Player Matchup

Serqet
Serqet
Giovanna21
Serqet
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 16L
1,235 Elo+
Solo
Sol
Sol
I-Chaos1-l
Sol
Level 122
God Stats
7W - 3L
1,668 SR
Queue Stats
198W - 186L
1,452 Elo+
Solo
Chaac
Chaac
Mury14
Chaac
Level 110
God Stats
37W - 48L
1,486 SR
Queue Stats
131W - 140L
1,520 Elo+
Solo
Hel
Hel
fCorin
Hel
Level 57
God Stats
4W - 6L
1,500 SR
Queue Stats
32W - 33L
1,144 Elo+
Party 1
Neith
Neith
ÁXÉL
Neith
Level 6
God Stats
4W - 4L
1,697 SR
Queue Stats
24W - 23L
1,305 Elo+
Party 1
Team Averages
Level 81
1,570 SR
1,331 Elo+

VS

Team Averages
Level 68
1,509 SR
1,253 Elo+
Nemesis
Nemesis
Code Fixed
Nemesis
Level 42
God Stats
1W - 1L
1,483 SR
Queue Stats
6W - 14L
1,284 Elo+
Party 2
Rama
Rama
Haztner
Rama
Level 126
God Stats
27W - 17L
1,662 SR
Queue Stats
383W - 385L
1,487 Elo+
Solo
Bacchus
Bacchus
Opannnnn4804
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,015 Elo+
Party 2
Ra
Ra
SleepieGoat
Ra
Level 150
God Stats
2W - 8L
1,401 SR
Queue Stats
123W - 139L
1,464 Elo+
Solo
Ares
Ares
c9_JrEduuh1231
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,015 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Giovanna21
Serqet
12
3 / 2 / 3
7,686
1,098
5,945
5,176
2,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 6
7,162
1,023
7,453
6,898
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
Mury14
Chaac
12
1 / 2 / 5
7,302
1,043
4,603
9,777
7,994
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
fCorin
Hel
13
3 / 0 / 2
7,848
1,121
3,648
2,839
1,104
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
ÁXÉL
Neith
13
0 / 1 / 5
7,254
1,036
6,886
5,049
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

321

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Code Fixed
Nemesis
13
1 / 1 / 5
7,546
1,078
3,794
7,551
3,608
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Haztner
Rama
13
3 / 1 / 2
8,230
1,176
11,972
9,407
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Opannnnn4804
Bacchus
11
0 / 1 / 0
6,352
907
1,670
3,939
3,278
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 3 / 4
8,756
1,251
9,391
8,553
5,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 1
6,348
907
235
2,434
1,272
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
7
Kills
7
7
Deaths
7
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Code Fixed
Nemesis
1
1
5
3.5
W
Serqet
Giovanna21
Serqet
3
2
3
2.25
L
Rama
Haztner
Rama
3
1
2
4
W
0
2
6
1.5
W
Chaac
Mury14
Chaac
1
2
5
1.75
L
Bacchus
Opannnnn4804
Bacchus
0
1
0
0
L
3
3
4
1.67
L
0
1
1
0.5
W
Hel
fCorin
Hel
3
0
2
4
W
Neith
ÁXÉL
Neith
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,535
Damage
27,062
29,739
Taken
31,884
16,531
Mitigated
17,580
6,332
Healing
5,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Code Fixed
Nemesis
3,794
1,253
0
825
7,551
3,608
0
1,790
5,490
0
15,112
W
Serqet
Giovanna21
Serqet
5,945
1,137
0
0
5,176
2,582
0
2,353
2,780
0
8,783
L
Rama
Haztner
Rama
11,972
10,003
0
1,680
9,407
3,988
0
3,874
5,341
0
27,831
W
7,453
2,064
0
1,275
6,898
2,865
0
2,472
4,426
22,252
1,483
W
Chaac
Mury14
Chaac
4,603
1,014
0
1,697
9,777
7,994
0
2,338
7,335
74
11,187
L
Bacchus
Opannnnn4804
Bacchus
1,670
514
0
88
3,939
3,278
0
1,501
2,294
3,044
0
L
9,391
400
584
2,488
8,553
5,434
0
1,871
6,394
35,873
0
L
235
0
0
0
2,434
1,272
0
2,020
414
235
0
W
Hel
fCorin
Hel
3,648
956
1,275
1,554
2,839
1,104
0
1,078
1,761
17,427
0
W
Neith
ÁXÉL
Neith
6,886
3,054
0
531
5,049
1,986
0
2,792
2,099
0
22,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,252
Gold Earned
37,232
138
Minions Killed
132
6
Camps Cleared
6
663,215
Distance Traveled
507,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,546
1,078
20
3
2
126,474
0
W
Serqet
7,686
1,098
6
1
2
133,243
0
L
Rama
8,230
1,176
51
7
1
133,474
0
W
Sol
7,162
1,023
51
7
2
129,297
0
W
Chaac
7,302
1,043
9
1
1
147,805
0
L
Bacchus
6,352
907
1
0
1
59,339
0
L
Ra
8,756
1,251
60
9
2
140,956
0
L
Ares
6,348
907
0
0
0
47,374
0
W
Hel
7,848
1,121
30
4
1
131,964
0
W
Neith
7,254
1,036
42
6
0
120,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role