Player Matchup

Sun Wukong
Sun Wukong
Shade Wolf XIII
Sun Wukong
Level 154
God Stats
3W - 2L
1,420 SR
Queue Stats
60W - 64L
1,481 Elo+
Party 2
Baron Samedi
Baron Samedi
Skillful Otaku
Baron Samedi
Level 100
God Stats
0W - 1L
1,302 SR
Queue Stats
17W - 23L
1,432 Elo+
Party 2
Izanami
Izanami
TheMistyMagixen
Izanami
Level 48
God Stats
1W - 1L
1,751 SR
Queue Stats
1W - 1L
1,695 Elo+
Party 2
Hel
Hel
Waifu-_-Warlock
Hel
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 30L
1,567 Elo+
Party 3
Geb
Geb
crobbins91
Geb
Level 127
God Stats
0W - 1L
1,230 SR
Queue Stats
31W - 26L
1,525 Elo+
Party 3
Team Averages
Level 107
1,441 SR
1,540 Elo+

VS

Team Averages
Level 122
1,888 SR
1,818 Elo+
Cu Chulainn
Cu Chulainn
BloodBanish
Cu Chulainn
Level 112
God Stats
5W - 1L
1,933 SR
Queue Stats
329W - 37L
1,885 Elo+
Party 1
Charybdis
Charybdis
CanderousOrdo
Charybdis
Level 171
God Stats
20W - 1L
1,767 SR
Queue Stats
971W - 103L
1,883 Elo+
Party 1
Cliodhna
Cliodhna
Raichu33490
Cliodhna
Level 145
God Stats
6W - 3L
1,638 SR
Queue Stats
416W - 390L
1,541 Elo+
Solo
Atlas
Atlas
Rylîs
Atlas
Level 71
God Stats
38W - 4L
2,056 SR
Queue Stats
678W - 74L
1,808 Elo+
Party 1
Raijin
Raijin
kitkit612
Raijin
Level 109
God Stats
15W - 0L
2,045 SR
Queue Stats
636W - 24L
1,973 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Shade Wolf XIII
Sun Wukong
13
2 / 5 / 1
7,493
681
12,568
17,090
18,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Skillful Otaku
Baron Samedi
14
1 / 7 / 2
7,822
711
6,147
13,952
7,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 5 / 0
7,237
658
3,340
10,234
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
7,385
671
2,874
8,037
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 6 / 0
8,289
754
5,128
14,251
11,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BloodBanish
Cu Chulainn
16
3 / 2 / 12
9,016
820
8,799
10,433
11,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
CanderousOrdo
Charybdis
17
5 / 0 / 12
9,426
857
15,165
10,541
4,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Raichu33490
Cliodhna
17
9 / 1 / 12
10,224
929
14,529
7,884
3,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Rylîs
Atlas
15
1 / 0 / 13
8,271
752
5,050
10,212
10,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
kitkit612
Raijin
17
8 / 2 / 10
9,596
872
15,736
7,189
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
85
4
Kills
26
26
Deaths
5
4
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BloodBanish
Cu Chulainn
3
2
12
4.5
W
Charybdis
CanderousOrdo
Charybdis
5
0
12
11
W
Cliodhna
Raichu33490
Cliodhna
9
1
12
15
W
Atlas
Rylîs
Atlas
1
0
13
7.5
L
Sun Wukong
Shade Wolf XIII
Sun Wukong
2
5
1
0.5
L
Baron Samedi
Skillful Otaku
Baron Samedi
1
7
2
0.29
L
0
5
0
0
L
0
3
1
0.17
L
1
6
0
0.17
W
Raijin
kitkit612
Raijin
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,057
Damage
59,279
63,564
Taken
46,259
46,441
Mitigated
34,161
10,111
Healing
7,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BloodBanish
Cu Chulainn
8,799
1,465
0
553
10,433
11,981
44
3,627
6,690
1,796
21,440
W
Charybdis
CanderousOrdo
Charybdis
15,165
8,717
0
4,056
10,541
4,879
1,761
2,355
8,186
0
52,126
W
Cliodhna
Raichu33490
Cliodhna
14,529
1,717
0
1,705
7,884
3,918
0
2,723
5,161
0
43,334
W
Atlas
Rylîs
Atlas
5,050
815
0
462
10,212
10,339
566
3,502
6,476
16,872
61
L
Sun Wukong
Shade Wolf XIII
Sun Wukong
12,568
982
0
1,579
17,090
18,990
0
4,565
11,722
1,281
18,888
L
Baron Samedi
Skillful Otaku
Baron Samedi
6,147
535
418
1,512
13,952
7,296
0
6,092
7,207
20,340
0
L
3,340
2,544
0
756
10,234
3,635
197
4,589
5,205
0
14,317
L
2,874
0
2,665
2,260
8,037
4,626
0
1,294
6,668
17,045
0
L
5,128
352
0
921
14,251
11,894
0
3,343
10,544
15,469
0
W
Raijin
kitkit612
Raijin
15,736
626
0
250
7,189
3,044
273
3,066
4,123
28,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,226
Gold Earned
46,533
146
Minions Killed
246
0
Camps Cleared
0
1,067,491
Distance Traveled
1,230,175
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,016
820
29
3
0
244,779
0
W
Charybdis
9,426
857
86
8
0
225,235
0
W
Cliodhna
10,224
929
65
6
0
264,071
0
W
Atlas
8,271
752
23
2
0
252,533
0
L
Sun Wukong
7,493
681
19
2
0
226,923
0
L
Baron Samedi
7,822
711
39
4
0
198,524
0
L
Izanami
7,237
658
33
3
0
202,742
0
L
Hel
7,385
671
36
3
0
212,843
4
L
Geb
8,289
754
19
2
0
226,459
0
W
Raijin
9,596
872
43
4
0
243,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role