Player Matchup

Danzaburou
Danzaburou
AlaskaTB
Danzaburou
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,279 Elo+
Party 1
Ne Zha
Ne Zha
ItsYourNemesis
Ne Zha
Level 88
God Stats
9W - 7L
1,409 SR
Queue Stats
175W - 158L
1,498 Elo+
Solo
Anubis
Anubis
RageTheShark
Anubis
Level 12
God Stats
0W - 1L
1,444 SR
Queue Stats
3W - 7L
1,252 Elo+
Party 1
Kuzenbo
Kuzenbo
RedWolf1711
Kuzenbo
Level 88
God Stats
0W - 2L
1,175 SR
Queue Stats
25W - 30L
1,428 Elo+
Party 1
Bellona
Bellona
St Shamrock
Bellona
Level 28
God Stats
0W - 1L
1,716 SR
Queue Stats
27W - 35L
1,418 Elo+
Party 1
Team Averages
Level 45
1,449 SR
1,375 Elo+

VS

Team Averages
Level 65
1,550 SR
1,458 Elo+
Nu Wa
Nu Wa
DjCrabcakes
Nu Wa
Level 63
God Stats
82W - 73L
1,569 SR
Queue Stats
95W - 87L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
Edgar337959
Sun Wukong
Level 88
God Stats
10W - 8L
1,721 SR
Queue Stats
557W - 509L
1,504 Elo+
Solo
Artio
Artio
NoFace2Face
Artio
Level 46
God Stats
6W - 2L
1,565 SR
Queue Stats
30W - 31L
1,443 Elo+
Solo
Bastet
Bastet
Spiderboy40
Bastet
Level 97
God Stats
31W - 44L
1,452 SR
Queue Stats
123W - 153L
1,435 Elo+
Party 2
Neith
Neith
faTHOR03
Neith
Level 29
God Stats
144W - 199L
1,444 SR
Queue Stats
144W - 200L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlaskaTB
Danzaburou
12
0 / 5 / 2
6,928
693
6,115
9,708
4,030
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 5 / 0
7,754
775
8,645
12,379
5,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
1 / 4 / 1
7,971
797
6,333
10,212
5,403
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
RedWolf1711
Kuzenbo
14
2 / 6 / 2
8,039
804
9,646
16,111
17,936
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
St Shamrock
Bellona
13
0 / 3 / 1
6,948
695
5,329
13,277
12,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 11
8,520
852
12,900
4,269
1,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Edgar337959
Sun Wukong
16
6 / 1 / 12
8,875
888
13,151
13,488
11,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

15
4 / 0 / 6
8,224
822
8,563
14,633
11,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bastet
16
8 / 3 / 10
9,287
929
12,732
12,257
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
faTHOR03
Neith
15
2 / 2 / 9
8,200
820
6,064
10,864
4,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
71
6
Kills
23
23
Deaths
6
6
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AlaskaTB
Danzaburou
0
5
2
0.2
W
3
0
11
8.5
W
Sun Wukong
Edgar337959
Sun Wukong
6
1
12
12
L
3
5
0
0.6
W
4
0
6
7
L
Anubis
1
4
1
0.38
L
Kuzenbo
RedWolf1711
Kuzenbo
2
6
2
0.5
W
Bastet
8
3
10
4.33
L
Bellona
St Shamrock
Bellona
0
3
1
0.17
W
Neith
faTHOR03
Neith
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,068
Damage
53,410
61,687
Taken
55,511
45,494
Mitigated
32,800
8,602
Healing
13,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AlaskaTB
Danzaburou
6,115
2,500
0
280
9,708
4,030
0
2,923
6,588
0
15,998
W
12,900
5,051
0
215
4,269
1,526
606
1,202
2,902
37,073
0
W
Sun Wukong
Edgar337959
Sun Wukong
13,151
1,413
0
4,265
13,488
11,039
116
6,001
6,772
580
30,783
L
8,645
1,855
33
1,726
12,379
5,641
0
3,501
8,376
0
30,283
W
8,563
330
916
3,102
14,633
11,604
101
3,651
10,927
18,340
0
L
Anubis
6,333
569
0
1,953
10,212
5,403
402
3,100
6,844
32,707
0
L
Kuzenbo
RedWolf1711
Kuzenbo
9,646
4,129
954
2,379
16,111
17,936
0
6,103
9,454
20,409
0
W
Bastet
12,732
3,420
0
3,558
12,257
4,256
547
1,599
10,350
0
35,688
L
Bellona
St Shamrock
Bellona
5,329
1,163
0
1,277
13,277
12,484
0
4,764
8,206
0
18,437
W
Neith
faTHOR03
Neith
6,064
2,349
0
1,370
10,864
4,375
2,753
2,919
7,690
0
20,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,640
Gold Earned
43,106
165
Minions Killed
211
0
Camps Cleared
0
924,808
Distance Traveled
1,130,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,928
693
30
3
0
172,761
0
W
Nu Wa
8,520
852
72
7
0
198,873
0
W
Sun Wukong
8,875
888
38
4
0
232,783
0
L
Ne Zha
7,754
775
41
4
0
194,506
0
W
Artio
8,224
822
23
2
0
256,325
0
L
Anubis
7,971
797
51
5
0
177,704
0
L
Kuzenbo
8,039
804
16
2
0
196,387
0
W
Bastet
9,287
929
47
5
0
239,710
0
L
Bellona
6,948
695
27
3
0
183,450
0
W
Neith
8,200
820
31
3
0
202,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role