Player Matchup

Cthulhu
Cthulhu
AlexisLXRD
Cthulhu
Level 110
God Stats
9W - 4L
1,604 SR
Queue Stats
63W - 51L
1,490 Elo+
Party 1
Baron Samedi
Baron Samedi
AndrésDS3
Baron Samedi
Level 140
God Stats
7W - 3L
1,500 SR
Queue Stats
130W - 113L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
Gabo164
Sun Wukong
Level 140
God Stats
4W - 2L
1,832 SR
Queue Stats
68W - 67L
1,493 Elo+
Party 1
Hachiman
Hachiman
elitspartan1616
Hachiman
Level 149
God Stats
24W - 12L
1,713 SR
Queue Stats
256W - 223L
1,560 Elo+
Party 1
Skadi
Skadi
laryb
Skadi
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
132W - 118L
1,561 Elo+
Solo
Team Averages
Level 127
1,630 SR
1,521 Elo+

VS

Team Averages
Level 123
1,491 SR
1,525 Elo+
Jing Wei
Jing Wei
DirtyCoyotesFam
Jing Wei
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,490 Elo+
Solo
He Bo
He Bo
Drtocino
He Bo
Level 129
God Stats
5W - 6L
1,408 SR
Queue Stats
268W - 232L
1,499 Elo+
Solo
Nu Wa
Nu Wa
Jorgeehf
Nu Wa
Level 97
God Stats
1W - 4L
1,500 SR
Queue Stats
107W - 98L
1,537 Elo+
Party 2
Janus
Janus
SoundIndiana464
Janus
Level 156
God Stats
7W - 11L
1,528 SR
Queue Stats
75W - 74L
1,522 Elo+
Party 2
Cernunnos
Cernunnos
ThasMySenpai
Cernunnos
Level 130
God Stats
1W - 2L
1,519 SR
Queue Stats
97W - 81L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlexisLXRD
Cthulhu
15
2 / 2 / 4
9,935
497
7,315
15,904
14,533
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
AndrésDS3
Baron Samedi
15
2 / 3 / 7
9,922
496
11,528
14,731
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Gabo164
Sun Wukong
16
2 / 0 / 0
10,683
534
7,728
15,681
13,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
16
2 / 3 / 2
10,053
503
13,703
19,014
7,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
laryb
Skadi
18
9 / 3 / 0
11,494
575
12,185
20,006
8,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
3 / 0 / 2
9,438
472
12,853
13,279
5,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

He Bo
Drtocino
He Bo
18
4 / 4 / 0
10,745
537
14,768
14,187
5,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Jorgeehf
Nu Wa
14
1 / 6 / 4
9,000
450
14,609
14,751
5,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 6 / 3
7,957
398
11,351
15,552
8,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
ThasMySenpai
Cernunnos
13
3 / 2 / 2
8,785
439
8,524
13,618
5,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
17
Kills
11
11
Deaths
18
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlexisLXRD
Cthulhu
2
2
4
2
W
Baron Samedi
AndrésDS3
Baron Samedi
2
3
7
1.83
L
Jing Wei
3
0
2
4
L
He Bo
Drtocino
He Bo
4
4
0
1
W
Sun Wukong
Gabo164
Sun Wukong
2
0
0
2
L
Nu Wa
Jorgeehf
Nu Wa
1
6
4
0.5
L
0
6
3
0.25
L
Cernunnos
ThasMySenpai
Cernunnos
3
2
2
2
W
Hachiman
2
3
2
1
W
Skadi
laryb
Skadi
9
3
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,459
Damage
62,105
85,336
Taken
71,387
50,016
Mitigated
29,973
35,518
Healing
5,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlexisLXRD
Cthulhu
7,315
286
3,041
3,196
15,904
14,533
0
6,371
8,971
36,115
0
W
Baron Samedi
AndrésDS3
Baron Samedi
11,528
1,347
772
4,729
14,731
5,820
256
9,282
4,937
65,578
0
L
Jing Wei
12,853
9,415
0
500
13,279
5,370
0
3,368
9,911
0
62,391
L
He Bo
Drtocino
He Bo
14,768
450
0
1,465
14,187
5,414
0
478
13,709
88,594
0
W
Sun Wukong
Gabo164
Sun Wukong
7,728
1,433
0
5,012
15,681
13,156
52
10,357
5,114
0
82,181
L
Nu Wa
Jorgeehf
Nu Wa
14,609
5,744
0
972
14,751
5,286
1,683
6,453
8,298
54,799
0
L
11,351
792
0
1,000
15,552
8,349
0
5,081
10,471
53,813
0
L
Cernunnos
ThasMySenpai
Cernunnos
8,524
2,634
0
1,947
13,618
5,554
0
3,547
10,071
0
72,696
W
Hachiman
13,703
8,835
0
9,917
19,014
7,926
1,262
7,218
11,300
0
89,663
W
Skadi
laryb
Skadi
12,185
5,814
0
8,851
20,006
8,581
0
6,277
13,495
0
102,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,087
Gold Earned
45,925
561
Minions Killed
505
0
Camps Cleared
0
1,817,567
Distance Traveled
1,820,569
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,935
497
52
3
0
372,185
0
W
Baron Samedi
9,922
496
112
6
0
332,551
1
L
Jing Wei
9,438
472
77
4
0
411,039
2
L
He Bo
10,745
537
149
7
0
377,944
5
W
Sun Wukong
10,683
534
125
6
0
385,567
0
L
Nu Wa
9,000
450
81
4
0
340,844
1
L
Janus
7,957
398
89
4
0
386,559
3
L
Cernunnos
8,785
439
109
5
0
304,183
0
W
Hachiman
10,053
503
141
7
0
337,917
3
W
Skadi
11,494
575
131
7
0
389,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role