Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Im Beattle
Chronos
Level 148
God Stats
6W - 10L
1,312 SR
Queue Stats
431W - 406L
1,498 Elo+
Solo
Agni
Agni
Killrvirus_
Agni
Level 39
God Stats
7W - 7L
1,305 SR
Queue Stats
79W - 94L
1,383 Elo+
Solo
Sylvanus
Sylvanus
Marck87 Amon
Sylvanus
Level 153
God Stats
32W - 37L
1,449 SR
Queue Stats
174W - 202L
1,454 Elo+
Party 1
Skadi
Skadi
matagus104
Skadi
Level 127
God Stats
3W - 1L
1,520 SR
Queue Stats
101W - 90L
1,512 Elo+
Solo
Team Averages
Level 123
1,417 SR
1,469 Elo+

VS

Team Averages
Level 138
1,429 SR
1,490 Elo+
Cabrakan
Cabrakan
CrzChrisTTV
Cabrakan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Mercury
Mercury
DemonTimeRuntz
Mercury
Level 107
God Stats
3W - 3L
1,349 SR
Queue Stats
310W - 275L
1,497 Elo+
Solo
Zeus
Zeus
FFS--Mikey
Zeus
Level 145
God Stats
12W - 12L
1,440 SR
Queue Stats
562W - 539L
1,472 Elo+
Solo
Ullr
Ullr
Tetrevus
Ullr
Level 191
God Stats
0W - 4L
1,273 SR
Queue Stats
721W - 746L
1,485 Elo+
Solo
Danzaburou
Danzaburou
WillBeEazy
Danzaburou
Level 142
God Stats
15W - 23L
1,582 SR
Queue Stats
156W - 147L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 2 / 3
7,930
610
4,657
12,477
5,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chronos
Im Beattle
Chronos
13
1 / 0 / 3
8,135
626
7,385
5,183
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
8 / 0 / 1
8,584
660
7,346
5,106
1,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
Marck87 Amon
Sylvanus
11
3 / 2 / 7
7,030
541
4,666
11,864
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
13
2 / 2 / 3
7,957
612
6,836
6,738
2,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CrzChrisTTV
Cabrakan
9
1 / 2 / 2
5,882
452
2,395
8,184
6,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 6 / 0
6,111
470
4,637
11,791
3,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
2 / 4 / 2
6,916
532
5,128
6,475
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ullr
12
1 / 1 / 0
6,782
522
1,378
6,658
2,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
WillBeEazy
Danzaburou
10
0 / 5 / 2
6,020
463
6,538
11,300
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
18
Kills
6
6
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
2
3
2.75
L
Cabrakan
CrzChrisTTV
Cabrakan
1
2
2
1
L
2
6
0
0.33
L
2
4
2
0.75
W
Chronos
Im Beattle
Chronos
1
0
3
2.5
W
8
0
1
8.5
W
Sylvanus
Marck87 Amon
Sylvanus
3
2
7
3.25
L
Ullr
1
1
0
1
L
Danzaburou
WillBeEazy
Danzaburou
0
5
2
0.2
W
Skadi
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,890
Damage
20,076
41,368
Taken
44,408
18,425
Mitigated
19,432
12,886
Healing
8,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,657
1,256
0
5,495
12,477
5,424
0
1,521
10,876
0
46,409
L
Cabrakan
CrzChrisTTV
Cabrakan
2,395
374
404
1,877
8,184
6,629
0
5,289
2,804
8,284
0
L
4,637
2,448
0
500
11,791
3,755
0
4,496
7,255
0
34,025
L
5,128
791
0
250
6,475
2,182
0
3,740
2,634
46,741
0
W
Chronos
Im Beattle
Chronos
7,385
1,165
0
745
5,183
1,746
1,924
12
5,171
52,503
0
W
7,346
691
0
2,250
5,106
1,791
498
821
4,187
60,307
0
W
Sylvanus
Marck87 Amon
Sylvanus
4,666
1,053
1,335
2,553
11,864
6,971
124
4,142
7,316
17,989
6,115
L
Ullr
1,378
503
0
2,135
6,658
2,599
0
3,217
3,203
0
44,174
L
Danzaburou
WillBeEazy
Danzaburou
6,538
3,071
0
3,361
11,300
4,267
0
2,129
9,171
0
42,621
W
Skadi
6,836
2,633
0
508
6,738
2,493
501
1,279
5,459
0
64,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,636
Gold Earned
31,711
417
Minions Killed
328
0
Camps Cleared
0
1,344,744
Distance Traveled
1,245,512
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,930
610
71
5
0
289,970
0
L
Cabrakan
5,882
452
13
1
0
249,037
5
L
Mercury
6,111
470
55
4
0
296,179
0
L
Zeus
6,916
532
113
9
0
233,297
0
W
Chronos
8,135
626
102
8
0
267,664
0
W
Agni
8,584
660
101
8
0
283,336
0
W
Sylvanus
7,030
541
43
3
0
259,760
7
L
Ullr
6,782
522
79
6
0
242,485
0
L
Danzaburou
6,020
463
68
5
0
224,514
1
W
Skadi
7,957
612
100
8
0
244,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role