Player Matchup

Mercury
Mercury
Gold V
GoinAwall24
Mercury
Gold V
Level 109
God Stats
5W - 8L
1,360 SR
Queue Stats
83W - 89L
1,261 MMR
Solo
Ra
Ra
Gold V
ModerateSwing
Ra
Gold V
Level 155
God Stats
2W - 1L
1,500 SR
Queue Stats
138W - 147L
1,261 MMR
Solo
Hercules
Hercules
Silver II
TheYulk
Hercules
Silver II
Level 74
God Stats
6W - 10L
1,469 SR
Queue Stats
24W - 32L
1,253 MMR
Solo
Izanami
Izanami
Gold V
XxNomakxPRX
Izanami
Gold V
Level 155
God Stats
12W - 7L
1,570 SR
Queue Stats
279W - 282L
1,260 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
ZestyP3753
Kumbhakarna
Gold V
Level 86
God Stats
17W - 22L
1,469 SR
Queue Stats
364W - 396L
1,229 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,474 SR
1,253 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,578 SR
1,252 MMR
Baron Samedi
Baron Samedi
Bronze III
BlueLoneWolf12
Baron Samedi
Bronze III
Level 113
God Stats
0W - 2L
1,538 SR
Queue Stats
13W - 32L
1,188 MMR
Party 1
Kuzenbo
Kuzenbo
Silver IV
DarkCross1134
Kuzenbo
Silver IV
Level 68
God Stats
6W - 3L
1,737 SR
Queue Stats
17W - 34L
1,241 MMR
Party 1
Thor
Thor
Gold IV
KillxLow
Thor
Gold IV
Level 104
God Stats
8W - 10L
1,552 SR
Queue Stats
283W - 283L
1,278 MMR
Solo
Anhur
Anhur
Silver II
YungThor
Anhur
Silver II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,278 MMR
Solo
Amaterasu
Amaterasu
Bronze III
asssassinx04
Amaterasu
Bronze III
Level 118
God Stats
11W - 15L
1,561 SR
Queue Stats
103W - 111L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GoinAwall24
Mercury
10
2 / 1 / 2
6,016
547
2,576
8,487
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 0
6,461
587
3,409
2,402
974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
TheYulk
Hercules
13
5 / 0 / 0
7,594
690
8,933
7,816
7,197
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
XxNomakxPRX
Izanami
11
0 / 1 / 2
6,049
550
2,697
5,295
2,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Kumbhakarna
ZestyP3753
Kumbhakarna
9
0 / 0 / 2
5,770
525
1,799
4,089
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
RavanaZhong KuiAphroditeIx Chel

VS

Bans
MartichorasThanatosSusanoLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlueLoneWolf12
Baron Samedi
9
0 / 2 / 0
5,505
500
3,468
4,934
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
8
0 / 0 / 0
5,033
458
1,566
4,414
3,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Thor
9
2 / 1 / 0
5,481
498
4,234
9,113
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anhur
YungThor
Anhur
9
0 / 0 / 0
5,120
465
550
4,118
1,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
asssassinx04
Amaterasu
9
0 / 5 / 0
5,483
498
1,719
11,499
6,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
8
Kills
2
2
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlueLoneWolf12
Baron Samedi
0
2
0
0
L
Kuzenbo
0
0
0
0
W
Mercury
GoinAwall24
Mercury
2
1
2
3
L
Thor
2
1
0
2
W
1
0
0
1
W
Hercules
TheYulk
Hercules
5
0
0
5
W
Izanami
XxNomakxPRX
Izanami
0
1
2
1
L
Anhur
YungThor
Anhur
0
0
0
0
W
Kumbhakarna
ZestyP3753
Kumbhakarna
0
0
2
1
L
Amaterasu
asssassinx04
Amaterasu
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,414
Damage
11,537
28,089
Taken
34,078
16,336
Mitigated
15,872
8,186
Healing
11,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlueLoneWolf12
Baron Samedi
3,468
263
320
1,681
4,934
1,784
0
659
4,275
36,143
0
L
Kuzenbo
1,566
663
0
2,054
4,414
3,566
0
1,268
3,073
16,927
0
W
Mercury
GoinAwall24
Mercury
2,576
969
0
935
8,487
2,867
0
884
7,537
0
48,774
L
Thor
4,234
1,357
0
2,367
9,113
3,291
0
2,630
6,483
0
37,864
W
3,409
581
419
815
2,402
974
0
795
1,561
58,101
0
W
Hercules
TheYulk
Hercules
8,933
2,849
0
2,336
7,816
7,197
0
204
7,546
0
53,804
W
Izanami
XxNomakxPRX
Izanami
2,697
1,802
0
1,757
5,295
2,439
278
2,181
2,971
0
60,833
L
Anhur
YungThor
Anhur
550
195
0
2,516
4,118
1,197
0
526
3,540
0
36,418
W
Kumbhakarna
ZestyP3753
Kumbhakarna
1,799
134
0
1,924
4,089
2,859
160
887
3,156
11,819
0
L
Amaterasu
asssassinx04
Amaterasu
1,719
865
0
2,813
11,499
6,034
0
77
11,422
0
33,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
26,622
397
Minions Killed
297
0
Camps Cleared
0
1,028,829
Distance Traveled
1,034,526
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,505
500
92
8
0
187,573
4
L
Kuzenbo
5,033
458
16
1
0
218,564
6
W
Mercury
6,016
547
75
7
0
249,343
0
L
Thor
5,481
498
57
5
0
231,780
0
W
Ra
6,461
587
96
9
0
204,963
1
W
Hercules
7,594
690
102
9
0
226,319
0
W
Izanami
6,049
550
112
10
0
181,660
2
L
Anhur
5,120
465
71
6
0
175,046
0
W
Kumbhakarna
5,770
525
12
1
0
166,544
2
L
Amaterasu
5,483
498
61
6
0
221,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role