Player Matchup

Amaterasu
Amaterasu
Arikujimo
Amaterasu
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,440 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CHRISTT
Morgan Le Fay
Level 19
God Stats
6W - 8L
1,662 SR
Queue Stats
15W - 16L
1,498 Elo+
Party 1
Kali
Kali
CharlesHardwood
Kali
Level 70
God Stats
48W - 27L
1,615 SR
Queue Stats
137W - 138L
1,458 Elo+
Party 1
Surtr
Surtr
DavePasta1
Surtr
Level 18
God Stats
15W - 15L
1,527 SR
Queue Stats
41W - 45L
1,416 Elo+
Party 1
Izanami
Izanami
KittenLoverrz55
Izanami
Level 18
God Stats
9W - 9L
1,489 SR
Queue Stats
19W - 32L
1,326 Elo+
Party 1
Team Averages
Level 35
1,559 SR
1,428 Elo+

VS

Team Averages
Level 99
1,463 SR
1,380 Elo+
Hachiman
Hachiman
Badruxinos
Hachiman
Level 83
God Stats
0W - 2L
1,238 SR
Queue Stats
97W - 115L
1,315 Elo+
Party 3
Kuzenbo
Kuzenbo
ElVenandi
Kuzenbo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,304 Elo+
Party 3
Thor
Thor
ErickThinecruor
Thor
Level 127
God Stats
16W - 23L
1,402 SR
Queue Stats
129W - 146L
1,444 Elo+
Solo
Janus
Janus
Frostkick
Janus
Level 158
God Stats
17W - 17L
1,517 SR
Queue Stats
60W - 64L
1,412 Elo+
Party 2
Thanatos
Thanatos
SunnyVain_207
Thanatos
Level 112
God Stats
37W - 33L
1,657 SR
Queue Stats
153W - 126L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Arikujimo
Amaterasu
13
4 / 3 / 7
8,627
539
6,284
14,983
12,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Morgan Le Fay
CHRISTT
Morgan Le Fay
15
3 / 2 / 7
9,010
563
10,130
7,075
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
9 / 1 / 5
9,900
619
9,582
15,021
6,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Surtr
15
5 / 1 / 7
9,067
567
11,356
13,426
10,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
2 / 2 / 7
7,722
483
5,459
8,023
2,924
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Badruxinos
Hachiman
11
0 / 7 / 1
6,839
427
3,586
12,915
4,442
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
ElVenandi
Kuzenbo
10
0 / 3 / 3
7,047
440
4,953
13,639
15,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 2
8,173
511
6,185
13,526
10,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
Frostkick
Janus
11
1 / 5 / 5
7,439
465
7,808
10,602
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SunnyVain_207
Thanatos
14
7 / 6 / 0
9,168
573
8,091
16,153
7,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
23
Kills
9
9
Deaths
23
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Arikujimo
Amaterasu
4
3
7
2.5
L
Hachiman
Badruxinos
Hachiman
0
7
1
0.07
W
Morgan Le Fay
CHRISTT
Morgan Le Fay
3
2
7
3.25
W
9
1
5
11.5
W
Surtr
5
1
7
8.5
L
Kuzenbo
ElVenandi
Kuzenbo
0
3
3
0.5
L
1
2
2
1
L
Janus
Frostkick
Janus
1
5
5
0.7
W
2
2
7
2.75
L
Thanatos
SunnyVain_207
Thanatos
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,811
Damage
30,623
58,528
Taken
66,835
35,784
Mitigated
41,507
20,347
Healing
21,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Arikujimo
Amaterasu
6,284
1,707
0
3,586
14,983
12,980
246
4,400
10,325
0
34,429
L
Hachiman
Badruxinos
Hachiman
3,586
2,356
0
3,249
12,915
4,442
0
1,251
11,664
0
45,917
W
Morgan Le Fay
CHRISTT
Morgan Le Fay
10,130
1,071
0
2,070
7,075
2,910
1,113
2,946
3,855
59,580
0
W
9,582
4,324
0
5,139
15,021
6,867
1,178
2,879
11,890
0
65,544
W
Surtr
11,356
4,357
0
6,649
13,426
10,103
445
501
12,921
1,436
53,972
L
Kuzenbo
ElVenandi
Kuzenbo
4,953
1,959
191
2,703
13,639
15,657
0
2,848
10,751
20,779
0
L
6,185
584
0
2,620
13,526
10,227
134
1,733
11,793
81
57,411
L
Janus
Frostkick
Janus
7,808
428
0
1,576
10,602
3,706
0
3,263
7,315
41,532
0
W
5,459
4,169
0
2,903
8,023
2,924
705
1,270
6,661
0
46,667
L
Thanatos
SunnyVain_207
Thanatos
8,091
993
0
11,535
16,153
7,475
47
1,757
14,112
0
64,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,326
Gold Earned
38,666
394
Minions Killed
352
0
Camps Cleared
0
1,698,940
Distance Traveled
1,454,972
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,627
539
44
3
0
333,592
0
L
Hachiman
6,839
427
73
5
0
271,643
0
W
Morgan Le Fay
9,010
563
102
6
0
323,630
8
W
Kali
9,900
619
83
5
0
383,499
0
W
Surtr
9,067
567
83
5
0
337,211
4
L
Kuzenbo
7,047
440
17
1
0
333,898
2
L
Thor
8,173
511
105
7
0
239,378
0
L
Janus
7,439
465
74
5
0
282,766
3
W
Izanami
7,722
483
82
5
0
321,008
1
L
Thanatos
9,168
573
83
5
0
327,287
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role