Player Matchup

Cerberus
Cerberus
Bigman6453
Cerberus
Level 88
God Stats
2W - 3L
1,437 SR
Queue Stats
400W - 467L
1,482 Elo+
Party 2
Pele
Pele
Jonnytlb
Pele
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 354L
1,445 Elo+
Party 2
Geb
Geb
McLovin73
Geb
Level 48
God Stats
0W - 1L
1,733 SR
Queue Stats
16W - 14L
1,565 Elo+
Party 2
Danzaburou
Danzaburou
SH4DOW343UwU
Danzaburou
Level 46
God Stats
20W - 17L
1,311 SR
Queue Stats
182W - 205L
1,377 Elo+
Solo
Raijin
Raijin
Zallish
Raijin
Level 174
God Stats
4W - 4L
1,499 SR
Queue Stats
430W - 461L
1,496 Elo+
Party 2
Team Averages
Level 92
1,496 SR
1,473 Elo+

VS

Team Averages
Level 33
1,444 SR
1,490 Elo+
Horus
Horus
MagicStrike
Horus
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,511 Elo+
Party 3
Merlin
Merlin
Sarewf
Merlin
Level 23
God Stats
2W - 1L
1,736 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
TrashCarry
Cernunnos
Level 38
God Stats
15W - 18L
1,326 SR
Queue Stats
81W - 91L
1,376 Elo+
Party 1
Hun Batz
Hun Batz
TrashDuoLane
Hun Batz
Level 28
God Stats
1W - 5L
1,156 SR
Queue Stats
40W - 58L
1,341 Elo+
Party 1
Pele
Pele
imortalking
Pele
Level 42
God Stats
5W - 0L
1,500 SR
Queue Stats
58W - 32L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bigman6453
Cerberus
14
1 / 2 / 0
7,997
533
8,684
15,605
16,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
14
3 / 3 / 2
8,206
547
7,958
16,338
5,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 5 / 0
5,890
393
4,653
17,053
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
SH4DOW343UwU
Danzaburou
10
0 / 5 / 1
6,276
418
5,142
10,970
3,720
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Raijin
Zallish
Raijin
13
4 / 6 / 2
8,133
542
9,830
11,999
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 7
8,601
573
5,902
8,772
7,650
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Sarewf
Merlin
14
3 / 5 / 5
8,844
590
10,864
9,115
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
TrashCarry
Cernunnos
15
6 / 1 / 4
9,429
629
15,792
12,661
4,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
TrashDuoLane
Hun Batz
14
8 / 1 / 5
9,224
615
10,719
14,443
5,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 1 / 2
9,943
663
9,387
15,423
12,363
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
8
Kills
21
21
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bigman6453
Cerberus
1
2
0
0.5
L
Pele
3
3
2
1.33
W
3
0
7
6.5
L
0
5
0
0
L
Danzaburou
SH4DOW343UwU
Danzaburou
0
5
1
0.1
W
Merlin
Sarewf
Merlin
3
5
5
1.1
W
Cernunnos
TrashCarry
Cernunnos
6
1
4
8
W
Hun Batz
TrashDuoLane
Hun Batz
8
1
5
10.5
L
Raijin
Zallish
Raijin
4
6
2
0.83
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,267
Damage
52,664
71,965
Taken
60,414
42,859
Mitigated
34,020
14,657
Healing
21,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bigman6453
Cerberus
8,684
1,388
0
7,178
15,605
16,967
0
1,664
13,941
71,442
575
L
Pele
7,958
2,447
0
2,261
16,338
5,840
0
2,366
13,913
0
70,711
W
5,902
2,590
572
3,049
8,772
7,650
855
2,218
6,554
0
18,274
L
4,653
1,089
0
3,015
17,053
12,468
0
1,576
15,477
21,013
0
L
Danzaburou
SH4DOW343UwU
Danzaburou
5,142
1,790
0
1,865
10,970
3,720
0
1,593
9,377
0
38,120
W
Merlin
Sarewf
Merlin
10,864
599
0
1,008
9,115
3,090
204
4,120
4,995
64,686
0
W
Cernunnos
TrashCarry
Cernunnos
15,792
8,043
0
5,604
12,661
4,985
2,435
4,384
8,137
0
83,990
W
Hun Batz
TrashDuoLane
Hun Batz
10,719
5,182
0
4,314
14,443
5,932
978
3,787
10,492
0
60,105
L
Raijin
Zallish
Raijin
9,830
1,668
0
338
11,999
3,864
0
3,775
8,132
54,269
0
W
9,387
3,201
0
7,335
15,423
12,363
0
8,102
7,321
0
87,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,502
Gold Earned
46,041
430
Minions Killed
495
0
Camps Cleared
0
1,422,446
Distance Traveled
1,519,629
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,997
533
160
11
0
283,088
2
L
Pele
8,206
547
97
6
0
324,316
0
W
Horus
8,601
573
23
2
0
338,217
0
L
Geb
5,890
393
19
1
0
299,618
2
L
Danzaburou
6,276
418
73
5
0
246,080
0
W
Merlin
8,844
590
110
7
0
295,512
0
W
Cernunnos
9,429
629
139
9
0
258,867
0
W
Hun Batz
9,224
615
69
5
0
316,224
0
L
Raijin
8,133
542
81
5
0
269,344
0
W
Pele
9,943
663
154
10
0
310,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role