Player Matchup

Merlin
Merlin
Border7heLands
Merlin
Level 108
God Stats
3W - 5L
1,442 SR
Queue Stats
105W - 126L
1,445 Elo+
Party 2
Hachiman
Hachiman
ColonelCartoon
Hachiman
Level 123
God Stats
7W - 3L
1,446 SR
Queue Stats
294W - 310L
1,379 Elo+
Party 2
Gilgamesh
Gilgamesh
Wolf xJPx
Gilgamesh
Level 116
God Stats
6W - 3L
1,527 SR
Queue Stats
204W - 214L
1,433 Elo+
Party 2
Team Averages
Level 116
1,471 SR
1,419 Elo+

VS

Team Averages
Level 69
1,461 SR
1,396 Elo+
Chernobog
Chernobog
EKPofficial
Chernobog
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,329 Elo+
Party 1
Jormungandr
Jormungandr
m00nan8le
Jormungandr
Level 75
God Stats
181W - 152L
1,519 SR
Queue Stats
470W - 511L
1,341 Elo+
Solo
Zhong Kui
Zhong Kui
shecallsjake
Zhong Kui
Level 116
God Stats
0W - 2L
1,364 SR
Queue Stats
27W - 25L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 7
13,869
867
15,609
9,129
3,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
16
4 / 2 / 6
12,562
785
12,128
14,633
6,170
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Wolf xJPx
Gilgamesh
15
4 / 0 / 8
12,446
778
8,460
14,894
11,507
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
EKPofficial
Chernobog
12
1 / 10 / 1
10,215
638
7,503
17,420
6,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
m00nan8le
Jormungandr
15
0 / 0 / 1
10,900
681
9,537
6,987
3,495
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
shecallsjake
Zhong Kui
12
3 / 5 / 1
11,292
706
10,289
19,965
14,569
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
15
Kills
4
4
Deaths
15
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
7
2
7
5.25
W
Hachiman
4
2
6
3.5
L
Chernobog
EKPofficial
Chernobog
1
10
1
0.15
W
Gilgamesh
Wolf xJPx
Gilgamesh
4
0
8
8
L
Jormungandr
m00nan8le
Jormungandr
0
0
1
0.5
L
Zhong Kui
shecallsjake
Zhong Kui
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,197
Damage
27,329
38,656
Taken
44,372
21,321
Mitigated
24,276
9,558
Healing
3,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,609
593
0
1,311
9,129
3,644
523
5,816
3,313
86,552
0
W
Hachiman
12,128
7,322
0
4,642
14,633
6,170
1,193
6,730
7,839
0
59,776
L
Chernobog
EKPofficial
Chernobog
7,503
4,363
0
952
17,420
6,212
0
6,636
10,784
0
25,076
W
Gilgamesh
Wolf xJPx
Gilgamesh
8,460
2,647
142
3,463
14,894
11,507
979
8,196
6,698
0
37,619
L
Jormungandr
m00nan8le
Jormungandr
9,537
435
0
1,782
6,987
3,495
0
2,912
3,955
50,744
0
L
Zhong Kui
shecallsjake
Zhong Kui
10,289
949
0
1,238
19,965
14,569
0
6,479
13,486
25,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,877
Gold Earned
32,407
223
Minions Killed
126
0
Camps Cleared
0
871,271
Distance Traveled
778,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,869
867
131
8
0
304,436
0
W
Hachiman
12,562
785
52
3
0
268,690
0
L
Chernobog
10,215
638
28
2
0
219,827
0
W
Gilgamesh
12,446
778
40
3
0
298,145
0
L
Jormungandr
10,900
681
76
5
0
300,386
0
L
Zhong Kui
11,292
706
22
1
0
257,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role