Player Matchup

Mercury
Mercury
BIerisha
Mercury
Level 41
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 6L
1,255 Elo+
Solo
Bellona
Bellona
DunyaTunya
Bellona
Level 82
God Stats
10W - 7L
1,643 SR
Queue Stats
219W - 219L
1,468 Elo+
Party 3
Cupid
Cupid
Genesis337
Cupid
Level 142
God Stats
5W - 5L
1,521 SR
Queue Stats
1,244W - 1,269L
1,427 Elo+
Party 1
Hel
Hel
Kuksziir
Hel
Level 67
God Stats
11W - 13L
1,658 SR
Queue Stats
180W - 181L
1,468 Elo+
Party 3
Bacchus
Bacchus
edgarramalho_82
Bacchus
Level 141
God Stats
193W - 161L
1,581 SR
Queue Stats
828W - 877L
1,411 Elo+
Party 1
Team Averages
Level 95
1,624 SR
1,406 Elo+

VS

Team Averages
Level 90
1,473 SR
1,430 Elo+
Maui
Maui
Desmeco
Maui
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
165W - 198L
1,374 Elo+
Solo
Chang'e
Chang'e
Fedro96
Chang'e
Level 56
God Stats
12W - 12L
1,530 SR
Queue Stats
193W - 197L
1,496 Elo+
Solo
Charybdis
Charybdis
Hong-SaeYong
Charybdis
Level 121
God Stats
4W - 4L
1,370 SR
Queue Stats
220W - 188L
1,476 Elo+
Party 2
Scylla
Scylla
Savage-_-Relz
Scylla
Level 105
God Stats
25W - 31L
1,466 SR
Queue Stats
397W - 365L
1,461 Elo+
Party 2
Fenrir
Fenrir
dun_talking33455
Fenrir
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 80L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BIerisha
Mercury
9
0 / 2 / 0
4,929
493
1,249
5,703
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
DunyaTunya
Bellona
10
1 / 3 / 0
5,618
562
4,499
13,667
9,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
7
0 / 1 / 1
4,631
463
2,826
5,878
1,743
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
5,545
555
2,239
7,521
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 1 / 0
5,232
523
4,324
8,716
5,739
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Desmeco
Maui
9
0 / 0 / 0
5,308
531
2,583
4,431
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Fedro96
Chang'e
12
2 / 1 / 1
6,520
652
9,933
7,781
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Hong-SaeYong
Charybdis
9
0 / 1 / 0
5,320
532
5,264
7,079
2,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 1
6,051
605
5,090
4,318
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
5 / 0 / 1
6,365
637
2,881
6,978
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
9
11
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
BIerisha
Mercury
0
2
0
0
W
Maui
Desmeco
Maui
0
0
0
0
L
Bellona
DunyaTunya
Bellona
1
3
0
0.33
W
Chang'e
Fedro96
Chang'e
2
1
1
2.5
L
Cupid
0
1
1
0.5
W
Charybdis
Hong-SaeYong
Charybdis
0
1
0
0
L
0
4
0
0
W
2
0
1
2.5
W
5
0
1
5.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,137
Damage
25,751
41,485
Taken
30,587
21,679
Mitigated
12,348
13,708
Healing
12,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BIerisha
Mercury
1,249
142
0
0
5,703
1,816
0
625
4,982
0
34,045
W
Maui
Desmeco
Maui
2,583
943
245
2,146
4,431
2,581
0
1,035
3,396
9,552
0
L
Bellona
DunyaTunya
Bellona
4,499
1,453
0
6,236
13,667
9,894
0
9,933
3,734
0
39,647
W
Chang'e
Fedro96
Chang'e
9,933
1,350
80
4,555
7,781
2,972
0
0
7,781
47,251
0
L
Cupid
2,826
1,815
52
1,921
5,878
1,743
0
918
4,916
0
23,818
W
Charybdis
Hong-SaeYong
Charybdis
5,264
3,029
0
3,412
7,079
2,505
0
3,341
3,738
0
48,930
L
2,239
97
102
2,244
7,521
2,487
0
4,191
2,916
43,479
0
W
5,090
251
0
500
4,318
1,422
0
2,053
2,265
39,358
0
W
2,881
776
0
1,495
6,978
2,868
0
440
6,538
0
38,908
L
4,324
533
1,005
2,148
8,716
5,739
0
1,510
7,138
15,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,955
Gold Earned
29,564
265
Minions Killed
309
0
Camps Cleared
0
1,107,938
Distance Traveled
1,024,945
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,929
493
57
6
0
253,845
0
W
Maui
5,308
531
12
1
0
206,335
0
L
Bellona
5,618
562
53
5
0
216,164
0
W
Chang'e
6,520
652
70
7
0
200,481
0
L
Cupid
4,631
463
55
6
0
193,701
0
W
Charybdis
5,320
532
82
8
0
184,440
0
L
Hel
5,545
555
81
8
0
215,347
0
W
Scylla
6,051
605
90
9
0
200,213
0
W
Fenrir
6,365
637
55
6
0
233,476
0
L
Bacchus
5,232
523
19
2
0
228,881
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role