Player Matchup

Sylvanus
Sylvanus
ForkBandit
Sylvanus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Ishtar
Ishtar
Iraving
Ishtar
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Nemesis
Nemesis
headlesssssss
Nemesis
Level 69
God Stats
0W - 2L
1,740 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 1
Team Averages
Level 80
1,580 SR
1,285 Elo+

VS

Team Averages
Level 99
1,617 SR
1,514 Elo+
Xbalanque
Xbalanque
GloBoy Eli
Xbalanque
Level 66
God Stats
5W - 3L
1,653 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
SlitheryTomb
Zhong Kui
Level 143
God Stats
13W - 15L
1,658 SR
Queue Stats
465W - 430L
1,550 Elo+
Solo
King Arthur
King Arthur
TrillPeople
King Arthur
Level 89
God Stats
31W - 30L
1,540 SR
Queue Stats
95W - 100L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ForkBandit
Sylvanus
12
0 / 5 / 4
10,238
640
8,920
20,237
24,825
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ishtar
Iraving
Ishtar
14
4 / 8 / 1
11,728
733
16,164
16,334
9,277
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
13
1 / 4 / 2
10,741
671
5,815
16,249
10,239
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GloBoy Eli
Xbalanque
15
1 / 1 / 11
12,233
765
9,720
9,016
3,591
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
SlitheryTomb
Zhong Kui
16
9 / 2 / 7
13,678
855
21,786
15,263
13,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

King Arthur
TrillPeople
King Arthur
16
7 / 2 / 10
13,170
823
15,826
17,718
26,336
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
5
Kills
17
17
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ForkBandit
Sylvanus
0
5
4
0.4
W
Xbalanque
GloBoy Eli
Xbalanque
1
1
11
6.5
L
Ishtar
Iraving
Ishtar
4
8
1
0.56
W
Zhong Kui
SlitheryTomb
Zhong Kui
9
2
7
6.25
W
King Arthur
TrillPeople
King Arthur
7
2
10
6
L
Nemesis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,899
Damage
47,332
52,820
Taken
41,997
44,341
Mitigated
43,540
10,671
Healing
10,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ForkBandit
Sylvanus
8,920
2,379
3,666
2,825
20,237
24,825
0
9,165
10,650
21,991
0
W
Xbalanque
GloBoy Eli
Xbalanque
9,720
4,296
0
373
9,016
3,591
1,771
2,571
6,309
0
51,363
L
Ishtar
Iraving
Ishtar
16,164
10,872
0
779
16,334
9,277
156
8,091
8,124
0
68,575
W
Zhong Kui
SlitheryTomb
Zhong Kui
21,786
2,922
559
8,603
15,263
13,613
1,097
2,570
12,632
82,710
0
W
King Arthur
TrillPeople
King Arthur
15,826
852
0
1,423
17,718
26,336
21
4,066
13,376
3,012
37,359
L
Nemesis
5,815
1,909
0
3,401
16,249
10,239
0
7,131
9,010
0
33,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,707
Gold Earned
39,081
148
Minions Killed
212
0
Camps Cleared
0
857,888
Distance Traveled
827,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
10,238
640
23
1
0
267,600
0
W
Xbalanque
12,233
765
63
4
0
266,234
0
L
Ishtar
11,728
733
91
6
0
266,546
0
W
Zhong Kui
13,678
855
111
7
0
266,524
0
W
King Arthur
13,170
823
38
2
0
294,478
0
L
Nemesis
10,741
671
34
2
0
323,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role