Player Matchup

Cthulhu
Cthulhu
Ascenon
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 85L
1,495 Elo+
Party 3
Cupid
Cupid
DarthBuIIs
Cupid
Level 127
God Stats
4W - 0L
1,836 SR
Queue Stats
69W - 61L
1,550 Elo+
Party 3
Ravana
Ravana
DirtyGrandpaa
Ravana
Level 155
God Stats
3W - 4L
1,276 SR
Queue Stats
690W - 729L
1,507 Elo+
Party 2
Zhong Kui
Zhong Kui
JahJah072
Zhong Kui
Level 82
God Stats
1W - 1L
1,322 SR
Queue Stats
4W - 8L
1,301 Elo+
Solo
Hachiman
Hachiman
Versatile71
Hachiman
Level 108
God Stats
7W - 4L
1,764 SR
Queue Stats
423W - 438L
1,457 Elo+
Party 2
Team Averages
Level 108
1,540 SR
1,462 Elo+

VS

Team Averages
Level 100
1,532 SR
1,495 Elo+
Artio
Artio
 
Artio
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Buju96
Erlang Shen
Level 109
God Stats
0W - 1L
1,664 SR
Queue Stats
127W - 121L
1,435 Elo+
Solo
Lancelot
Lancelot
KL1TZ
Lancelot
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
gescheckt-Regen
Baba Yaga
Level 127
God Stats
1W - 1L
1,494 SR
Queue Stats
11W - 9L
1,541 Elo+
Solo
Vulcan
Vulcan
zedring
Vulcan
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ascenon
Cthulhu
14
3 / 4 / 14
8,926
893
7,324
12,459
14,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Cupid
17
10 / 1 / 12
10,572
1,057
18,013
7,822
3,576
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 2 / 16
9,018
902
7,279
11,609
13,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
JahJah072
Zhong Kui
14
3 / 3 / 9
8,341
834
6,199
5,654
3,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Versatile71
Hachiman
15
4 / 1 / 15
8,888
889
5,489
6,991
2,825
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
2 / 2 / 4
7,430
743
2,314
6,824
6,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Buju96
Erlang Shen
14
4 / 5 / 4
7,544
754
6,472
13,710
14,160
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
KL1TZ
Lancelot
12
2 / 8 / 2
6,942
694
5,562
11,981
6,072
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
gescheckt-Regen
Baba Yaga
13
2 / 4 / 3
7,376
738
9,395
8,646
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
zedring
Vulcan
14
0 / 6 / 6
7,328
733
4,557
8,764
4,594
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
29
25
Kills
10
11
Deaths
25
66
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
2
4
2
W
Cthulhu
Ascenon
Cthulhu
3
4
14
2.5
L
Erlang Shen
Buju96
Erlang Shen
4
5
4
1.2
W
Cupid
10
1
12
16
W
5
2
16
6.5
W
Zhong Kui
JahJah072
Zhong Kui
3
3
9
2.5
L
Lancelot
KL1TZ
Lancelot
2
8
2
0.38
W
Hachiman
Versatile71
Hachiman
4
1
15
11.5
L
Baba Yaga
gescheckt-Regen
Baba Yaga
2
4
3
0.88
L
Vulcan
zedring
Vulcan
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,304
Damage
28,300
44,535
Taken
49,925
38,260
Mitigated
35,807
18,846
Healing
9,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,314
29
1,786
1,952
6,824
6,962
0
1,506
5,310
4,925
0
W
Cthulhu
Ascenon
Cthulhu
7,324
714
132
1,235
12,459
14,740
24
2,548
9,823
13,631
498
L
Erlang Shen
Buju96
Erlang Shen
6,472
3,518
318
2,186
13,710
14,160
0
5,210
8,392
0
12,113
W
Cupid
18,013
13,342
2,706
3,369
7,822
3,576
4,263
4,891
2,867
0
37,814
W
7,279
1,734
2,918
4,274
11,609
13,200
34
3,685
7,824
513
12,035
W
Zhong Kui
JahJah072
Zhong Kui
6,199
1,047
240
1,056
5,654
3,919
1,392
2,566
3,008
14,092
0
L
Lancelot
KL1TZ
Lancelot
5,562
579
141
408
11,981
6,072
0
2,328
9,635
0
8,917
W
Hachiman
Versatile71
Hachiman
5,489
2,264
785
2,131
6,991
2,825
2,181
2,649
4,190
0
13,413
L
Baba Yaga
gescheckt-Regen
Baba Yaga
9,395
580
0
1,848
8,646
4,019
0
2,196
6,450
18,181
0
L
Vulcan
zedring
Vulcan
4,557
1,712
68
386
8,764
4,594
0
2,237
6,525
14,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,745
Gold Earned
36,620
116
Minions Killed
61
0
Camps Cleared
0
965,621
Distance Traveled
811,756
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,430
743
1
0
0
152,604
0
W
Cthulhu
8,926
893
17
2
0
192,735
0
L
Erlang Shen
7,544
754
9
1
0
169,372
0
W
Cupid
10,572
1,057
58
6
0
189,645
0
W
Ravana
9,018
902
13
1
0
212,954
0
W
Zhong Kui
8,341
834
16
2
0
176,427
0
L
Lancelot
6,942
694
8
1
0
167,399
0
W
Hachiman
8,888
889
12
1
0
193,860
0
L
Baba Yaga
7,376
738
23
2
0
172,438
0
L
Vulcan
7,328
733
20
2
0
149,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role