Player Matchup

Kukulkan
Kukulkan
Schveat Band
Kukulkan
Level 85
God Stats
1W - 0L
1,277 SR
Queue Stats
12W - 23L
1,164 Elo+
Party 1
Thor
Thor
T50 ES
Thor
Level 144
God Stats
9W - 4L
1,665 SR
Queue Stats
145W - 153L
1,463 Elo+
Party 1
Hachiman
Hachiman
UncleCrackerrOC
Hachiman
Level 52
God Stats
30W - 27L
1,407 SR
Queue Stats
310W - 339L
1,377 Elo+
Party 1
Team Averages
Level 94
1,450 SR
1,334 Elo+

VS

Team Averages
Level 103
1,456 SR
1,406 Elo+
Cernunnos
Cernunnos
SureShot McPro
Cernunnos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 37L
1,354 Elo+
Party 2
Surtr
Surtr
lilshmeat0
Surtr
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 39L
1,468 Elo+
Party 2
Ra
Ra
xx_So_Sonny_xx
Ra
Level 165
God Stats
6W - 13L
1,367 SR
Queue Stats
173W - 202L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Schveat Band
Kukulkan
15
5 / 1 / 5
11,180
799
12,373
5,204
2,204
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
T50 ES
Thor
15
5 / 1 / 7
11,188
799
13,990
10,592
9,038
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
13
3 / 3 / 7
10,200
729
8,430
7,789
3,176
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
SureShot McPro
Cernunnos
12
1 / 4 / 2
9,144
653
5,641
12,242
4,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
12
2 / 5 / 2
9,404
672
4,012
17,367
10,570
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 4 / 3
9,998
714
7,769
8,017
2,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
13
Kills
5
5
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Schveat Band
Kukulkan
5
1
5
7.5
L
Cernunnos
SureShot McPro
Cernunnos
1
4
2
0.5
W
Thor
T50 ES
Thor
5
1
7
8.5
W
Hachiman
3
3
7
2.17
L
Surtr
2
5
2
0.6
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,793
Damage
17,422
23,585
Taken
37,626
14,418
Mitigated
17,372
771
Healing
9,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Schveat Band
Kukulkan
12,373
1,088
0
0
5,204
2,204
391
2,650
2,340
58,141
0
L
Cernunnos
SureShot McPro
Cernunnos
5,641
1,955
366
1,862
12,242
4,215
34
3,238
9,004
0
18,393
W
Thor
T50 ES
Thor
13,990
2,405
0
125
10,592
9,038
0
3,602
6,862
0
47,205
W
Hachiman
8,430
3,394
0
646
7,789
3,176
937
2,604
5,110
0
36,984
L
Surtr
4,012
1,366
0
2,953
17,367
10,570
0
6,808
10,495
774
18,532
L
7,769
413
2,920
1,648
8,017
2,587
0
2,899
5,118
54,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,568
Gold Earned
28,546
209
Minions Killed
133
0
Camps Cleared
0
749,038
Distance Traveled
705,376
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,180
799
105
8
0
250,729
1
L
Cernunnos
9,144
653
24
2
0
230,042
6
W
Thor
11,188
799
50
4
0
259,596
2
W
Hachiman
10,200
729
54
4
0
238,713
4
L
Surtr
9,404
672
34
2
0
232,810
0
L
Ra
9,998
714
75
5
0
242,524
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role