Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
bedhead909
Heimdallr
Level 159
God Stats
5W - 1L
1,949 SR
Queue Stats
154W - 153L
1,533 Elo+
Solo
Hel
Hel
dimondevils
Hel
Level 145
God Stats
5W - 2L
1,887 SR
Queue Stats
381W - 337L
1,627 Elo+
Solo
Xing Tian
Xing Tian
我的腿毛很长你忍一下丶
Xing Tian
Level 155
God Stats
7W - 11L
1,096 SR
Queue Stats
344W - 339L
1,493 Elo+
Solo
Team Averages
Level 154
1,587 SR
1,531 Elo+

VS

Team Averages
Level 113
1,502 SR
1,537 Elo+
Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
EkaitzSpain
King Arthur
Level 113
God Stats
3W - 5L
1,439 SR
Queue Stats
276W - 284L
1,555 Elo+
Solo
He Bo
He Bo
Getheirok
He Bo
Level 161
God Stats
2W - 4L
1,159 SR
Queue Stats
185W - 189L
1,586 Elo+
Solo
Hel
Hel
Petar5757
Hel
Level 145
God Stats
3W - 1L
1,914 SR
Queue Stats
498W - 452L
1,542 Elo+
Solo
Ullr
Ullr
Qentik
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 3 / 9
7,018
1,404
5,319
4,829
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
 
Nu Wa
13
3 / 1 / 9
6,837
1,367
5,017
4,137
1,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
bedhead909
Heimdallr
13
5 / 1 / 8
7,008
1,402
9,995
4,749
2,084
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 12
6,436
1,287
6,848
5,282
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 1 / 9
7,178
1,436
3,481
6,888
6,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
1 / 4 / 4
5,377
1,075
4,836
8,488
8,198
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

King Arthur
EkaitzSpain
King Arthur
12
2 / 4 / 3
6,487
1,297
5,005
9,947
8,907
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Getheirok
He Bo
10
3 / 2 / 1
5,556
1,111
4,748
5,231
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 2 / 2
4,629
926
780
3,217
1,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
Qentik
Ullr
10
1 / 4 / 6
5,698
1,140
4,208
6,478
3,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
16
Kills
7
7
Deaths
16
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
9
2.83
W
Nu Wa
 
Nu Wa
3
1
9
7.5
L
Ganesha
 
Ganesha
1
4
4
0.75
L
King Arthur
EkaitzSpain
King Arthur
2
4
3
0.88
L
He Bo
Getheirok
He Bo
3
2
1
1.75
L
0
2
2
0.5
L
Ullr
Qentik
Ullr
1
4
6
1
W
Heimdallr
bedhead909
Heimdallr
5
1
8
9
W
2
1
12
8
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,660
Damage
19,577
25,885
Taken
33,361
15,001
Mitigated
24,418
11,928
Healing
6,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,319
1,427
0
784
4,829
1,854
1,863
1,792
2,969
8,796
0
W
Nu Wa
 
Nu Wa
5,017
1,001
662
1,158
4,137
1,646
876
1,884
2,020
16,502
0
L
Ganesha
 
Ganesha
4,836
347
233
1,003
8,488
8,198
0
4,543
3,564
7,073
0
L
King Arthur
EkaitzSpain
King Arthur
5,005
274
258
1,625
9,947
8,907
0
4,245
5,490
0
17,111
L
He Bo
Getheirok
He Bo
4,748
0
53
719
5,231
2,286
0
3,876
1,257
8,450
0
L
780
30
1,196
875
3,217
1,779
0
2,664
553
3,207
0
L
Ullr
Qentik
Ullr
4,208
2,528
0
191
6,478
3,248
0
4,754
1,694
0
6,448
W
Heimdallr
bedhead909
Heimdallr
9,995
7,203
328
626
4,749
2,084
1,064
1,507
2,611
0
18,162
W
6,848
279
3,831
2,786
5,282
3,057
606
1,815
3,059
8,400
0
W
3,481
141
76
1,677
6,888
6,360
130
2,681
3,889
5,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,477
Gold Earned
27,747
58
Minions Killed
50
0
Camps Cleared
0
534,700
Distance Traveled
472,395
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,018
1,404
4
1
0
88,505
0
W
Nu Wa
6,837
1,367
23
5
0
97,727
0
L
Ganesha
5,377
1,075
0
0
0
106,881
0
L
King Arthur
6,487
1,297
25
5
0
100,149
0
L
He Bo
5,556
1,111
13
3
0
104,867
0
L
Hel
4,629
926
6
1
0
65,553
0
L
Ullr
5,698
1,140
6
1
0
94,945
0
W
Heimdallr
7,008
1,402
17
3
0
97,152
0
W
Hel
6,436
1,287
2
0
0
118,644
0
W
Xing Tian
7,178
1,436
12
2
0
132,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role