Player Matchup

Hel
Hel
Danainae
Hel
Level 147
God Stats
1W - 2L
1,291 SR
Queue Stats
95W - 99L
1,491 Elo+
Solo
Heimdallr
Heimdallr
NonStopDisco999
Heimdallr
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 19L
1,674 Elo+
Party 1
Xbalanque
Xbalanque
RaiseGasPrices
Xbalanque
Level 154
God Stats
1W - 0L
1,275 SR
Queue Stats
108W - 69L
1,597 Elo+
Party 1
Ymir
Ymir
neals1006
Ymir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,320 Elo+
Party 1
Cthulhu
Cthulhu
noname98a
Cthulhu
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,537 Elo+
Party 1
Team Averages
Level 117
1,413 SR
1,524 Elo+

VS

Team Averages
Level 149
1,649 SR
1,480 Elo+
Hel
Hel
 
Hel
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Letal Quack
Tiamat
Level 159
God Stats
12W - 11L
1,557 SR
Queue Stats
409W - 408L
1,480 Elo+
Solo
Thor
Thor
TokerHendrix
Thor
Level 149
God Stats
8W - 12L
1,534 SR
Queue Stats
614W - 622L
1,470 Elo+
Party 2
Xing Tian
Xing Tian
lolman496
Xing Tian
Level 62
God Stats
7W - 2L
1,742 SR
Queue Stats
194W - 183L
1,492 Elo+
Solo
Ymir
Ymir
oOoDarling
Ymir
Level 206
God Stats
4W - 3L
1,913 SR
Queue Stats
466W - 469L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 22
10,444
870
11,325
12,000
5,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
NonStopDisco999
Heimdallr
16
6 / 2 / 15
9,878
823
11,400
12,435
6,035
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Xbalanque
RaiseGasPrices
Xbalanque
17
7 / 4 / 15
10,519
877
24,446
13,554
6,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
16
0 / 1 / 19
10,085
840
6,972
13,791
16,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
noname98a
Cthulhu
19
9 / 1 / 14
11,067
922
16,663
15,705
14,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 6 / 3
7,295
608
6,956
15,484
9,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
14
2 / 6 / 1
7,899
658
14,141
11,917
7,979
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 6 / 2
8,246
687
11,061
11,746
7,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
lolman496
Xing Tian
17
3 / 4 / 3
9,662
805
9,492
18,534
25,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 6 / 5
8,747
729
8,686
19,397
20,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
21
28
Kills
7
8
Deaths
28
85
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
6
3
0.25
W
6
0
22
17
L
Tiamat
2
6
1
0.42
W
Heimdallr
NonStopDisco999
Heimdallr
6
2
15
6.75
W
Xbalanque
RaiseGasPrices
Xbalanque
7
4
15
3.63
L
1
6
2
0.33
L
Xing Tian
lolman496
Xing Tian
3
4
3
1.13
W
Ymir
0
1
19
9.5
W
Cthulhu
noname98a
Cthulhu
9
1
14
16
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,806
Damage
50,336
67,485
Taken
77,078
49,234
Mitigated
72,146
42,565
Healing
19,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
6,956
677
6,392
5,418
15,484
9,977
0
4,249
11,112
13,244
0
W
11,325
1,477
15,981
9,563
12,000
5,546
875
7,930
3,816
21,436
0
L
Tiamat
14,141
791
1,183
1,544
11,917
7,979
0
5,032
6,420
22,814
0
W
Heimdallr
NonStopDisco999
Heimdallr
11,400
3,645
1,077
1,399
12,435
6,035
1,062
6,652
5,663
0
20,597
W
Xbalanque
RaiseGasPrices
Xbalanque
24,446
7,492
1,501
1,376
13,554
6,226
6,256
7,979
5,365
0
47,994
L
11,061
415
492
476
11,746
7,409
0
4,925
6,730
0
22,856
L
Xing Tian
lolman496
Xing Tian
9,492
813
651
1,699
18,534
25,843
0
9,568
8,571
21,336
0
W
Ymir
6,972
390
1,363
2,775
13,791
16,550
392
7,034
6,591
19,010
0
W
Cthulhu
noname98a
Cthulhu
16,663
570
2,520
5,010
15,705
14,877
311
8,885
6,678
35,035
0
L
8,686
672
495
1,138
19,397
20,938
0
10,837
7,737
16,741
419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,993
Gold Earned
41,849
156
Minions Killed
109
0
Camps Cleared
0
1,181,232
Distance Traveled
1,080,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,295
608
14
1
0
242,796
0
W
Hel
10,444
870
17
1
0
252,234
0
L
Tiamat
7,899
658
24
2
0
234,401
0
W
Heimdallr
9,878
823
22
2
0
228,976
0
W
Xbalanque
10,519
877
58
5
0
216,780
0
L
Thor
8,246
687
31
3
0
202,395
0
L
Xing Tian
9,662
805
26
2
0
243,058
0
W
Ymir
10,085
840
33
3
0
233,211
0
W
Cthulhu
11,067
922
26
2
0
250,031
0
L
Ymir
8,747
729
14
1
0
157,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role