Player Matchup

Yu Huang
Yu Huang
Adr14Nx2k11
Yu Huang
Level 65
God Stats
0W - 5L
1,121 SR
Queue Stats
130W - 121L
1,394 Elo+
Solo
Set
Set
Hong-SaeYong
Set
Level 121
God Stats
0W - 2L
1,296 SR
Queue Stats
220W - 188L
1,487 Elo+
Party 2
Zeus
Zeus
Riepwnz
Zeus
Level 115
God Stats
16W - 11L
1,679 SR
Queue Stats
457W - 436L
1,508 Elo+
Solo
Charybdis
Charybdis
Savage-_-Relz
Charybdis
Level 105
God Stats
15W - 18L
1,551 SR
Queue Stats
397W - 365L
1,472 Elo+
Party 2
Yemoja
Yemoja
dun_talking33455
Yemoja
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 80L
1,366 Elo+
Party 2
Team Averages
Level 103
1,429 SR
1,446 Elo+

VS

Team Averages
Level 118
1,480 SR
1,423 Elo+
Fenrir
Fenrir
 
Fenrir
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Amasaky
Bacchus
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,455 Elo+
Solo
Anubis
Anubis
Crook-Zz
Anubis
Level 116
God Stats
4W - 3L
1,426 SR
Queue Stats
249W - 262L
1,389 Elo+
Party 1
Sol
Sol
J-o-n-Yy
Sol
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 304L
1,436 Elo+
Party 1
King Arthur
King Arthur
UwUBlvckPhilip12
King Arthur
Level 107
God Stats
3W - 1L
1,474 SR
Queue Stats
10W - 24L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Adr14Nx2k11
Yu Huang
12
0 / 2 / 0
7,071
471
4,759
9,127
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 3 / 3
8,928
595
11,146
15,775
6,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zeus
Riepwnz
Zeus
13
2 / 5 / 1
7,440
496
8,121
9,437
3,071
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Savage-_-Relz
Charybdis
13
3 / 4 / 4
7,915
528
10,829
14,930
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 4
7,740
516
4,565
10,210
7,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 4 / 5
7,907
527
9,205
16,273
6,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Amasaky
Bacchus
12
5 / 2 / 3
8,301
553
6,970
10,683
10,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
Crook-Zz
Anubis
14
2 / 1 / 4
8,882
592
6,127
9,857
5,109
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 2
7,663
511
5,685
12,478
3,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
UwUBlvckPhilip12
King Arthur
15
4 / 0 / 3
9,253
617
11,279
12,258
9,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
32
13
Kills
15
15
Deaths
13
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
4
5
1.38
L
Yu Huang
Adr14Nx2k11
Yu Huang
0
2
0
0
W
Bacchus
Amasaky
Bacchus
5
2
3
3.25
W
Anubis
Crook-Zz
Anubis
2
1
4
4
L
7
3
3
2.83
W
1
6
2
0.33
L
Zeus
Riepwnz
Zeus
2
5
1
0.5
L
Charybdis
Savage-_-Relz
Charybdis
3
4
4
1.25
W
King Arthur
UwUBlvckPhilip12
King Arthur
4
0
3
5.5
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,420
Damage
39,266
59,479
Taken
61,549
26,559
Mitigated
35,241
20,356
Healing
16,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,205
2,906
32
3,750
16,273
6,194
496
2,951
13,322
0
52,377
L
Yu Huang
Adr14Nx2k11
Yu Huang
4,759
439
0
3,170
9,127
3,661
0
0
9,127
44,860
0
W
Bacchus
Amasaky
Bacchus
6,970
989
0
2,718
10,683
10,644
0
2,800
7,883
21,281
0
W
Anubis
Crook-Zz
Anubis
6,127
697
0
5,026
9,857
5,109
918
4,080
5,777
70,083
0
L
11,146
6,455
0
5,272
15,775
6,765
0
3,373
12,402
0
79,352
W
5,685
1,091
0
3,433
12,478
3,571
1,226
2,150
10,328
42,097
0
L
Zeus
Riepwnz
Zeus
8,121
418
0
1,121
9,437
3,071
385
3,965
5,472
43,042
0
L
Charybdis
Savage-_-Relz
Charybdis
10,829
5,204
0
4,663
14,930
5,478
564
7,198
7,732
0
59,646
W
King Arthur
UwUBlvckPhilip12
King Arthur
11,279
1,077
0
1,452
12,258
9,723
69
5,546
6,712
0
69,395
L
4,565
1,197
2,817
3,313
10,210
7,584
221
4,379
5,831
33,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,094
Gold Earned
42,006
393
Minions Killed
385
0
Camps Cleared
0
1,349,192
Distance Traveled
1,413,904
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,907
527
68
5
0
296,124
5
L
Yu Huang
7,071
471
88
6
0
199,568
0
W
Bacchus
8,301
553
25
2
0
303,760
4
W
Anubis
8,882
592
121
8
0
267,993
0
L
Set
8,928
595
112
7
0
327,311
0
W
Sol
7,663
511
62
4
0
241,466
0
L
Zeus
7,440
496
75
5
0
286,627
0
L
Charybdis
7,915
528
83
6
0
263,125
2
W
King Arthur
9,253
617
109
7
0
304,561
0
L
Yemoja
7,740
516
35
2
0
272,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role