Player Matchup

Anubis
Anubis
GeorgeLuigi007
Anubis
Level 106
God Stats
8W - 5L
1,522 SR
Queue Stats
217W - 201L
1,469 Elo+
Solo
Nu Wa
Nu Wa
GingerOverlord3
Nu Wa
Level 157
God Stats
10W - 11L
1,503 SR
Queue Stats
185W - 205L
1,530 Elo+
Party 1
Nemesis
Nemesis
HashtagMelone
Nemesis
Level 87
God Stats
3W - 6L
1,454 SR
Queue Stats
174W - 181L
1,431 Elo+
Solo
Izanami
Izanami
MolagDrow
Izanami
Level 158
God Stats
5W - 5L
1,763 SR
Queue Stats
259W - 297L
1,536 Elo+
Party 1
Thor
Thor
baggies_boy
Thor
Level 149
God Stats
11W - 15L
1,689 SR
Queue Stats
380W - 383L
1,435 Elo+
Solo
Team Averages
Level 131
1,586 SR
1,480 Elo+

VS

Team Averages
Level 131
1,546 SR
1,490 Elo+
Shiva
Shiva
BoucHeB
Shiva
Level 159
God Stats
9W - 2L
1,884 SR
Queue Stats
140W - 136L
1,546 Elo+
Solo
Ra
Ra
Ebra-kj
Ra
Level 102
God Stats
34W - 41L
1,535 SR
Queue Stats
138W - 151L
1,492 Elo+
Solo
Neith
Neith
PseudOriginal
Neith
Level 104
God Stats
17W - 28L
1,416 SR
Queue Stats
89W - 118L
1,428 Elo+
Solo
Maui
Maui
black_lampard800
Maui
Level 148
God Stats
23W - 16L
1,396 SR
Queue Stats
397W - 371L
1,472 Elo+
Solo
Kali
Kali
theolimpian822
Kali
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 75L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,529
466
6,950
10,051
4,362
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 1 / 1
7,709
551
7,017
7,396
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
13
1 / 2 / 0
7,069
505
4,339
12,719
5,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
MolagDrow
Izanami
14
1 / 0 / 0
7,766
555
5,080
8,895
3,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 3
6,484
463
5,472
12,776
8,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BoucHeB
Shiva
14
4 / 1 / 4
8,479
606
12,610
13,175
10,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 1 / 3
8,061
576
9,674
9,072
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 2
7,152
511
4,609
7,557
2,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 0 / 8
6,479
463
4,817
8,053
5,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
3 / 1 / 3
8,464
605
5,315
11,573
4,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
13
13
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Shiva
BoucHeB
Shiva
4
1
4
6
W
4
1
3
5.5
L
0
5
0
0
L
2
1
1
2.5
L
Nemesis
1
2
0
0.5
L
Izanami
MolagDrow
Izanami
1
0
0
1
W
1
1
2
2
L
0
5
3
0.3
W
1
0
8
5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,858
Damage
37,025
51,837
Taken
49,430
24,903
Mitigated
26,777
11,625
Healing
14,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
BoucHeB
Shiva
12,610
1,091
170
2,740
13,175
10,087
89
6,425
6,602
0
70,186
W
9,674
751
869
3,635
9,072
3,944
330
2,320
6,584
78,050
0
L
6,950
248
0
4,185
10,051
4,362
0
576
9,435
48,526
0
L
7,017
957
0
500
7,396
3,031
0
3,739
3,449
54,272
0
L
Nemesis
4,339
698
0
610
12,719
5,213
0
3,541
8,905
0
58,876
L
Izanami
MolagDrow
Izanami
5,080
3,162
0
4,496
8,895
3,325
231
610
8,225
0
77,053
W
4,609
1,430
0
2,334
7,557
2,491
1,406
594
6,899
0
47,013
L
5,472
976
0
1,834
12,776
8,972
0
5,208
7,201
0
14,710
W
4,817
1,262
0
2,106
8,053
5,602
0
1,101
6,820
23,521
0
W
5,315
2,035
0
2,486
11,573
4,653
0
3,054
8,431
0
69,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,557
Gold Earned
38,635
437
Minions Killed
449
0
Camps Cleared
0
1,385,031
Distance Traveled
1,523,289
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,479
606
101
7
0
316,410
0
W
Ra
8,061
576
138
10
0
323,796
0
L
Anubis
6,529
466
96
7
0
190,365
3
L
Nu Wa
7,709
551
106
8
0
294,634
0
L
Nemesis
7,069
505
91
7
0
342,143
0
L
Izanami
7,766
555
134
10
0
278,648
4
W
Neith
7,152
511
81
6
0
264,267
0
L
Thor
6,484
463
10
1
0
279,241
0
W
Maui
6,479
463
32
2
0
287,564
0
W
Kali
8,464
605
97
7
0
331,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role