Player Matchup

Anhur
Anhur
Bronze III
 
Anhur
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Scylla
Scylla
Bronze III
B3ASTXD3COV3R
Scylla
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,374 MMR
Party 4
Fenrir
Fenrir
Silver II
FireSan-
Fenrir
Silver II
Level 158
God Stats
0W - 2L
1,571 SR
Queue Stats
40W - 52L
1,331 MMR
Party 2
Lancelot
Lancelot
Gold V
NerdyTactics
Lancelot
Gold V
Level 107
God Stats
11W - 11L
1,479 SR
Queue Stats
93W - 111L
1,442 MMR
Party 2
Hel
Hel
Bronze III
Onetrickheal
Hel
Bronze III
Level 49
God Stats
9W - 18L
1,478 SR
Queue Stats
38W - 41L
1,400 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,506 SR
1,409 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,686 SR
1,393 MMR
Kali
Kali
Gold II
PuRe_SaVaGe_3
Kali
Gold II
Level 160
God Stats
16W - 6L
1,656 SR
Queue Stats
282W - 279L
1,558 MMR
Party 3
Anubis
Anubis
Silver I
TheJohnkyKong
Anubis
Silver I
Level 154
God Stats
1W - 0L
2,035 SR
Queue Stats
33W - 29L
1,242 MMR
Party 3
Nike
Nike
Gold V
barelymoist
Nike
Gold V
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 61L
1,369 MMR
Party 1
Hercules
Hercules
Gold V
evversince
Hercules
Gold V
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 61L
1,404 MMR
Party 1
Hachiman
Hachiman
Gold IV
rubendelao
Hachiman
Gold IV
Level 157
God Stats
24W - 11L
1,739 SR
Queue Stats
395W - 404L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 3 / 1
5,194
472
2,805
7,977
2,295
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 0
5,582
507
5,273
6,300
1,249
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
FireSan-
Fenrir
9
1 / 2 / 0
5,540
504
2,349
9,392
5,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
NerdyTactics
Lancelot
9
0 / 4 / 0
5,344
486
3,189
11,183
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 1 / 1
5,285
480
4,139
6,102
3,783
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
MartichorasSerqetThanatosRavana

VS

Bans
BakasuraThorAwilixHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
6,855
623
4,392
9,252
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 0 / 2
7,211
656
8,054
7,599
4,037
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 1 / 4
5,846
531
4,760
9,304
6,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
evversince
Hercules
12
1 / 1 / 2
6,618
602
6,255
7,773
7,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
rubendelao
Hachiman
11
0 / 0 / 3
6,148
559
4,947
5,413
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
12
12
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
1
0.17
L
2
2
0
1
L
Fenrir
FireSan-
Fenrir
1
2
0
0.5
L
Lancelot
NerdyTactics
Lancelot
0
4
0
0
L
0
1
1
0.5
W
2
1
3
3.5
W
5
0
2
6
W
4
1
4
6
W
Hercules
evversince
Hercules
1
1
2
2
W
Hachiman
rubendelao
Hachiman
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,755
Damage
28,408
40,954
Taken
39,341
16,454
Mitigated
24,194
14,407
Healing
17,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,805
2,160
0
2,179
7,977
2,295
0
0
7,977
0
28,598
L
5,273
697
0
810
6,300
1,249
0
4,150
2,150
30,356
0
L
Fenrir
FireSan-
Fenrir
2,349
598
0
2,958
9,392
5,963
0
440
8,210
59
28,863
L
Lancelot
NerdyTactics
Lancelot
3,189
830
0
3,415
11,183
3,164
0
3,092
8,055
0
36,285
L
4,139
432
1,914
3,131
6,102
3,783
0
939
5,163
23,190
0
W
4,392
2,212
0
2,386
9,252
3,922
0
1,219
8,033
0
62,714
W
8,054
373
0
5,792
7,599
4,037
0
3,275
4,324
64,519
0
W
4,760
661
0
3,255
9,304
6,517
262
3,249
6,055
92
24,606
W
Hercules
evversince
Hercules
6,255
1,846
0
3,114
7,773
7,687
0
59
7,714
1,483
43,776
W
Hachiman
rubendelao
Hachiman
4,947
2,724
0
2,530
5,413
2,031
0
1,705
3,708
0
43,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,945
Gold Earned
32,678
232
Minions Killed
398
0
Camps Cleared
0
1,105,081
Distance Traveled
1,054,159
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,194
472
54
5
0
204,608
1
L
Scylla
5,582
507
43
4
0
221,548
4
L
Fenrir
5,540
504
49
4
0
203,624
1
L
Lancelot
5,344
486
65
6
0
248,943
0
L
Hel
5,285
480
21
2
0
226,358
0
W
Kali
6,855
623
101
9
0
226,740
0
W
Anubis
7,211
656
101
9
0
208,949
0
W
Nike
5,846
531
25
2
0
220,829
1
W
Hercules
6,618
602
85
8
0
199,237
0
W
Hachiman
6,148
559
86
8
0
198,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role