Player Matchup

King Arthur
King Arthur
Agentc333
King Arthur
Level 206
God Stats
17W - 9L
1,670 SR
Queue Stats
427W - 410L
1,495 Elo+
Solo
Nox
Nox
ChadRickVon
Nox
Level 129
God Stats
39W - 43L
1,592 SR
Queue Stats
121W - 132L
1,540 Elo+
Solo
Apollo
Apollo
JMarvalz
Apollo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,667 Elo+
Party 2
Ra
Ra
Teraventure
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
XDasterionX
Kuzenbo
Level 105
God Stats
67W - 70L
1,487 SR
Queue Stats
597W - 554L
1,511 Elo+
Solo
Team Averages
Level 110
1,550 SR
1,543 Elo+

VS

Team Averages
Level 118
1,472 SR
1,486 Elo+
Janus
Janus
N_A_Z_115
Janus
Level 81
God Stats
0W - 1L
1,589 SR
Queue Stats
8W - 17L
1,478 Elo+
Party 1
Hera
Hera
SUPPORT B
Hera
Level 122
God Stats
4W - 7L
1,425 SR
Queue Stats
109W - 132L
1,418 Elo+
Solo
Xbalanque
Xbalanque
XxEdwinxX029
Xbalanque
Level 119
God Stats
12W - 7L
1,373 SR
Queue Stats
512W - 487L
1,560 Elo+
Solo
King Arthur
King Arthur
bizzybix40
King Arthur
Level 157
God Stats
0W - 1L
1,332 SR
Queue Stats
39W - 39L
1,506 Elo+
Party 1
Arachne
Arachne
xxKilluaSenjuxx
Arachne
Level 111
God Stats
3W - 6L
1,639 SR
Queue Stats
24W - 40L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Agentc333
King Arthur
15
4 / 1 / 7
9,266
1,158
8,796
11,263
9,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
2 / 2 / 6
8,995
1,124
5,240
6,473
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
JMarvalz
Apollo
14
2 / 1 / 5
8,980
1,123
5,942
9,017
3,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 6
8,603
1,075
4,330
6,666
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
XDasterionX
Kuzenbo
15
1 / 0 / 9
9,913
1,239
6,122
8,969
10,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Team 1 Tickets

293

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
N_A_Z_115
Janus
15
4 / 2 / 3
9,792
1,224
17,777
6,049
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
14
1 / 1 / 3
8,803
1,100
6,744
3,617
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
XxEdwinxX029
Xbalanque
12
0 / 0 / 0
7,242
905
0
0
0
King Arthur
bizzybix40
King Arthur
15
1 / 6 / 5
9,121
1,140
8,710
16,192
15,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 2 / 3
8,293
1,037
4,865
8,269
5,002
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
11
Kills
7
7
Deaths
11
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Agentc333
King Arthur
4
1
7
7.5
W
2
2
6
2.5
W
Apollo
JMarvalz
Apollo
2
1
5
4.5
L
Janus
N_A_Z_115
Janus
4
2
3
2.75
L
Hera
1
1
3
2.5
W
2
3
6
1.67
W
Kuzenbo
XDasterionX
Kuzenbo
1
0
9
5.5
L
Xbalanque
XxEdwinxX029
Xbalanque
0
0
0
0
L
King Arthur
bizzybix40
King Arthur
1
6
5
0.58
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,430
Damage
38,096
42,388
Taken
34,127
30,220
Mitigated
24,542
6,307
Healing
2,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Agentc333
King Arthur
8,796
387
0
450
11,263
9,809
0
6,392
4,623
0
25,083
W
5,240
330
0
0
6,473
2,902
0
2,825
3,478
21,211
0
W
Apollo
JMarvalz
Apollo
5,942
3,604
0
1,059
9,017
3,826
0
5,122
3,699
0
26,158
L
Janus
N_A_Z_115
Janus
17,777
651
0
743
6,049
2,629
0
3,026
2,955
42,063
0
L
Hera
6,744
1,307
0
0
3,617
1,493
0
917
2,632
29,563
0
W
4,330
975
1,751
763
6,666
2,911
0
4,102
2,400
18,690
0
W
Kuzenbo
XDasterionX
Kuzenbo
6,122
2,944
57
2,227
8,969
10,772
0
5,593
3,013
20,281
0
L
Xbalanque
XxEdwinxX029
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
bizzybix40
King Arthur
8,710
798
0
1,444
16,192
15,418
0
8,113
8,079
753
25,513
L
4,865
3,382
0
782
8,269
5,002
0
3,761
4,508
0
8,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,757
Gold Earned
43,251
204
Minions Killed
168
8
Camps Cleared
3
817,862
Distance Traveled
643,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,266
1,158
38
5
0
172,085
0
W
Nox
8,995
1,124
26
3
2
158,821
0
W
Apollo
8,980
1,123
57
7
3
157,067
0
L
Janus
9,792
1,224
75
9
2
166,632
0
L
Hera
8,803
1,100
54
7
0
146,011
0
W
Ra
8,603
1,075
43
5
1
153,366
0
W
Kuzenbo
9,913
1,239
40
5
2
176,523
0
L
Xbalanque
7,242
905
0
0
0
0
0
L
King Arthur
9,121
1,140
31
4
0
150,337
0
L
Arachne
8,293
1,037
8
1
1
180,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role