Player Matchup

Fenrir
Fenrir
BurntTortilla29
Fenrir
Level 14
God Stats
0W - 3L
1,162 SR
Queue Stats
2W - 11L
1,154 Elo+
Party 2
Nox
Nox
Zombieruler30
Nox
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,338 Elo+
Party 2
Ares
Ares
lunam1
Ares
Level 10
God Stats
0W - 3L
1,171 SR
Queue Stats
3W - 11L
1,171 Elo+
Party 2
Team Averages
Level 43
1,278 SR
1,221 Elo+

VS

Team Averages
Level 71
1,570 SR
1,471 Elo+
Neith
Neith
AndreiL123413
Neith
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Ganesha
Ganesha
Hourkiller38
Ganesha
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,603 Elo+
Party 1
Cthulhu
Cthulhu
pp313
Cthulhu
Level 7
God Stats
2W - 0L
1,711 SR
Queue Stats
9W - 3L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
10,751
632
3,652
11,811
10,421
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

14
1 / 4 / 1
10,742
632
9,421
11,168
5,219
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
lunam1
Ares
13
1 / 1 / 1
10,400
612
4,554
16,028
14,202
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
12,625
743
13,700
10,702
4,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ganesha
Hourkiller38
Ganesha
15
0 / 0 / 7
11,634
684
8,163
9,396
12,502
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cthulhu
pp313
Cthulhu
16
5 / 0 / 3
12,886
758
11,618
8,629
8,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
8
8
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
3
5
1.83
L
1
3
1
0.5
W
Ganesha
Hourkiller38
Ganesha
0
0
7
3.5
L
1
4
1
0.38
L
Ares
lunam1
Ares
1
1
1
1.5
W
Cthulhu
pp313
Cthulhu
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,627
Damage
33,481
39,007
Taken
28,727
29,842
Mitigated
25,729
5,216
Healing
7,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,700
8,158
0
3,381
10,702
4,920
1,836
5,797
4,785
0
63,033
L
3,652
633
0
432
11,811
10,421
87
4,666
7,145
544
16,265
W
Ganesha
Hourkiller38
Ganesha
8,163
411
0
1,815
9,396
12,502
300
3,277
6,119
49,431
0
L
9,421
189
0
296
11,168
5,219
126
5,725
5,443
45,627
0
L
Ares
lunam1
Ares
4,554
107
169
4,319
16,028
14,202
186
9,755
6,273
12,163
0
W
Cthulhu
pp313
Cthulhu
11,618
381
407
1,886
8,629
8,307
355
5,597
3,032
45,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,893
Gold Earned
37,145
98
Minions Killed
191
0
Camps Cleared
0
825,431
Distance Traveled
850,109
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,625
743
107
6
0
261,324
0
L
Fenrir
10,751
632
30
2
0
288,898
0
W
Ganesha
11,634
684
2
0
0
289,303
5
L
Nox
10,742
632
62
4
0
240,792
0
L
Ares
10,400
612
6
0
0
295,741
0
W
Cthulhu
12,886
758
82
5
0
299,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role