Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
RawlbaarHp
Hun Batz
Level 60
God Stats
1W - 3L
1,328 SR
Queue Stats
51W - 41L
1,342 Elo+
Party 1
Chang'e
Chang'e
WizardMatticus
Chang'e
Level 84
God Stats
0W - 1L
1,711 SR
Queue Stats
12W - 12L
1,592 Elo+
Party 1
Medusa
Medusa
chiefmbonu
Medusa
Level 109
God Stats
2W - 4L
1,358 SR
Queue Stats
27W - 26L
1,286 Elo+
Party 1
Geb
Geb
jabx2010
Geb
Level 89
God Stats
3W - 2L
1,624 SR
Queue Stats
46W - 40L
1,342 Elo+
Party 1
Team Averages
Level 90
1,504 SR
1,413 Elo+

VS

Team Averages
Level 79
1,470 SR
1,420 Elo+
Surtr
Surtr
Ate8NaC
Surtr
Level 18
God Stats
6W - 2L
1,240 SR
Queue Stats
35W - 26L
1,359 Elo+
Party 2
Cernunnos
Cernunnos
DiscordedDiscord
Cernunnos
Level 129
God Stats
11W - 11L
1,508 SR
Queue Stats
244W - 229L
1,463 Elo+
Solo
Scylla
Scylla
Kehvip
Scylla
Level 64
God Stats
5W - 3L
1,809 SR
Queue Stats
112W - 98L
1,441 Elo+
Party 2
Aphrodite
Aphrodite
clubert
Aphrodite
Level 121
God Stats
1W - 1L
1,292 SR
Queue Stats
9W - 15L
1,401 Elo+
Solo
Serqet
Serqet
itsStill
Serqet
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 93L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
8
0 / 6 / 1
4,961
451
4,291
9,226
3,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
RawlbaarHp
Hun Batz
10
2 / 2 / 1
5,774
525
2,774
7,292
2,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 2
5,379
489
2,717
6,883
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
chiefmbonu
Medusa
9
2 / 2 / 0
5,372
488
3,821
9,364
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 0 / 3
5,199
473
3,120
8,566
5,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Ate8NaC
Surtr
11
4 / 1 / 0
6,640
604
4,065
9,450
7,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
12
2 / 0 / 0
6,548
595
5,812
6,253
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Kehvip
Scylla
12
2 / 0 / 1
6,283
571
4,197
3,685
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
clubert
Aphrodite
9
0 / 2 / 2
5,680
516
2,677
7,373
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
itsStill
Serqet
11
3 / 1 / 1
6,138
558
4,470
8,672
3,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
4
Kills
11
12
Deaths
4
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
6
1
0.08
W
Surtr
Ate8NaC
Surtr
4
1
0
4
W
Cernunnos
2
0
0
2
W
Scylla
Kehvip
Scylla
2
0
1
2.5
L
Hun Batz
RawlbaarHp
Hun Batz
2
2
1
1.25
L
0
2
2
0.5
L
Medusa
chiefmbonu
Medusa
2
2
0
1
W
Aphrodite
clubert
Aphrodite
0
2
2
0.5
W
Serqet
itsStill
Serqet
3
1
1
3.5
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,723
Damage
21,221
41,331
Taken
35,433
17,793
Mitigated
17,610
12,710
Healing
14,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,291
1,333
0
883
9,226
3,967
0
247
8,949
20,426
0
W
Surtr
Ate8NaC
Surtr
4,065
2,053
0
1,146
9,450
7,018
318
4,067
4,931
592
35,537
W
Cernunnos
5,812
3,711
0
4,451
6,253
2,494
506
701
5,552
0
53,618
W
Scylla
Kehvip
Scylla
4,197
613
0
1,673
3,685
1,256
589
1,052
2,633
42,029
0
L
Hun Batz
RawlbaarHp
Hun Batz
2,774
546
0
2,159
7,292
2,522
0
1,800
5,194
0
33,645
L
2,717
354
679
2,599
6,883
2,516
0
1,091
5,719
40,463
0
L
Medusa
chiefmbonu
Medusa
3,821
1,394
0
2,791
9,364
2,826
0
1,047
8,283
0
31,161
W
Aphrodite
clubert
Aphrodite
2,677
433
1,271
3,569
7,373
3,589
285
1,204
6,169
18,619
0
W
Serqet
itsStill
Serqet
4,470
1,545
0
2,099
8,672
3,253
0
2,706
5,922
0
32,031
L
3,120
350
0
3,599
8,566
5,962
0
2,633
5,634
16,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,685
Gold Earned
31,289
259
Minions Killed
290
0
Camps Cleared
0
1,097,789
Distance Traveled
1,036,506
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
4,961
451
37
3
0
198,990
0
W
Surtr
6,640
604
45
4
0
197,486
2
W
Cernunnos
6,548
595
93
8
0
169,609
0
W
Scylla
6,283
571
82
7
0
197,960
4
L
Hun Batz
5,774
525
60
5
0
236,470
0
L
Chang'e
5,379
489
83
8
0
217,398
0
L
Medusa
5,372
488
58
5
0
203,480
1
W
Aphrodite
5,680
516
17
2
0
224,640
0
W
Serqet
6,138
558
53
5
0
246,811
0
L
Geb
5,199
473
21
2
0
241,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role