Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
KrIsTiNaRuS
Merlin
Level 155
God Stats
0W - 2L
1,299 SR
Queue Stats
54W - 58L
1,521 Elo+
Solo
Mercury
Mercury
SOLOMONDERSEUS
Mercury
Level 182
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 72L
1,482 Elo+
Party 2
Bastet
Bastet
szuszta
Bastet
Level 152
God Stats
4W - 1L
1,732 SR
Queue Stats
68W - 97L
1,474 Elo+
Party 2
Team Averages
Level 162
1,506 SR
1,495 Elo+

VS

Team Averages
Level 132
1,504 SR
1,511 Elo+
Bellona
Bellona
DavidBrown96
Bellona
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 53L
1,538 Elo+
Party 1
Cu Chulainn
Cu Chulainn
I LUKE G I 96 I
Cu Chulainn
Level 145
God Stats
1W - 1L
1,301 SR
Queue Stats
57W - 59L
1,502 Elo+
Party 1
Sol
Sol
MattyDicko96
Sol
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MichaelJones97
Morgan Le Fay
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,490 Elo+
Party 1
Bastet
Bastet
kie1996
Bastet
Level 145
God Stats
3W - 0L
1,719 SR
Queue Stats
56W - 55L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
3 / 3 / 11
9,388
853
11,342
14,182
22,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
 
Vamana
17
4 / 4 / 6
9,217
838
11,987
11,917
13,462
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
15
1 / 4 / 6
8,990
817
8,082
7,541
3,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 9 / 2
7,456
678
4,849
13,871
5,581
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
szuszta
Bastet
15
4 / 5 / 5
8,633
785
11,768
13,429
6,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DavidBrown96
Bellona
16
6 / 3 / 11
9,731
885
10,647
16,762
24,049
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
I LUKE G I 96 I
Cu Chulainn
15
5 / 3 / 11
9,397
854
11,821
16,609
19,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
5 / 2 / 11
10,236
931
11,330
11,717
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
MichaelJones97
Morgan Le Fay
17
5 / 5 / 10
9,973
907
7,932
10,634
5,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
kie1996
Bastet
16
4 / 2 / 10
9,862
897
15,380
13,347
6,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
78
14
Kills
25
25
Deaths
15
30
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
3
3
11
2.83
L
Vamana
 
Vamana
4
4
6
1.75
W
Bellona
DavidBrown96
Bellona
6
3
11
3.83
W
Cu Chulainn
I LUKE G I 96 I
Cu Chulainn
5
3
11
3.5
L
Merlin
1
4
6
1
W
5
2
11
5.25
W
Morgan Le Fay
MichaelJones97
Morgan Le Fay
5
5
10
2
L
2
9
2
0.33
W
Bastet
kie1996
Bastet
4
2
10
4.5
L
Bastet
szuszta
Bastet
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,028
Damage
57,110
60,940
Taken
69,069
50,887
Mitigated
60,798
10,439
Healing
23,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
11,342
1,290
374
2,617
14,182
22,403
0
5,266
8,634
0
16,427
L
Vamana
 
Vamana
11,987
3,732
543
1,031
11,917
13,462
0
4,368
7,427
943
29,573
W
Bellona
DavidBrown96
Bellona
10,647
1,388
1,279
3,152
16,762
24,049
74
2,181
14,401
0
19,524
W
Cu Chulainn
I LUKE G I 96 I
Cu Chulainn
11,821
700
989
3,565
16,609
19,287
577
3,397
12,926
0
24,720
L
Merlin
8,082
479
292
554
7,541
3,341
0
2,821
4,720
23,525
0
W
11,330
2,300
198
5,007
11,717
5,375
1,073
1,344
10,373
25,980
0
W
Morgan Le Fay
MichaelJones97
Morgan Le Fay
7,932
760
1,737
1,376
10,634
5,975
712
1,242
9,317
22,776
0
L
4,849
1,755
198
1,412
13,871
5,581
351
3,015
10,666
0
8,737
W
Bastet
kie1996
Bastet
15,380
3,736
1,794
4,552
13,347
6,112
1,041
1,015
12,332
0
26,253
L
Bastet
szuszta
Bastet
11,768
2,165
1,602
1,816
13,429
6,100
0
3,955
9,358
0
15,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,684
Gold Earned
49,199
117
Minions Killed
148
0
Camps Cleared
0
1,085,688
Distance Traveled
1,193,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,388
853
10
1
0
257,719
0
L
Vamana
9,217
838
37
3
0
212,298
0
W
Bellona
9,731
885
23
2
0
242,129
0
W
Cu Chulainn
9,397
854
21
2
0
248,680
0
L
Merlin
8,990
817
50
5
0
176,480
0
W
Sol
10,236
931
45
4
0
232,631
0
W
Morgan Le Fay
9,973
907
25
2
0
177,577
0
L
Mercury
7,456
678
9
1
0
195,110
0
W
Bastet
9,862
897
34
3
0
292,382
0
L
Bastet
8,633
785
11
1
0
244,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role