Player Matchup

Sylvanus
Sylvanus
Hrenoten
Sylvanus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,602 Elo+
Solo
Bastet
Bastet
Ukip2283
Bastet
Level 86
God Stats
5W - 3L
1,287 SR
Queue Stats
85W - 74L
1,480 Elo+
Party 2
Thor
Thor
XgodXgreen
Thor
Level 105
God Stats
2W - 0L
1,663 SR
Queue Stats
54W - 54L
1,464 Elo+
Party 2
Susano
Susano
lacayZ0514
Susano
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 242L
1,431 Elo+
Solo
Anubis
Anubis
pabculerocky11
Anubis
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 106L
1,442 Elo+
Solo
Team Averages
Level 82
1,490 SR
1,484 Elo+

VS

Team Averages
Level 112
1,479 SR
1,474 Elo+
Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
CrusardPauers
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,492 Elo+
Solo
Zeus
Zeus
SirGaros
Zeus
Level 134
God Stats
2W - 2L
1,571 SR
Queue Stats
203W - 223L
1,459 Elo+
Party 1
Jormungandr
Jormungandr
ash-sey
Jormungandr
Level 145
God Stats
14W - 9L
1,563 SR
Queue Stats
463W - 508L
1,449 Elo+
Solo
Martichoras
Martichoras
kyprosmk
Martichoras
Level 103
God Stats
0W - 2L
1,262 SR
Queue Stats
120W - 149L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Hrenoten
Sylvanus
15
1 / 4 / 13
9,162
764
4,043
17,596
10,706
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Ukip2283
Bastet
16
6 / 3 / 12
9,960
830
16,735
14,959
6,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
3 / 3 / 14
9,363
780
9,424
13,263
7,174
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Susano
lacayZ0514
Susano
17
7 / 3 / 16
10,516
876
12,444
13,867
6,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
10 / 1 / 13
12,451
1,038
17,377
10,248
6,558
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
4 / 5 / 7
9,287
774
11,594
11,991
4,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
17
1 / 5 / 8
9,815
818
10,748
17,928
14,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Zeus
14
3 / 7 / 4
8,837
736
10,573
10,128
1,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
ash-sey
Jormungandr
15
3 / 6 / 5
8,788
732
16,140
18,015
19,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Martichoras
kyprosmk
Martichoras
15
2 / 4 / 4
8,480
707
6,301
10,310
3,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
41
27
Kills
13
14
Deaths
27
68
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
4
5
7
1.5
L
Guan Yu
1
5
8
1
W
Sylvanus
Hrenoten
Sylvanus
1
4
13
1.88
L
Zeus
3
7
4
0.71
W
Bastet
Ukip2283
Bastet
6
3
12
4
W
3
3
14
3.33
L
Jormungandr
ash-sey
Jormungandr
3
6
5
0.92
L
Martichoras
kyprosmk
Martichoras
2
4
4
1
W
Susano
lacayZ0514
Susano
7
3
16
5
W
10
1
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,023
Damage
55,356
69,933
Taken
68,372
37,292
Mitigated
44,006
31,997
Healing
17,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
11,594
583
763
1,111
11,991
4,126
0
3,314
8,649
18,715
0
L
Guan Yu
10,748
794
4,616
5,067
17,928
14,469
0
6,735
10,781
0
18,288
W
Sylvanus
Hrenoten
Sylvanus
4,043
979
7,943
3,943
17,596
10,706
0
9,959
6,692
7,131
0
L
Zeus
10,573
1,174
351
406
10,128
1,983
0
2,837
7,281
16,701
0
W
Bastet
Ukip2283
Bastet
16,735
4,517
2,922
5,383
14,959
6,313
1,416
7,196
7,409
0
26,496
W
9,424
1,107
1,828
2,487
13,263
7,174
1,112
7,928
4,506
0
15,024
L
Jormungandr
ash-sey
Jormungandr
16,140
1,495
846
2,714
18,015
19,481
0
5,618
12,333
31,061
0
L
Martichoras
kyprosmk
Martichoras
6,301
955
354
781
10,310
3,947
0
3,246
7,064
0
21,059
W
Susano
lacayZ0514
Susano
12,444
943
1,101
1,473
13,867
6,541
267
5,517
7,795
0
24,467
W
17,377
1,419
419
4,498
10,248
6,558
2,071
5,597
4,032
48,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,452
Gold Earned
45,207
144
Minions Killed
130
0
Camps Cleared
0
1,289,159
Distance Traveled
1,078,341
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,287
774
31
3
0
239,852
0
L
Guan Yu
9,815
818
19
2
0
268,878
0
W
Sylvanus
9,162
764
8
1
0
236,607
0
L
Zeus
8,837
736
7
1
0
179,989
0
W
Bastet
9,960
830
21
2
0
284,556
0
W
Thor
9,363
780
7
1
0
253,095
0
L
Jormungandr
8,788
732
36
3
0
190,165
0
L
Martichoras
8,480
707
37
3
0
199,457
0
W
Susano
10,516
876
23
2
0
276,682
0
W
Anubis
12,451
1,038
85
7
0
238,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role