Player Matchup

Cthulhu
Cthulhu
Bat_Man_Robin25
Cthulhu
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,169 Elo+
Party 2
Medusa
Medusa
Daphenix9583
Medusa
Level 41
God Stats
3W - 7L
1,309 SR
Queue Stats
61W - 66L
1,296 Elo+
Solo
Eset
Eset
GoldSword13
Eset
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,169 Elo+
Party 2
Team Averages
Level 33
1,436 SR
1,211 Elo+

VS

Team Averages
Level 51
1,494 SR
1,416 Elo+
Ymir
Ymir
DaRkxRewInDx
Ymir
Level 63
God Stats
4W - 3L
1,633 SR
Queue Stats
33W - 30L
1,352 Elo+
Solo
Scylla
Scylla
Reality XVII
Scylla
Level 54
God Stats
47W - 34L
1,550 SR
Queue Stats
55W - 44L
1,438 Elo+
Party 1
Hachiman
Hachiman
TNC BigHutch
Hachiman
Level 36
God Stats
7W - 5L
1,299 SR
Queue Stats
144W - 134L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
9,715
648
7,644
15,107
13,171
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
11
1 / 10 / 1
9,383
626
5,681
16,909
6,683
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 7 / 2
9,472
631
6,708
13,092
5,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 17
12,051
803
6,000
13,314
15,243
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
16
13 / 0 / 6
13,209
881
19,070
6,128
2,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
TNC BigHutch
Hachiman
15
4 / 0 / 15
12,148
810
14,032
7,748
3,589
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
59
2
Kills
21
21
Deaths
2
4
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
4
2
17
6.25
L
Medusa
1
10
1
0.15
L
0
7
2
0.14
W
Scylla
13
0
6
16
W
Hachiman
TNC BigHutch
Hachiman
4
0
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,033
Damage
39,102
45,108
Taken
27,190
24,919
Mitigated
21,586
2,268
Healing
2,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,644
916
0
305
15,107
13,171
0
5,554
8,899
34,746
0
W
6,000
210
264
1,796
13,314
15,243
41
7,549
5,677
21,055
0
L
Medusa
5,681
1,930
0
307
16,909
6,683
0
11,100
5,693
0
29,938
L
6,708
904
405
1,251
13,092
5,065
0
8,272
4,758
35,835
0
W
Scylla
19,070
284
0
198
6,128
2,754
1,152
3,128
2,832
66,831
0
W
Hachiman
TNC BigHutch
Hachiman
14,032
7,685
0
0
7,748
3,589
1,618
4,443
3,285
0
61,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,570
Gold Earned
37,408
132
Minions Killed
169
0
Camps Cleared
0
717,049
Distance Traveled
793,733
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,715
648
49
3
0
249,552
0
W
Ymir
12,051
803
25
2
0
268,302
1
L
Medusa
9,383
626
28
2
0
250,874
0
L
Eset
9,472
631
55
4
0
216,623
0
W
Scylla
13,209
881
74
5
0
299,603
3
W
Hachiman
12,148
810
70
5
0
225,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role