / 2
7,516
537
1,279
8,073
3,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
TFrog12
Jing Wei
16
2 / 1 / 3
9,561
683
7,417
7,996
4,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 1 / 4
8,409
601
8,044
11,875
4,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ares
12
0 / 0 / 3
7,142
510
4,935
10,873
9,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
MartichorasKaliFenrir

VS

Bans
RavanaBakasuraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
0 / 3 / 1
6,597
471
3,911
10,147
4,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
LilGlam
Cerberus
11
0 / 1 / 2
7,004
500
5,158
11,727
10,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 3 / 0
6,650
475
5,771
9,884
4,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nike
13
2 / 2 / 0
7,555
540
5,941
12,051
11,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
14
3 / 2 / 0
8,531
609
9,545
7,079
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
6
6
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
1
2
4
L
Susano
 
Susano
0
3
1
0.17
L
Cerberus
LilGlam
Cerberus
0
1
2
1
W
Aphrodite
Shokos19
Aphrodite
0
3
2
0.33
L
1
3
0
0.33
W
Jing Wei
TFrog12
Jing Wei
2
1
3
3.5
W
5
1
4
7
L
Nike
2
2
0
1
W
Ares
0
0
3
1.5
L
Ix Chel
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,828
Damage
30,326
49,458
Taken
50,888
32,142
Mitigated
33,979
21,521
Healing
13,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,153
1,269
0
5,112
10,641
9,574
0
1,228
9,413
62,503
0
L
Susano
 
Susano
3,911
1,313
0
1,130
10,147
4,119
0
1,791
8,356
0
47,853
L
Cerberus
LilGlam
Cerberus
5,158
303
0
3,308
11,727
10,717
0
2,846
8,881
25,392
0
W
Aphrodite
Shokos19
Aphrodite
1,279
268
2,631
4,350
8,073
3,976
0
5,133
2,940
62,169
0
L
5,771
2,064
0
4,047
9,884
4,183
32
970
8,899
57,621
0
W
Jing Wei
TFrog12
Jing Wei
7,417
4,559
0
3,018
7,996
4,033
448
4,780
3,216
0
94,531
W
8,044
2,549
0
4,087
11,875
4,748
0
3,297
8,562
0
64,530
L
Nike
5,941
422
0
1,892
12,051
11,751
0
5,841
6,205
0
52,027
W
Ares
4,935
372
0
2,323
10,873
9,811
0
6,628
4,245
23,617
0
L
Ix Chel
9,545
1,609
654
2,338
7,079
3,209
0
2,016
5,063
95,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,345
Gold Earned
36,337
522
Minions Killed
472
0
Camps Cleared
0
1,474,935
Distance Traveled
1,382,541
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,717
623
97
7
0
287,315
4
L
Susano
6,597
471
73
5
0
309,822
0
L
Cerberus
7,004
500
38
3
0
303,242
6
W
Aphrodite
7,516
537
134
10
0
258,369
3
L
Freya
6,650
475
92
7
0
253,080
0
W
Jing Wei
9,561
683
185
13
0
275,283
0
W
Loki
8,409
601
92
7
0
344,255
1
L
Nike
7,555
540
99
7
0
269,191
1
W
Ares
7,142
510
14
1
0
309,713
10
L
Ix Chel
8,531
609
170
12
0
247,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role