Player Matchup

Ares
Ares
ElNino000
Ares
Level 158
God Stats
2W - 1L
1,507 SR
Queue Stats
120W - 114L
1,506 Elo+
Solo
Hades
Hades
GDKG Graphix
Hades
Level 159
God Stats
2W - 3L
1,122 SR
Queue Stats
262W - 289L
1,476 Elo+
Party 3
Mulan
Mulan
SuddenEnd0
Mulan
Level 128
God Stats
8W - 4L
1,515 SR
Queue Stats
391W - 367L
1,551 Elo+
Party 3
Thanatos
Thanatos
WoodsyKarma67
Thanatos
Level 152
God Stats
5W - 8L
1,844 SR
Queue Stats
408W - 428L
1,496 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
urmyrival
Ah Muzen Cab
Level 105
God Stats
5W - 4L
1,500 SR
Queue Stats
242W - 203L
1,560 Elo+
Party 3
Team Averages
Level 140
1,498 SR
1,518 Elo+

VS

Team Averages
Level 120
1,584 SR
1,501 Elo+
Apollo
Apollo
ChronicREM
Apollo
Level 154
God Stats
1W - 2L
1,712 SR
Queue Stats
217W - 239L
1,495 Elo+
Solo
Geb
Geb
Clussу
Geb
Level 150
God Stats
0W - 4L
1,280 SR
Queue Stats
361W - 380L
1,489 Elo+
Party 1
Hun Batz
Hun Batz
Kirbinator6
Hun Batz
Level 104
God Stats
7W - 4L
1,680 SR
Queue Stats
268W - 268L
1,516 Elo+
Party 2
Cerberus
Cerberus
McKhester
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,491 Elo+
Party 1
Agni
Agni
cihl
Agni
Level 126
God Stats
5W - 3L
1,748 SR
Queue Stats
234W - 248L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
6 / 5 / 17
10,559
880
11,719
17,045
18,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
8 / 5 / 16
10,431
869
15,432
14,188
10,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
17
3 / 4 / 15
10,068
839
12,545
14,687
17,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
WoodsyKarma67
Thanatos
17
11 / 3 / 14
10,637
886
10,706
12,411
7,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Muzen Cab
urmyrival
Ah Muzen Cab
17
2 / 1 / 22
9,815
818
16,128
9,452
4,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ChronicREM
Apollo
15
2 / 7 / 5
8,501
708
6,586
14,604
5,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
15
3 / 7 / 10
9,535
795
10,018
20,332
25,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Kirbinator6
Hun Batz
15
4 / 5 / 5
8,957
746
7,766
10,077
4,551
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
McKhester
Cerberus
16
3 / 6 / 7
10,112
843
7,387
21,625
23,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
cihl
Agni
15
4 / 5 / 6
9,011
751
9,957
8,515
3,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
49
30
Kills
16
18
Deaths
30
84
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Apollo
ChronicREM
Apollo
2
7
5
0.64
L
Geb
3
7
10
1.14
W
Ares
6
5
17
2.9
W
8
5
16
3.2
L
Hun Batz
Kirbinator6
Hun Batz
4
5
5
1.3
L
Cerberus
McKhester
Cerberus
3
6
7
1.08
W
Mulan
3
4
15
2.63
W
Thanatos
WoodsyKarma67
Thanatos
11
3
14
6
L
Agni
cihl
Agni
4
5
6
1.4
W
Ah Muzen Cab
urmyrival
Ah Muzen Cab
2
1
22
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,530
Damage
41,714
67,783
Taken
75,153
57,221
Mitigated
62,902
22,004
Healing
14,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
ChronicREM
Apollo
6,586
3,730
1,116
2,758
14,604
5,906
0
3,565
10,172
0
15,120
L
Geb
10,018
906
842
2,395
20,332
25,682
0
6,151
12,988
18,161
344
W
Ares
11,719
777
0
2,580
17,045
18,076
609
4,892
10,703
13,946
0
W
15,432
1,386
2,138
3,588
14,188
10,330
1,731
5,978
7,258
27,219
0
L
Hun Batz
Kirbinator6
Hun Batz
7,766
66
1,117
706
10,077
4,551
1,176
3,787
5,894
0
16,259
L
Cerberus
McKhester
Cerberus
7,387
725
0
5,273
21,625
23,185
29
8,629
11,443
14,241
1,338
W
Mulan
12,545
918
1,092
2,738
14,687
17,109
372
4,684
9,902
0
22,434
W
Thanatos
WoodsyKarma67
Thanatos
10,706
2,116
846
7,091
12,411
7,197
1,212
5,889
6,272
0
16,560
L
Agni
cihl
Agni
9,957
343
96
386
8,515
3,578
157
3,107
5,294
22,419
0
W
Ah Muzen Cab
urmyrival
Ah Muzen Cab
16,128
4,210
0
1,931
9,452
4,509
3,031
3,657
5,599
0
42,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,510
Gold Earned
46,116
123
Minions Killed
124
0
Camps Cleared
0
1,050,358
Distance Traveled
917,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,501
708
25
2
0
186,895
0
L
Geb
9,535
795
23
2
0
207,128
0
W
Ares
10,559
880
4
0
0
185,833
0
W
Hades
10,431
869
26
2
0
219,502
0
L
Hun Batz
8,957
746
20
2
0
188,798
0
L
Cerberus
10,112
843
22
2
0
189,579
0
W
Mulan
10,068
839
22
2
0
215,584
0
W
Thanatos
10,637
886
10
1
0
205,022
0
L
Agni
9,011
751
34
3
0
145,410
0
W
Ah Muzen Cab
9,815
818
61
5
0
224,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role