Player Matchup

Janus
Janus
Bwend0n
Janus
Level 61
God Stats
9W - 8L
1,583 SR
Queue Stats
129W - 102L
1,407 Elo+
Party 2
Geb
Geb
EXoNickel
Geb
Level 30
God Stats
0W - 2L
1,294 SR
Queue Stats
10W - 16L
1,301 Elo+
Party 2
Surtr
Surtr
T1ME Comic
Surtr
Level 55
God Stats
2W - 5L
1,393 SR
Queue Stats
32W - 37L
1,350 Elo+
Party 2
Izanami
Izanami
Zanezuba210
Izanami
Level 43
God Stats
6W - 8L
1,374 SR
Queue Stats
40W - 35L
1,348 Elo+
Party 2
Thor
Thor
stuffyjuice
Thor
Level 60
God Stats
2W - 6L
1,182 SR
Queue Stats
98W - 93L
1,386 Elo+
Party 2
Team Averages
Level 50
1,365 SR
1,358 Elo+

VS

Team Averages
Level 70
1,462 SR
1,344 Elo+
Bacchus
Bacchus
JL-Vortex24
Bacchus
Level 58
God Stats
7W - 4L
1,575 SR
Queue Stats
34W - 51L
1,325 Elo+
Party 1
Bakasura
Bakasura
PeacokTod
Bakasura
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
70W - 65L
1,417 Elo+
Party 1
Charybdis
Charybdis
Theju1ceisl00s39
Charybdis
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
71W - 61L
1,329 Elo+
Party 1
Hades
Hades
pie262
Hades
Level 116
God Stats
4W - 1L
1,526 SR
Queue Stats
83W - 76L
1,389 Elo+
Party 1
Hercules
Hercules
vHachimanv1405
Hercules
Level 40
God Stats
3W - 8L
1,208 SR
Queue Stats
224W - 254L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bwend0n
Janus
9
2 / 6 / 0
6,599
367
3,884
9,473
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 5
6,806
378
4,901
16,001
12,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
15
2 / 3 / 0
8,928
496
14,000
19,438
15,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Zanezuba210
Izanami
10
2 / 3 / 2
7,161
398
6,740
10,585
3,510
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 5 / 0
7,876
438
7,053
15,283
5,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JL-Vortex24
Bacchus
9
0 / 0 / 2
6,711
373
3,171
5,883
4,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
PeacokTod
Bakasura
16
4 / 2 / 4
9,359
520
5,970
16,273
7,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charybdis
11
1 / 6 / 6
7,591
422
9,675
14,006
4,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
pie262
Hades
16
12 / 0 / 4
10,595
589
16,760
11,123
6,222
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
16
3 / 1 / 1
9,943
552
9,577
18,689
25,173
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
20
21
Deaths
9
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
Bwend0n
Janus
2
6
0
0.33
L
0
4
5
0.63
W
Bacchus
JL-Vortex24
Bacchus
0
0
2
1
W
Bakasura
PeacokTod
Bakasura
4
2
4
3
L
Surtr
2
3
0
0.67
W
Charybdis
1
6
6
0.67
L
Izanami
Zanezuba210
Izanami
2
3
2
1
W
Hades
pie262
Hades
12
0
4
14
L
2
5
0
0.4
W
Hercules
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,578
Damage
45,153
70,780
Taken
65,974
40,544
Mitigated
47,550
11,267
Healing
26,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Bwend0n
Janus
3,884
406
0
765
9,473
3,109
0
5,861
3,535
24,028
0
L
4,901
436
279
1,168
16,001
12,242
76
4,989
10,843
13,326
0
W
Bacchus
JL-Vortex24
Bacchus
3,171
449
0
996
5,883
4,185
174
2,033
3,751
13,559
0
W
Bakasura
PeacokTod
Bakasura
5,970
4,355
0
6,423
16,273
7,413
264
860
15,381
0
68,237
L
Surtr
14,000
5,975
0
7,332
19,438
15,833
0
596
18,483
850
70,760
W
Charybdis
9,675
4,223
0
3,456
14,006
4,557
324
2,732
11,274
0
43,921
L
Izanami
Zanezuba210
Izanami
6,740
3,066
0
775
10,585
3,510
877
3,707
6,633
0
45,109
W
Hades
pie262
Hades
16,760
1,271
325
8,557
11,123
6,222
2,260
2,606
8,241
85,190
0
L
7,053
1,981
0
948
15,283
5,850
0
5,527
9,528
0
63,651
W
Hercules
9,577
2,747
0
6,775
18,689
25,173
0
874
17,767
2,221
79,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,370
Gold Earned
44,199
283
Minions Killed
474
0
Camps Cleared
0
1,627,502
Distance Traveled
1,689,234
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,599
367
44
2
0
208,144
0
L
Geb
6,806
378
13
1
0
350,669
3
W
Bacchus
6,711
373
16
1
0
232,542
0
W
Bakasura
9,359
520
111
6
0
453,963
0
L
Surtr
8,928
496
94
5
0
353,642
3
W
Charybdis
7,591
422
58
3
0
324,311
2
L
Izanami
7,161
398
64
4
0
348,257
6
W
Hades
10,595
589
129
7
0
371,547
0
L
Thor
7,876
438
68
4
0
366,790
5
W
Hercules
9,943
552
160
9
0
306,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role