Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
SPY3D
Loki
Level 49
God Stats
32W - 35L
1,184 SR
Queue Stats
666W - 637L
1,207 Elo+
Solo
Baron Samedi
Baron Samedi
charlie-foxley
Baron Samedi
Level 45
God Stats
7W - 6L
1,510 SR
Queue Stats
56W - 67L
1,432 Elo+
Party 2
Artemis
Artemis
epslone
Artemis
Level 36
God Stats
4W - 5L
1,691 SR
Queue Stats
14W - 27L
1,382 Elo+
Solo
Terra
Terra
rebble247
Terra
Level 122
God Stats
1W - 3L
1,435 SR
Queue Stats
105W - 79L
1,540 Elo+
Party 2
Team Averages
Level 75
1,464 SR
1,412 Elo+

VS

Team Averages
Level 104
1,429 SR
1,462 Elo+
Ymir
Ymir
 
Ymir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BanBakasura
Skadi
Level 141
God Stats
2W - 2L
1,303 SR
Queue Stats
129W - 135L
1,433 Elo+
Party 1
Chang'e
Chang'e
Excalibur4321
Chang'e
Level 73
God Stats
9W - 4L
1,359 SR
Queue Stats
83W - 75L
1,503 Elo+
Solo
Mulan
Mulan
GodofPoW3r
Mulan
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 52L
1,407 Elo+
Solo
Nemesis
Nemesis
MainEzz
Nemesis
Level 134
God Stats
17W - 13L
1,484 SR
Queue Stats
134W - 125L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 5 / 0
7,800
520
7,579
11,755
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Loki
SPY3D
Loki
10
1 / 8 / 1
6,736
449
7,498
13,363
4,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
charlie-foxley
Baron Samedi
12
3 / 3 / 0
6,734
449
6,860
9,445
6,662
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artemis
epslone
Artemis
9
0 / 8 / 4
6,253
417
9,398
15,753
5,609
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
rebble247
Terra
10
1 / 2 / 2
7,198
480
4,083
14,408
13,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 2 / 8
7,583
506
4,589
12,923
11,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 2 / 5
7,556
504
8,793
9,144
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
14
3 / 1 / 3
8,827
588
6,138
9,458
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mulan
15
7 / 1 / 1
9,847
656
10,351
13,143
10,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
MainEzz
Nemesis
16
11 / 0 / 4
9,673
645
15,932
14,429
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
6
Kills
25
26
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
0
0.2
W
Ymir
 
Ymir
1
2
8
2.5
W
3
2
5
2.75
W
Chang'e
3
1
3
4.5
W
Mulan
7
1
1
7.5
W
Nemesis
MainEzz
Nemesis
11
0
4
13
L
Loki
SPY3D
Loki
1
8
1
0.19
L
Baron Samedi
charlie-foxley
Baron Samedi
3
3
0
1
L
Artemis
epslone
Artemis
0
8
4
0.25
L
Terra
rebble247
Terra
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,418
Damage
45,803
64,724
Taken
59,097
33,740
Mitigated
33,917
14,835
Healing
19,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,579
2,101
0
5,085
11,755
3,184
156
733
10,693
56,841
0
W
Ymir
 
Ymir
4,589
153
0
2,851
12,923
11,440
0
3,109
9,814
19,249
0
W
8,793
4,294
0
2,419
9,144
3,191
687
2,402
6,742
0
63,987
W
Chang'e
6,138
508
880
3,865
9,458
3,387
705
3,889
5,569
58,764
0
W
Mulan
10,351
2,126
0
6,856
13,143
10,223
547
5,465
7,678
0
61,547
W
Nemesis
MainEzz
Nemesis
15,932
8,653
0
2,864
14,429
5,676
0
3,602
10,720
0
76,862
L
Loki
SPY3D
Loki
7,498
1,652
0
500
13,363
4,440
0
1,889
11,209
0
39,571
L
Baron Samedi
charlie-foxley
Baron Samedi
6,860
1,014
230
1,289
9,445
6,662
0
2,609
6,720
31,604
0
L
Artemis
epslone
Artemis
9,398
5,186
0
3,038
15,753
5,609
0
2,672
13,032
0
38,042
L
Terra
rebble247
Terra
4,083
812
2,120
2,573
14,408
13,845
0
2,971
11,365
19,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,721
Gold Earned
43,486
274
Minions Killed
449
0
Camps Cleared
0
1,409,362
Distance Traveled
1,496,339
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,800
520
88
6
0
298,348
2
W
Ymir
7,583
506
19
1
0
296,313
0
W
Skadi
7,556
504
98
7
0
258,676
0
W
Chang'e
8,827
588
113
8
0
301,383
0
W
Mulan
9,847
656
124
8
0
257,415
0
W
Nemesis
9,673
645
95
6
0
382,552
0
L
Loki
6,736
449
51
3
0
300,857
4
L
Baron Samedi
6,734
449
44
3
0
251,183
2
L
Artemis
6,253
417
47
3
0
261,725
2
L
Terra
7,198
480
44
3
0
297,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role