Player Matchup

Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
DAVIES8915
Baron Samedi
Silver III
Level 65
God Stats
2W - 7L
1,511 SR
Queue Stats
11W - 24L
1,377 MMR
Party 2
Ishtar
Ishtar
Gold IV
FiIthyweeb
Ishtar
Gold IV
Level 142
God Stats
11W - 9L
1,589 SR
Queue Stats
237W - 249L
1,322 MMR
Solo
Kali
Kali
Silver V
Joe9452
Kali
Silver V
Level 105
God Stats
0W - 2L
1,710 SR
Queue Stats
33W - 53L
1,289 MMR
Party 2
Kumbhakarna
Kumbhakarna
Silver I
SpringSakura
Kumbhakarna
Silver I
Level 153
God Stats
2W - 2L
1,662 SR
Queue Stats
26W - 33L
1,300 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,594 SR
1,358 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,494 SR
1,389 MMR
Yemoja
Yemoja
Gold III
 
Yemoja
Gold III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
Mekamean
Hou Yi
Gold V
Level 145
God Stats
1W - 4L
1,192 SR
Queue Stats
102W - 108L
1,366 MMR
Solo
Ravana
Ravana
Gold IV
Nergs
Ravana
Gold IV
Level 147
God Stats
3W - 3L
1,703 SR
Queue Stats
57W - 60L
1,377 MMR
Party 1
Horus
Horus
Gold III
Room_Mikoto
Horus
Gold III
Level 118
God Stats
15W - 13L
1,574 SR
Queue Stats
143W - 144L
1,393 MMR
Solo
Scylla
Scylla
Gold IV
iiscuba
Scylla
Gold IV
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 79L
1,308 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 5 / 2
7,289
456
5,775
14,203
9,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
DAVIES8915
Baron Samedi
13
0 / 2 / 2
7,459
466
2,634
6,035
2,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
FiIthyweeb
Ishtar
14
0 / 2 / 0
7,983
499
1,221
7,618
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kali
Joe9452
Kali
13
3 / 3 / 1
7,879
492
7,927
15,048
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
SpringSakura
Kumbhakarna
12
1 / 1 / 2
7,649
478
1,655
11,467
8,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ao KuangBakasuraSerqetThor

VS

Bans
He BoMartichorasThanatosAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
2 / 0 / 4
9,885
618
2,196
8,856
6,991
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hou Yi
Mekamean
Hou Yi
16
1 / 1 / 3
10,144
634
5,076
11,452
4,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
Nergs
Ravana
16
6 / 1 / 3
9,969
623
8,479
8,737
4,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 2 / 6
9,622
601
12,043
16,060
15,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
iiscuba
Scylla
15
1 / 0 / 2
9,055
566
5,227
7,666
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
13
13
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
2
0.2
W
Yemoja
 
Yemoja
2
0
4
4
L
Baron Samedi
DAVIES8915
Baron Samedi
0
2
2
0.5
L
Ishtar
FiIthyweeb
Ishtar
0
2
0
0
L
Kali
Joe9452
Kali
3
3
1
1.17
W
Hou Yi
Mekamean
Hou Yi
1
1
3
2.5
W
Ravana
Nergs
Ravana
6
1
3
7.5
W
3
2
6
3
L
Kumbhakarna
SpringSakura
Kumbhakarna
1
1
2
2
W
Scylla
iiscuba
Scylla
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,212
Damage
33,021
54,371
Taken
52,771
29,872
Mitigated
35,171
13,253
Healing
24,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,775
1,777
0
5,047
14,203
9,140
0
466
12,854
1,638
33,832
W
Yemoja
 
Yemoja
2,196
467
4,343
3,442
8,856
6,991
464
3,232
5,624
21,890
0
L
Baron Samedi
DAVIES8915
Baron Samedi
2,634
105
224
1,020
6,035
2,699
246
1,563
4,213
42,468
0
L
Ishtar
FiIthyweeb
Ishtar
1,221
1,019
0
2,697
7,618
2,902
1,248
464
7,154
0
63,566
L
Kali
Joe9452
Kali
7,927
3,244
0
2,577
15,048
6,401
0
2,398
12,476
0
59,897
W
Hou Yi
Mekamean
Hou Yi
5,076
2,676
0
6,016
11,452
4,938
3,383
805
10,647
0
97,240
W
Ravana
Nergs
Ravana
8,479
2,909
0
2,470
8,737
4,717
1,616
458
8,279
0
75,852
W
12,043
4,757
600
5,693
16,060
15,678
311
2,182
13,764
1,664
58,312
L
Kumbhakarna
SpringSakura
Kumbhakarna
1,655
93
0
1,688
11,467
8,730
0
3,074
8,171
20,337
0
W
Scylla
iiscuba
Scylla
5,227
856
0
1,941
7,666
2,847
1,209
1,311
6,355
78,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,259
Gold Earned
48,675
394
Minions Killed
496
0
Camps Cleared
0
1,472,263
Distance Traveled
1,605,850
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,289
456
63
4
0
285,041
0
W
Yemoja
9,885
618
30
2
0
293,890
1
L
Baron Samedi
7,459
466
90
6
0
239,099
0
L
Ishtar
7,983
499
115
7
0
261,439
0
L
Kali
7,879
492
88
6
0
371,472
0
W
Hou Yi
10,144
634
137
9
0
275,872
0
W
Ravana
9,969
623
115
7
0
378,607
6
W
Horus
9,622
601
79
5
0
347,708
4
L
Kumbhakarna
7,649
478
38
2
0
315,212
3
W
Scylla
9,055
566
135
8
0
309,773
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role