Player Matchup

Jormungandr
Jormungandr
A-Devils-Luck
Jormungandr
Level 97
God Stats
12W - 10L
1,508 SR
Queue Stats
157W - 160L
1,466 Elo+
Solo
Nike
Nike
Father_Sway
Nike
Level 61
God Stats
24W - 20L
1,470 SR
Queue Stats
222W - 232L
1,441 Elo+
Solo
Tsukuyomi
Tsukuyomi
Salem_blacat
Tsukuyomi
Level 56
God Stats
40W - 36L
1,457 SR
Queue Stats
583W - 609L
1,426 Elo+
Solo
Sol
Sol
WorthSquid7554
Sol
Level 121
God Stats
146W - 146L
1,440 SR
Queue Stats
146W - 147L
1,394 Elo+
Solo
Izanami
Izanami
iCE-Cold-Yoshi
Izanami
Level 69
God Stats
30W - 36L
1,500 SR
Queue Stats
33W - 40L
1,463 Elo+
Solo
Team Averages
Level 81
1,475 SR
1,438 Elo+

VS

Team Averages
Level 69
1,460 SR
1,442 Elo+
Nu Wa
Nu Wa
FERCHOGM
Nu Wa
Level 75
God Stats
78W - 66L
1,441 SR
Queue Stats
635W - 681L
1,389 Elo+
Solo
Kukulkan
Kukulkan
Lanuba
Kukulkan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 63L
1,374 Elo+
Solo
King Arthur
King Arthur
NTN_Genji
King Arthur
Level 119
God Stats
0W - 2L
1,301 SR
Queue Stats
1W - 4L
1,324 Elo+
Party 1
Hel
Hel
revengingnight
Hel
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,611 Elo+
Party 1
Awilix
Awilix
trentmac2110
Awilix
Level 85
God Stats
105W - 97L
1,557 SR
Queue Stats
1,388W - 1,386L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A-Devils-Luck
Jormungandr
15
6 / 0 / 13
9,659
1,207
7,159
6,151
4,637
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
2 / 1 / 15
8,621
1,078
6,677
7,020
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tsukuyomi
Salem_blacat
Tsukuyomi
15
6 / 1 / 11
9,190
1,149
7,380
4,892
1,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 1 / 12
9,149
1,144
10,620
7,640
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 0 / 14
8,931
1,116
7,909
8,256
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

345

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FERCHOGM
Nu Wa
14
0 / 0 / 3
8,204
1,026
5,311
3,622
1,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
Lanuba
Kukulkan
12
0 / 7 / 2
7,703
963
7,770
9,917
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
NTN_Genji
King Arthur
13
3 / 7 / 0
8,955
1,119
11,806
19,014
16,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 8 / 1
7,526
941
3,472
11,205
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Awilix
12
0 / 0 / 0
6,958
870
0
0
0

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
9
22
Kills
3
3
Deaths
22
65
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A-Devils-Luck
Jormungandr
6
0
13
12.5
L
Nu Wa
FERCHOGM
Nu Wa
0
0
3
1.5
W
2
1
15
9.5
L
Kukulkan
Lanuba
Kukulkan
0
7
2
0.14
L
King Arthur
NTN_Genji
King Arthur
3
7
0
0.43
W
Tsukuyomi
Salem_blacat
Tsukuyomi
6
1
11
11.5
W
5
1
12
11
W
3
0
14
10
L
0
8
1
0.06
L
Awilix
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,745
Damage
28,359
33,959
Taken
43,758
18,607
Mitigated
25,482
4,554
Healing
1,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A-Devils-Luck
Jormungandr
7,159
2,709
198
621
6,151
4,637
0
3,464
2,687
21,930
0
L
Nu Wa
FERCHOGM
Nu Wa
5,311
672
0
0
3,622
1,465
0
2,118
1,504
23,534
0
W
6,677
309
0
502
7,020
5,279
0
3,990
2,874
187
14,490
L
Kukulkan
Lanuba
Kukulkan
7,770
53
0
0
9,917
3,862
0
3,338
6,579
13,885
0
L
King Arthur
NTN_Genji
King Arthur
11,806
1,426
0
1,048
19,014
16,146
0
8,661
10,353
3,587
30,062
W
Tsukuyomi
Salem_blacat
Tsukuyomi
7,380
1,314
0
403
4,892
1,917
0
2,408
1,609
0
21,051
W
10,620
3,923
0
2,175
7,640
3,422
0
4,483
2,989
29,579
1,296
W
7,909
6,245
0
655
8,256
3,352
0
4,776
3,364
0
27,395
L
3,472
755
534
293
11,205
4,009
0
3,452
7,668
12,684
0
L
Awilix
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,550
Gold Earned
39,346
183
Minions Killed
127
7
Camps Cleared
3
787,570
Distance Traveled
482,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,659
1,207
36
5
3
153,672
0
L
Nu Wa
8,204
1,026
42
5
0
111,533
0
W
Nike
8,621
1,078
25
3
0
169,449
0
L
Kukulkan
7,703
963
12
2
1
117,190
0
L
King Arthur
8,955
1,119
50
6
2
143,849
0
W
Tsukuyomi
9,190
1,149
23
3
2
145,902
0
W
Sol
9,149
1,144
53
7
2
164,885
0
W
Izanami
8,931
1,116
46
6
0
153,662
0
L
Hel
7,526
941
23
3
0
109,588
0
L
Awilix
6,958
870
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role