Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
CurryFishHead
Ix Chel
Level 151
God Stats
13W - 8L
1,416 SR
Queue Stats
177W - 191L
1,554 Elo+
Solo
Hel
Hel
CutePumpkiin
Hel
Level 29
God Stats
8W - 11L
1,416 SR
Queue Stats
83W - 90L
1,404 Elo+
Party 1
Fenrir
Fenrir
Fordcobra1
Fenrir
Level 75
God Stats
10W - 5L
1,699 SR
Queue Stats
81W - 81L
1,409 Elo+
Party 1
Neith
Neith
JjomsS
Neith
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,694 Elo+
Solo
Team Averages
Level 99
1,506 SR
1,512 Elo+

VS

Team Averages
Level 96
1,503 SR
1,429 Elo+
Ganesha
Ganesha
 
Ganesha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
ALPHAxSolo
Poseidon
Level 28
God Stats
2W - 3L
1,282 SR
Queue Stats
8W - 20L
1,268 Elo+
Party 3
Rama
Rama
BlackZeroJoker
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,268 Elo+
Party 3
Kali
Kali
Blackudder
Kali
Level 145
God Stats
1W - 6L
1,565 SR
Queue Stats
132W - 114L
1,605 Elo+
Party 2
Nu Wa
Nu Wa
morbidIyabeast
Nu Wa
Level 97
God Stats
0W - 1L
1,669 SR
Queue Stats
8W - 7L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
1 / 1 / 4
6,307
1,261
4,307
5,669
3,700
Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ix Chel
11
0 / 0 / 5
6,174
1,235
4,803
3,309
1,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 2
5,923
1,185
1,810
2,902
722
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
Fordcobra1
Fenrir
11
4 / 0 / 0
6,787
1,357
2,798
3,778
1,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
JjomsS
Neith
11
1 / 1 / 3
6,084
1,217
5,038
4,608
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

386

VS

Team 2 Tickets

353

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 1 / 2
6,483
1,297
3,044
5,727
3,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
ALPHAxSolo
Poseidon
10
1 / 3 / 1
6,075
1,215
6,559
5,869
1,986
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 1
5,733
1,147
1,779
3,064
1,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
6,129
1,226
4,839
8,067
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 0 / 0
5,278
1,056
144
104
25
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
6
Kills
2
2
Deaths
6
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
1
4
3
L
Ganesha
 
Ganesha
0
1
2
1
L
Poseidon
ALPHAxSolo
Poseidon
1
3
1
0.5
L
0
1
1
0.5
L
1
1
0
1
W
Ix Chel
0
0
5
2.5
W
0
0
2
1
W
Fenrir
Fordcobra1
Fenrir
4
0
0
4
W
Neith
JjomsS
Neith
1
1
3
2.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,756
Damage
16,365
20,266
Taken
22,831
8,942
Mitigated
10,245
7,736
Healing
3,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,307
836
0
407
5,669
3,700
0
2,229
3,440
0
7,792
L
Ganesha
 
Ganesha
3,044
163
1,129
1,135
5,727
3,280
0
2,229
3,330
11,596
0
L
Poseidon
ALPHAxSolo
Poseidon
6,559
716
0
0
5,869
1,986
0
1,960
3,745
20,617
0
L
1,779
1,419
0
379
3,064
1,189
0
515
2,467
0
7,421
L
4,839
1,897
0
536
8,067
3,765
0
2,105
5,618
0
18,196
W
Ix Chel
4,803
421
1,267
1,529
3,309
1,045
0
1,404
1,905
13,868
0
W
1,810
195
1,800
1,464
2,902
722
0
1,487
1,415
23,083
0
W
Fenrir
Fordcobra1
Fenrir
2,798
640
0
170
3,778
1,842
0
1,392
2,260
0
6,431
W
Neith
JjomsS
Neith
5,038
1,315
23
1,076
4,608
1,633
0
3,162
1,446
0
11,872
L
144
144
0
0
104
25
0
0
104
1,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,275
Gold Earned
29,698
108
Minions Killed
98
4
Camps Cleared
3
550,340
Distance Traveled
420,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,307
1,261
12
2
0
122,121
0
L
Ganesha
6,483
1,297
0
0
0
111,161
0
L
Poseidon
6,075
1,215
36
7
1
93,500
0
L
Rama
5,733
1,147
18
4
0
78,064
0
L
Kali
6,129
1,226
39
8
2
123,415
0
W
Ix Chel
6,174
1,235
35
7
1
112,292
0
W
Hel
5,923
1,185
29
6
1
97,491
0
W
Fenrir
6,787
1,357
14
3
2
117,069
0
W
Neith
6,084
1,217
18
4
0
101,367
0
L
Nu Wa
5,278
1,056
5
1
0
14,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role