Player Matchup

Hercules
Hercules
 
Hercules
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
CrimsonL3gacy
Cerberus
Level 90
God Stats
4W - 2L
1,592 SR
Queue Stats
126W - 110L
1,402 Elo+
Party 3
Hachiman
Hachiman
DrChooky
Hachiman
Level 61
God Stats
9W - 8L
1,527 SR
Queue Stats
66W - 64L
1,405 Elo+
Party 3
Tiamat
Tiamat
LocaTheFatSolo
Tiamat
Level 129
God Stats
2W - 1L
1,471 SR
Queue Stats
425W - 427L
1,475 Elo+
Party 2
Janus
Janus
Ray5908
Janus
Level 137
God Stats
44W - 36L
1,596 SR
Queue Stats
202W - 210L
1,528 Elo+
Party 2
Team Averages
Level 117
1,537 SR
1,462 Elo+

VS

Team Averages
Level 127
1,475 SR
1,482 Elo+
Serqet
Serqet
 
Serqet
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
ValsinatS
Chronos
Level 129
God Stats
2W - 5L
1,213 SR
Queue Stats
83W - 80L
1,388 Elo+
Solo
Baron Samedi
Baron Samedi
kingofsnipers
Baron Samedi
Level 150
God Stats
15W - 15L
1,531 SR
Queue Stats
282W - 267L
1,517 Elo+
Solo
Athena
Athena
lsmn
Athena
Level 115
God Stats
6W - 6L
1,632 SR
Queue Stats
227W - 224L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 1 / 1
6,642
738
2,379
5,643
3,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cerberus
CrimsonL3gacy
Cerberus
8
0 / 1 / 1
4,931
548
992
7,169
3,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
DrChooky
Hachiman
9
1 / 0 / 0
5,009
557
2,808
7,248
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 2
5,273
586
4,324
6,180
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
Ray5908
Janus
10
3 / 2 / 1
5,588
621
2,725
5,134
1,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
5 / 2 / 0
5,766
641
4,049
7,976
3,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
 
Neith
10
0 / 1 / 2
5,703
634
5,561
4,854
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
ValsinatS
Chronos
8
0 / 4 / 1
5,155
573
1,698
7,268
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
kingofsnipers
Baron Samedi
1
0 / 0 / 0
1,761
196
0
0
0
Athena
lsmn
Athena
9
0 / 1 / 1
5,015
557
855
4,616
3,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
7
Kills
5
5
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
1
2.5
L
Serqet
 
Serqet
5
2
0
2.5
L
Neith
 
Neith
0
1
2
1
W
Cerberus
CrimsonL3gacy
Cerberus
0
1
1
0.5
W
Hachiman
DrChooky
Hachiman
1
0
0
1
W
1
1
2
2
W
Janus
Ray5908
Janus
3
2
1
1.75
L
Chronos
ValsinatS
Chronos
0
4
1
0.13
L
Baron Samedi
kingofsnipers
Baron Samedi
0
0
0
0
L
Athena
lsmn
Athena
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,228
Damage
12,163
31,374
Taken
24,714
14,574
Mitigated
11,100
13,093
Healing
5,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,379
1,231
0
2,716
5,643
3,634
0
826
4,817
0
44,783
L
Serqet
 
Serqet
4,049
906
0
1,647
7,976
3,148
0
2,214
5,714
0
26,474
L
Neith
 
Neith
5,561
2,382
0
1,033
4,854
1,724
0
710
4,144
0
41,365
W
Cerberus
CrimsonL3gacy
Cerberus
992
0
0
2,048
7,169
3,493
68
0
7,169
16,344
0
W
Hachiman
DrChooky
Hachiman
2,808
1,675
0
4,618
7,248
2,067
144
0
7,248
0
30,286
W
4,324
240
0
2,501
6,180
3,773
0
679
5,226
30,639
0
W
Janus
Ray5908
Janus
2,725
291
0
1,210
5,134
1,607
0
977
3,877
34,271
0
L
Chronos
ValsinatS
Chronos
1,698
325
0
1,259
7,268
2,611
31
5,139
2,129
32,091
0
L
Baron Samedi
kingofsnipers
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
L
Athena
lsmn
Athena
855
303
0
1,390
4,616
3,617
0
0
4,616
25,660
35

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,443
Gold Earned
23,400
304
Minions Killed
230
0
Camps Cleared
0
984,461
Distance Traveled
775,327
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,642
738
87
10
0
201,041
0
L
Serqet
5,766
641
40
4
0
209,102
0
L
Neith
5,703
634
79
9
0
171,977
0
W
Cerberus
4,931
548
22
2
0
199,198
6
W
Hachiman
5,009
557
71
8
0
178,245
1
W
Tiamat
5,273
586
54
6
0
206,561
1
W
Janus
5,588
621
70
8
0
199,416
0
L
Chronos
5,155
573
62
7
0
189,250
0
L
Baron Samedi
1,761
196
0
0
0
0
0
L
Athena
5,015
557
49
5
0
204,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role