Player Matchup

Cthulhu
Cthulhu
Player23985585
Cthulhu
Level 97
God Stats
28W - 39L
1,417 SR
Queue Stats
1,022W - 1,436L
1,383 Elo+
Solo
Baron Samedi
Baron Samedi
YMC__Hugz
Baron Samedi
Level 101
God Stats
8W - 5L
1,459 SR
Queue Stats
100W - 100L
1,396 Elo+
Party 2
Pele
Pele
YMC__Pyro
Pele
Level 76
God Stats
7W - 5L
1,707 SR
Queue Stats
116W - 120L
1,405 Elo+
Party 2
Vulcan
Vulcan
moms luv it
Vulcan
Level 131
God Stats
25W - 27L
1,515 SR
Queue Stats
181W - 208L
1,420 Elo+
Solo
Neith
Neith
shadowcaver
Neith
Level 147
God Stats
4W - 6L
1,562 SR
Queue Stats
251W - 264L
1,350 Elo+
Solo
Team Averages
Level 110
1,532 SR
1,391 Elo+

VS

Team Averages
Level 68
1,370 SR
1,387 Elo+
Tyr
Tyr
Cookson952500
Tyr
Level 53
God Stats
13W - 32L
1,296 SR
Queue Stats
650W - 731L
1,413 Elo+
Solo
Ravana
Ravana
Puretarantula19
Ravana
Level 79
God Stats
20W - 32L
1,432 SR
Queue Stats
201W - 221L
1,395 Elo+
Solo
Ares
Ares
RemyReignsUmbra
Ares
Level 29
God Stats
4W - 3L
1,499 SR
Queue Stats
90W - 115L
1,355 Elo+
Party 1
Agni
Agni
ToxicDarkReigns
Agni
Level 81
God Stats
9W - 14L
1,336 SR
Queue Stats
165W - 169L
1,413 Elo+
Party 1
Chang'e
Chang'e
demzzy
Chang'e
Level 98
God Stats
0W - 2L
1,287 SR
Queue Stats
6W - 12L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 10
9,357
1,170
4,144
7,671
7,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
YMC__Hugz
Baron Samedi
15
6 / 0 / 8
9,402
1,175
17,030
5,092
2,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
15
5 / 1 / 9
9,178
1,147
11,028
12,497
4,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vulcan
15
2 / 0 / 10
9,078
1,135
15,677
2,362
1,095
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 10
8,179
1,022
4,250
4,596
1,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

352

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,421
928
3,556
10,220
6,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 0
8,152
1,019
4,973
10,503
5,462
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 3 / 0
8,355
1,044
4,262
17,007
17,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 2 / 1
7,939
992
9,750
9,267
3,713
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
demzzy
Chang'e
13
0 / 4 / 1
7,410
926
3,127
9,421
4,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
3
15
Kills
1
1
Deaths
15
47
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
2
0
10
7
L
1
1
0
1
L
0
3
0
0
L
0
2
1
0.25
W
Baron Samedi
YMC__Hugz
Baron Samedi
6
0
8
10
W
Pele
5
1
9
9.5
L
Chang'e
demzzy
Chang'e
0
4
1
0.13
W
Vulcan
2
0
10
7
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,129
Damage
25,668
32,218
Taken
56,418
17,731
Mitigated
37,677
9,774
Healing
7,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,556
343
0
1,080
10,220
6,355
0
7,977
2,243
0
10,381
W
4,144
194
35
965
7,671
7,312
0
2,811
4,860
12,736
0
L
4,973
1,555
0
2,786
10,503
5,462
0
7,354
3,089
379
20,120
L
4,262
247
0
976
17,007
17,587
0
10,357
6,650
11,047
0
L
9,750
410
302
1,480
9,267
3,713
0
4,911
4,216
41,243
0
W
Baron Samedi
YMC__Hugz
Baron Samedi
17,030
1,466
3,829
3,712
5,092
2,536
0
2,520
2,572
29,997
0
W
Pele
11,028
3,613
0
328
12,497
4,913
0
6,683
5,814
0
19,821
L
Chang'e
demzzy
Chang'e
3,127
415
617
428
9,421
4,560
0
6,490
2,835
7,228
0
W
Vulcan
15,677
9,287
0
136
2,362
1,095
0
1,914
448
35,196
0
W
4,250
1,419
0
769
4,596
1,875
0
3,521
1,075
0
15,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,194
Gold Earned
39,277
156
Minions Killed
138
5
Camps Cleared
5
800,646
Distance Traveled
628,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,421
928
19
2
1
94,900
0
W
Cthulhu
9,357
1,170
10
1
0
146,160
0
L
Ravana
8,152
1,019
37
5
2
152,129
0
L
Ares
8,355
1,044
3
0
0
148,889
0
L
Agni
7,939
992
64
8
2
149,719
0
W
Baron Samedi
9,402
1,175
25
3
2
164,816
0
W
Pele
9,178
1,147
31
4
1
178,585
0
L
Chang'e
7,410
926
15
2
0
82,432
0
W
Vulcan
9,078
1,135
58
7
0
161,952
0
W
Neith
8,179
1,022
32
4
2
149,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role