Player Matchup

Ah Puch
Ah Puch
BABY RACCOON109
Ah Puch
Level 159
God Stats
130W - 100L
1,637 SR
Queue Stats
1,239W - 1,343L
1,447 Elo+
Solo
Susano
Susano
King_Killem22
Susano
Level 129
God Stats
85W - 82L
1,542 SR
Queue Stats
121W - 146L
1,484 Elo+
Solo
Skadi
Skadi
Truncatebug
Skadi
Level 43
God Stats
4W - 8L
1,647 SR
Queue Stats
56W - 57L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
imkaycee
Cthulhu
Level 49
God Stats
1W - 1L
1,282 SR
Queue Stats
65W - 94L
1,469 Elo+
Party 1
Nike
Nike
seayj
Nike
Level 32
God Stats
3W - 3L
1,463 SR
Queue Stats
74W - 83L
1,598 Elo+
Party 1
Team Averages
Level 82
1,514 SR
1,500 Elo+

VS

Team Averages
Level 87
1,620 SR
1,473 Elo+
Bacchus
Bacchus
Chrinnamon
Bacchus
Level 106
God Stats
5W - 6L
1,710 SR
Queue Stats
486W - 497L
1,494 Elo+
Solo
Lancelot
Lancelot
Morpson
Lancelot
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 165L
1,550 Elo+
Solo
Nu Wa
Nu Wa
Saknox
Nu Wa
Level 43
God Stats
2W - 2L
1,767 SR
Queue Stats
110W - 97L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yoursmineandhis
Ah Muzen Cab
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,284 Elo+
Solo
Shiva
Shiva
hantoro_rehder
Shiva
Level 140
God Stats
16W - 15L
1,621 SR
Queue Stats
257W - 282L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 5
8,458
1,057
3,730
1,891
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 0 / 5
9,799
1,225
5,942
7,830
3,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 8
10,004
1,251
14,512
8,318
3,360
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Cthulhu
imkaycee
Cthulhu
14
2 / 2 / 4
9,070
1,134
8,657
14,805
15,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nike
seayj
Nike
15
2 / 3 / 8
9,124
1,141
7,119
9,469
9,651
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

321

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chrinnamon
Bacchus
15
1 / 2 / 4
9,718
1,215
9,148
13,140
15,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Morpson
Lancelot
13
2 / 6 / 1
8,490
1,061
6,795
12,745
7,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Nu Wa
Saknox
Nu Wa
14
0 / 2 / 5
8,613
1,077
12,682
7,934
3,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Yoursmineandhis
Ah Muzen Cab
13
0 / 0 / 0
7,396
925
0
0
0
15
3 / 2 / 3
9,483
1,185
10,180
10,578
9,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
12
Kills
6
6
Deaths
12
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Bacchus
Chrinnamon
Bacchus
1
2
4
1.5
W
4
0
5
6.5
L
Lancelot
Morpson
Lancelot
2
6
1
0.42
L
Nu Wa
Saknox
Nu Wa
0
2
5
1.25
W
4
1
8
8
L
Ah Muzen Cab
Yoursmineandhis
Ah Muzen Cab
0
0
0
0
L
3
2
3
2.25
W
Cthulhu
imkaycee
Cthulhu
2
2
4
2
W
Nike
seayj
Nike
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,960
Damage
38,805
42,313
Taken
44,397
32,601
Mitigated
36,685
1,566
Healing
3,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,730
138
0
0
1,891
657
0
1,260
631
16,012
0
L
Bacchus
Chrinnamon
Bacchus
9,148
1,201
0
1,660
13,140
15,738
0
3,973
8,331
28,781
0
W
5,942
1,049
0
610
7,830
3,700
0
4,411
3,246
0
22,192
L
Lancelot
Morpson
Lancelot
6,795
1,154
0
688
12,745
7,967
0
2,955
9,387
0
17,658
L
Nu Wa
Saknox
Nu Wa
12,682
4,057
0
407
7,934
3,212
0
3,702
3,857
21,435
0
W
14,512
6,756
0
166
8,318
3,360
0
3,139
5,086
0
31,644
L
Ah Muzen Cab
Yoursmineandhis
Ah Muzen Cab
0
0
0
0
0
0
0
0
0
0
0
L
10,180
1,437
52
452
10,578
9,768
0
1,939
8,250
0
26,262
W
Cthulhu
imkaycee
Cthulhu
8,657
517
392
398
14,805
15,233
0
8,828
5,707
27,524
720
W
Nike
seayj
Nike
7,119
583
0
0
9,469
9,651
0
4,327
4,867
4,105
8,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,455
Gold Earned
43,700
154
Minions Killed
121
7
Camps Cleared
3
772,763
Distance Traveled
624,480
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,458
1,057
39
5
2
105,689
0
L
Bacchus
9,718
1,215
41
5
1
180,328
0
W
Susano
9,799
1,225
31
4
3
191,551
0
L
Lancelot
8,490
1,061
23
3
0
117,651
0
L
Nu Wa
8,613
1,077
14
2
1
158,443
0
W
Skadi
10,004
1,251
28
4
0
161,955
0
L
Ah Muzen Cab
7,396
925
0
0
0
0
0
L
Shiva
9,483
1,185
43
5
1
168,058
0
W
Cthulhu
9,070
1,134
49
6
2
180,520
0
W
Nike
9,124
1,141
7
1
0
133,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role