Player Matchup

Thanatos
Thanatos
Chike187
Thanatos
Level 51
God Stats
7W - 13L
1,488 SR
Queue Stats
48W - 59L
1,454 Elo+
Solo
Ra
Ra
Sasuke son17
Ra
Level 64
God Stats
9W - 8L
1,512 SR
Queue Stats
389W - 394L
1,407 Elo+
Solo
Cerberus
Cerberus
Zenitsuuuudemons
Cerberus
Level 43
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nike
Nike
centaurbabe
Nike
Level 126
God Stats
0W - 3L
1,260 SR
Queue Stats
291W - 264L
1,447 Elo+
Solo
Izanami
Izanami
colton_speaks
Izanami
Level 141
God Stats
5W - 9L
1,450 SR
Queue Stats
98W - 90L
1,512 Elo+
Solo
Team Averages
Level 85
1,395 SR
1,464 Elo+

VS

Team Averages
Level 69
1,595 SR
1,467 Elo+
Hachiman
Hachiman
B-Ran0530
Hachiman
Level 76
God Stats
4W - 4L
1,468 SR
Queue Stats
22W - 15L
1,469 Elo+
Solo
Fenrir
Fenrir
GeniuneSkate837
Fenrir
Level 86
God Stats
30W - 17L
1,627 SR
Queue Stats
98W - 88L
1,451 Elo+
Solo
Amaterasu
Amaterasu
Malecore5
Amaterasu
Level 63
God Stats
6W - 9L
1,927 SR
Queue Stats
72W - 85L
1,526 Elo+
Solo
Atlas
Atlas
Xz_Maturikp_zX
Atlas
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Scylla
Scylla
ninjtn
Scylla
Level 65
God Stats
63W - 79L
1,453 SR
Queue Stats
257W - 309L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Chike187
Thanatos
7
1 / 2 / 0
4,749
475
2,709
7,455
2,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
0 / 2 / 0
5,382
538
825
4,777
1,654
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 4 / 2
4,296
430
2,047
8,119
5,317
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 4 / 0
5,517
552
5,222
9,942
6,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
9
2 / 1 / 0
5,287
529
6,096
6,625
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
B-Ran0530
Hachiman
9
0 / 1 / 4
5,005
501
5,473
6,593
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
6 / 1 / 1
6,303
630
4,460
5,709
2,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Malecore5
Amaterasu
12
3 / 1 / 2
7,066
707
4,086
9,104
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 1 / 2
5,796
580
2,504
6,594
5,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
ninjtn
Scylla
11
1 / 0 / 2
6,002
600
2,785
2,570
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
13
13
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
B-Ran0530
Hachiman
0
1
4
2
L
Thanatos
Chike187
Thanatos
1
2
0
0.5
W
6
1
1
6.5
W
Amaterasu
Malecore5
Amaterasu
3
1
2
4
L
0
2
0
0
W
3
1
2
4
L
0
4
2
0.25
L
1
4
0
0.25
L
Izanami
2
1
0
2
W
Scylla
ninjtn
Scylla
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,899
Damage
19,308
36,918
Taken
30,570
17,560
Mitigated
14,680
11,169
Healing
9,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
B-Ran0530
Hachiman
5,473
3,850
0
3,277
6,593
2,380
150
927
5,666
0
33,449
L
Thanatos
Chike187
Thanatos
2,709
835
0
2,752
7,455
2,334
0
861
6,588
0
22,531
W
4,460
1,254
0
314
5,709
2,171
654
345
5,364
0
32,640
W
Amaterasu
Malecore5
Amaterasu
4,086
2,300
0
3,209
9,104
4,082
0
161
8,831
0
51,047
L
825
94
120
1,155
4,777
1,654
0
2,243
2,534
37,103
0
W
2,504
571
46
2,130
6,594
5,272
120
910
5,684
17,243
0
L
2,047
49
34
2,566
8,119
5,317
0
1,304
6,815
9,564
0
L
5,222
1,069
0
1,439
9,942
6,009
0
196
9,746
0
37,753
L
Izanami
6,096
4,421
0
3,103
6,625
2,246
0
888
5,737
0
50,576
W
Scylla
ninjtn
Scylla
2,785
146
0
759
2,570
775
0
690
1,880
37,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,231
Gold Earned
30,172
254
Minions Killed
286
0
Camps Cleared
0
915,921
Distance Traveled
937,506
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,005
501
56
6
0
159,851
0
L
Thanatos
4,749
475
37
4
0
217,455
0
W
Fenrir
6,303
630
46
5
0
229,516
0
W
Amaterasu
7,066
707
92
9
0
163,628
0
L
Ra
5,382
538
59
6
0
183,363
0
W
Atlas
5,796
580
24
2
0
183,539
0
L
Cerberus
4,296
430
23
2
0
172,825
0
L
Nike
5,517
552
55
6
0
163,401
2
L
Izanami
5,287
529
80
8
0
178,877
2
W
Scylla
6,002
600
68
7
0
200,972
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role