Player Matchup

Sol
Sol
Silver IV
Assassin_Osprey
Sol
Silver IV
Level 124
God Stats
0W - 3L
1,159 SR
Queue Stats
33W - 55L
885 MMR
Solo
Hou Yi
Hou Yi
Silver III
Lightning Fury4
Hou Yi
Silver III
Level 124
God Stats
1W - 2L
1,633 SR
Queue Stats
70W - 94L
924 MMR
Solo
Nike
Nike
Silver IV
Mark80Fly
Nike
Silver IV
Level 148
God Stats
16W - 13L
1,585 SR
Queue Stats
667W - 700L
840 MMR
Solo
Pele
Pele
Bronze I
RicoFN-
Pele
Bronze I
Level 102
God Stats
5W - 9L
1,431 SR
Queue Stats
526W - 568L
446 MMR
Solo
Geb
Geb
Silver IV
jacklucas2
Geb
Silver IV
Level 97
God Stats
29W - 36L
1,454 SR
Queue Stats
159W - 189L
857 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,453 SR
790 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,445 SR
791 MMR
Ganesha
Ganesha
Silver IV
ITzAlucard0922
Ganesha
Silver IV
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 44L
928 MMR
Solo
Olorun
Olorun
Silver II
LTFx LORD
Olorun
Silver II
Level 171
God Stats
13W - 12L
1,477 SR
Queue Stats
446W - 477L
973 MMR
Solo
Hachiman
Hachiman
Silver III
LimberPompano67
Hachiman
Silver III
Level 128
God Stats
6W - 4L
1,444 SR
Queue Stats
321W - 335L
893 MMR
Solo
Thor
Thor
Silver V
OG-KILLAH24-7
Thor
Silver V
Level 94
God Stats
14W - 14L
1,443 SR
Queue Stats
172W - 215L
580 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
aarron523
Sun Wukong
Silver V
Level 66
God Stats
10W - 14L
1,359 SR
Queue Stats
171W - 201L
581 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,322
486
6,865
9,999
3,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 0 / 0
5,810
447
3,549
7,482
2,455
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
13
1 / 0 / 0
7,455
573
10,661
11,162
8,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pele
RicoFN-
Pele
10
1 / 2 / 0
6,141
472
4,753
11,369
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 2 / 0
5,742
442
4,495
11,961
6,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Ne ZhaAnubisAo KuangMartichoras

VS

Bans
ArachneMercuryAchillesNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 4
7,316
563
5,310
9,181
8,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
LTFx LORD
Olorun
12
3 / 0 / 1
7,792
599
9,644
7,815
3,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
13
1 / 0 / 0
7,554
581
3,678
7,001
2,679
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
1 / 1 / 3
6,717
517
4,655
11,891
4,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
aarron523
Sun Wukong
13
0 / 1 / 0
7,160
551
7,033
14,400
9,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
5
6
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
0
0
4
2
W
Olorun
LTFx LORD
Olorun
3
0
1
3.5
L
0
0
0
0
W
Hachiman
1
0
0
1
L
Nike
1
0
0
1
W
1
1
3
2.5
L
Pele
RicoFN-
Pele
1
2
0
0.5
W
Sun Wukong
aarron523
Sun Wukong
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,323
Damage
30,320
51,973
Taken
50,288
25,613
Mitigated
28,511
16,197
Healing
20,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,865
3,106
0
3,490
9,999
3,587
0
5,621
4,338
54,232
0
W
5,310
787
0
3,651
9,181
8,781
73
3,902
5,279
27,134
0
W
Olorun
LTFx LORD
Olorun
9,644
3,863
199
4,473
7,815
3,301
511
4,103
3,712
63,646
0
L
3,549
1,255
0
2,007
7,482
2,455
0
404
7,078
0
42,157
W
Hachiman
3,678
1,803
0
4,216
7,001
2,679
714
394
6,607
0
62,787
L
Nike
10,661
1,808
0
5,865
11,162
8,225
0
730
10,411
0
72,242
W
4,655
1,164
0
1,994
11,891
4,486
318
2,482
9,409
0
35,244
L
Pele
RicoFN-
Pele
4,753
1,143
0
1,026
11,369
5,247
0
3,921
7,448
0
47,263
W
Sun Wukong
aarron523
Sun Wukong
7,033
1,313
0
5,501
14,400
9,264
0
514
13,886
0
62,414
L
4,495
563
1,861
1,948
11,961
6,099
0
4,316
7,645
16,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,470
Gold Earned
36,539
346
Minions Killed
418
0
Camps Cleared
0
1,312,059
Distance Traveled
1,250,335
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,322
486
90
7
0
249,516
0
W
Ganesha
7,316
563
9
1
0
280,344
3
W
Olorun
7,792
599
113
9
0
239,856
4
L
Hou Yi
5,810
447
64
5
0
251,443
5
W
Hachiman
7,554
581
121
9
0
230,175
2
L
Nike
7,455
573
118
9
0
243,108
10
W
Thor
6,717
517
70
5
0
252,289
0
L
Pele
6,141
472
63
5
0
292,954
0
W
Sun Wukong
7,160
551
105
8
0
247,671
3
L
Geb
5,742
442
11
1
0
275,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role