Player Matchup

Athena
Athena
 
Athena
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Aerototle
Ao Kuang
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 14L
1,808 Elo+
Party 2
Jing Wei
Jing Wei
MtnDewVøltage
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,698 Elo+
Party 2
Ravana
Ravana
MysticalxxWolf
Ravana
Level 144
God Stats
1W - 2L
1,746 SR
Queue Stats
9W - 10L
1,450 Elo+
Solo
Team Averages
Level 92
1,549 SR
1,591 Elo+

VS

Team Averages
Level 175
1,520 SR
1,571 Elo+
Athena
Athena
 
Athena
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
CryoStriker
Skadi
Level 165
God Stats
14W - 5L
1,854 SR
Queue Stats
296W - 259L
1,590 Elo+
Solo
Bellona
Bellona
FistFullofMayo
Bellona
Level 141
God Stats
3W - 4L
1,481 SR
Queue Stats
228W - 224L
1,527 Elo+
Solo
Vulcan
Vulcan
ItsMechaJesus
Vulcan
Level 182
God Stats
7W - 2L
1,500 SR
Queue Stats
291W - 252L
1,617 Elo+
Party 1
Serqet
Serqet
OrbitalHero
Serqet
Level 215
God Stats
1W - 2L
1,263 SR
Queue Stats
477W - 407L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
0 / 1 / 2
3,888
778
1,695
4,408
2,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
 
He Bo
7
0 / 1 / 0
3,594
719
2,127
2,943
784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Aerototle
Ao Kuang
7
2 / 1 / 0
4,056
811
2,457
4,885
1,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
6
0 / 1 / 0
3,358
672
1,792
3,953
1,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

2
0 / 1 / 0
2,781
556
843
1,634
837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
0 / 0 / 0
3,546
709
689
4,286
1,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 1 / 0
4,100
820
3,422
2,973
936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 0 / 0
4,791
958
1,751
3,833
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 0 / 0
4,082
816
1,414
2,464
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Serqet
6
0 / 1 / 3
4,053
811
3,245
5,144
2,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
5
5
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
2
1
L
He Bo
 
He Bo
0
1
0
0
W
Athena
 
Athena
0
0
0
0
L
Ao Kuang
Aerototle
Ao Kuang
2
1
0
2
W
2
1
0
2
W
2
0
0
2
W
1
0
0
1
L
Jing Wei
0
1
0
0
L
0
1
0
0
W
Serqet
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,914
Damage
10,521
17,823
Taken
18,700
6,741
Mitigated
8,220
4,424
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
1,695
826
0
1,020
4,408
2,587
0
44
4,364
13,158
0
L
He Bo
 
He Bo
2,127
172
0
757
2,943
784
0
1,360
1,433
21,595
0
W
Athena
 
Athena
689
224
0
1,644
4,286
1,765
0
1,157
3,129
14,442
0
L
Ao Kuang
Aerototle
Ao Kuang
2,457
726
0
786
4,885
1,513
0
527
4,234
24,349
0
W
3,422
1,906
0
530
2,973
936
0
1,064
1,909
0
22,295
W
1,751
1,042
0
2,423
3,833
2,163
0
590
3,243
0
32,131
W
1,414
122
0
1,018
2,464
888
0
1,498
966
19,010
0
L
Jing Wei
1,792
1,191
0
1,264
3,953
1,020
0
147
3,704
0
15,917
L
843
384
0
597
1,634
837
0
0
1,634
0
4,378
W
Serqet
3,245
915
0
2,180
5,144
2,468
0
2,067
3,077
0
11,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,677
Gold Earned
20,572
153
Minions Killed
184
0
Camps Cleared
0
562,154
Distance Traveled
636,936
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
3,888
778
18
4
0
129,339
0
L
He Bo
3,594
719
41
8
0
129,891
0
W
Athena
3,546
709
29
6
0
127,372
0
L
Ao Kuang
4,056
811
48
10
0
145,659
0
W
Skadi
4,100
820
38
8
0
118,356
0
W
Bellona
4,791
958
52
10
0
132,862
0
W
Vulcan
4,082
816
45
9
0
126,439
0
L
Jing Wei
3,358
672
40
8
0
120,099
0
L
Ravana
2,781
556
6
1
0
37,166
0
W
Serqet
4,053
811
20
4
0
131,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role