Player Matchup

Medusa
Medusa
 
Medusa
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Skeletxn-_
Ix Chel
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 165L
1,476 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TabrisMark06
Tsukuyomi
Level 88
God Stats
19W - 22L
1,503 SR
Queue Stats
168W - 193L
1,451 Elo+
Party 1
Guan Yu
Guan Yu
bonitiGOD
Guan Yu
Level 96
God Stats
7W - 9L
1,392 SR
Queue Stats
243W - 278L
1,414 Elo+
Party 1
Cerberus
Cerberus
charquiserker
Cerberus
Level 128
God Stats
14W - 19L
1,570 SR
Queue Stats
436W - 463L
1,483 Elo+
Party 1
Team Averages
Level 93
1,493 SR
1,465 Elo+

VS

Team Averages
Level 128
1,573 SR
1,553 Elo+
Bakasura
Bakasura
ECHUSON
Bakasura
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 11L
1,601 Elo+
Party 2
Ravana
Ravana
Lord3620
Ravana
Level 117
God Stats
5W - 0L
1,606 SR
Queue Stats
9W - 8L
1,435 Elo+
Party 2
Thoth
Thoth
Polaco07
Thoth
Level 157
God Stats
4W - 1L
1,600 SR
Queue Stats
47W - 32L
1,661 Elo+
Party 2
Khepri
Khepri
pollolocasas
Khepri
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,619 Elo+
Party 2
Neith
Neith
zZFlagrantcotZz
Neith
Level 67
God Stats
1W - 1L
1,660 SR
Queue Stats
2W - 3L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
5 / 3 / 2
8,426
496
10,057
13,093
4,944
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Skeletxn-_
Ix Chel
14
0 / 5 / 1
8,102
477
5,918
9,390
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
TabrisMark06
Tsukuyomi
13
3 / 3 / 0
8,122
478
5,756
14,500
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
bonitiGOD
Guan Yu
12
0 / 5 / 6
7,205
424
6,279
16,607
10,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
charquiserker
Cerberus
16
0 / 1 / 0
9,199
541
4,440
11,744
15,530
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ECHUSON
Bakasura
16
3 / 1 / 8
9,199
541
6,467
14,289
6,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ravana
Lord3620
Ravana
14
0 / 0 / 3
8,578
505
5,732
5,517
4,755
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
Polaco07
Thoth
17
12 / 0 / 3
10,446
614
11,084
8,133
3,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Khepri
12
1 / 1 / 13
8,329
490
5,553
11,761
10,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 6 / 5
8,584
505
7,728
12,494
4,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
8
Kills
17
17
Deaths
8
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
3
2
2
W
Bakasura
ECHUSON
Bakasura
3
1
8
7
W
Ravana
Lord3620
Ravana
0
0
3
1.5
W
Thoth
Polaco07
Thoth
12
0
3
13.5
L
Ix Chel
Skeletxn-_
Ix Chel
0
5
1
0.1
L
Tsukuyomi
TabrisMark06
Tsukuyomi
3
3
0
1
L
Guan Yu
bonitiGOD
Guan Yu
0
5
6
0.6
L
Cerberus
charquiserker
Cerberus
0
1
0
0
W
Khepri
1
1
13
7.5
W
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,450
Damage
36,564
65,334
Taken
52,194
39,699
Mitigated
29,739
18,944
Healing
19,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
10,057
5,939
0
4,213
13,093
4,944
614
2,491
10,282
0
53,910
W
Bakasura
ECHUSON
Bakasura
6,467
4,526
0
8,976
14,289
6,577
0
1,579
12,710
0
62,884
W
Ravana
Lord3620
Ravana
5,732
1,844
0
1,155
5,517
4,755
40
3,255
2,262
0
59,054
W
Thoth
Polaco07
Thoth
11,084
521
0
2,496
8,133
3,338
780
3,483
4,650
85,705
0
L
Ix Chel
Skeletxn-_
Ix Chel
5,918
754
472
1,895
9,390
3,283
0
3,799
5,521
70,976
0
L
Tsukuyomi
TabrisMark06
Tsukuyomi
5,756
1,044
0
1,338
14,500
5,221
0
4,554
9,543
0
66,676
L
Guan Yu
bonitiGOD
Guan Yu
6,279
980
2,169
2,986
16,607
10,721
226
5,294
10,862
0
34,177
L
Cerberus
charquiserker
Cerberus
4,440
557
0
5,871
11,744
15,530
18
599
11,145
72,917
0
W
Khepri
5,553
886
1,884
2,086
11,761
10,212
42
1,991
9,762
21,364
0
W
7,728
4,567
0
3,185
12,494
4,857
658
90
12,404
0
62,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,054
Gold Earned
45,136
515
Minions Killed
512
0
Camps Cleared
0
1,721,349
Distance Traveled
1,668,379
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,426
496
76
4
0
340,818
0
W
Bakasura
9,199
541
133
8
0
354,339
0
W
Ravana
8,578
505
116
7
0
336,456
2
W
Thoth
10,446
614
139
8
0
345,948
5
L
Ix Chel
8,102
477
126
7
0
338,074
1
L
Tsukuyomi
8,122
478
97
6
0
392,497
0
L
Guan Yu
7,205
424
43
3
0
346,977
0
L
Cerberus
9,199
541
173
10
0
302,983
0
W
Khepri
8,329
490
27
2
0
341,842
4
W
Neith
8,584
505
97
6
0
289,794
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role