Player Matchup

Anubis
Anubis
Silver IV
DexterLokoF
Anubis
Silver IV
Level 118
God Stats
3W - 3L
1,575 SR
Queue Stats
10W - 13L
1,344 MMR
Solo
Nike
Nike
Gold V
Sheepdog4521
Nike
Gold V
Level 157
God Stats
2W - 3L
1,356 SR
Queue Stats
141W - 156L
1,370 MMR
Solo
Cabrakan
Cabrakan
Gold IV
babesyn
Cabrakan
Gold IV
Level 98
God Stats
49W - 39L
1,311 SR
Queue Stats
532W - 529L
1,371 MMR
Solo
Charybdis
Charybdis
Silver II
hello5019
Charybdis
Silver II
Level 134
God Stats
15W - 15L
1,621 SR
Queue Stats
55W - 59L
1,371 MMR
Solo
Thanatos
Thanatos
Gold IV
luftwaffles8660
Thanatos
Gold IV
Level 121
God Stats
20W - 13L
1,643 SR
Queue Stats
181W - 184L
1,374 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,501 SR
1,366 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,575 SR
1,374 MMR
Izanami
Izanami
Silver II
ColumnedNine
Izanami
Silver II
Level 104
God Stats
0W - 2L
1,549 SR
Queue Stats
9W - 17L
1,368 MMR
Solo
Ra
Ra
Gold IV
DaeDoe
Ra
Gold IV
Level 69
God Stats
0W - 1L
1,658 SR
Queue Stats
73W - 77L
1,309 MMR
Party 1
He Bo
He Bo
Gold V
GearsThePhenom
He Bo
Gold V
Level 109
God Stats
8W - 4L
1,641 SR
Queue Stats
131W - 137L
1,355 MMR
Party 2
Sun Wukong
Sun Wukong
Silver III
This Guy Travis
Sun Wukong
Silver III
Level 104
God Stats
0W - 2L
1,465 SR
Queue Stats
5W - 15L
1,408 MMR
Party 2
Maui
Maui
Gold II
UncleAhhhYeet
Maui
Gold II
Level 127
God Stats
8W - 7L
1,563 SR
Queue Stats
65W - 74L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 0 / 2
7,397
569
5,404
3,713
1,925
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 2
7,326
564
5,161
11,671
9,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
babesyn
Cabrakan
12
0 / 1 / 1
7,159
551
5,431
8,441
9,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
hello5019
Charybdis
13
2 / 2 / 6
7,874
606
9,540
12,114
4,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
14
5 / 2 / 2
7,983
614
3,748
10,205
4,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Ix ChelBakasuraMartichorasGeb

VS

Bans
FenrirKaliOsirisKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ColumnedNine
Izanami
12
1 / 7 / 2
6,498
500
5,703
12,376
4,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ra
14
2 / 2 / 1
7,690
592
2,388
7,322
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 2 / 1
6,715
517
4,745
7,755
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
This Guy Travis
Sun Wukong
12
0 / 0 / 2
6,690
515
3,252
7,168
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 1 / 2
6,248
481
2,207
10,989
7,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
6
7
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
ColumnedNine
Izanami
1
7
2
0.29
L
Ra
2
2
1
1.25
W
Anubis
1
0
2
2
L
3
2
1
1.75
W
4
2
2
2.5
L
Sun Wukong
This Guy Travis
Sun Wukong
0
0
2
1
L
0
1
2
1
W
Cabrakan
babesyn
Cabrakan
0
1
1
0.5
W
Charybdis
hello5019
Charybdis
2
2
6
2.5
W
Thanatos
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,284
Damage
18,295
46,144
Taken
45,610
29,556
Mitigated
21,457
20,386
Healing
12,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ColumnedNine
Izanami
5,703
3,471
0
1,679
12,376
4,143
0
0
12,376
0
48,061
L
Ra
2,388
219
470
1,762
7,322
2,650
0
2,244
5,070
76,520
0
W
Anubis
5,404
265
0
2,517
3,713
1,925
0
1,360
2,353
69,597
0
L
4,745
0
0
4,181
7,755
2,158
0
3,061
4,524
39,242
0
W
5,161
458
0
1,625
11,671
9,904
0
2,003
9,578
0
28,633
L
Sun Wukong
This Guy Travis
Sun Wukong
3,252
597
0
1,754
7,168
4,620
0
3,099
3,597
53
46,423
L
2,207
210
0
2,488
10,989
7,886
0
1,866
8,867
12,504
0
W
Cabrakan
babesyn
Cabrakan
5,431
472
0
691
8,441
9,164
0
2,449
5,930
43,732
0
W
Charybdis
hello5019
Charybdis
9,540
5,775
0
6,865
12,114
4,402
455
2,162
9,883
0
67,935
W
Thanatos
3,748
708
0
8,688
10,205
4,161
386
1,396
8,809
0
62,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,739
Gold Earned
33,841
449
Minions Killed
374
0
Camps Cleared
0
1,254,712
Distance Traveled
1,256,263
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,498
500
79
6
0
216,997
1
L
Ra
7,690
592
139
11
0
276,431
0
W
Anubis
7,397
569
134
10
0
261,503
7
L
He Bo
6,715
517
69
5
0
287,981
0
W
Nike
7,326
564
26
2
0
237,979
2
L
Sun Wukong
6,690
515
76
6
0
229,431
0
L
Maui
6,248
481
11
1
0
245,423
2
W
Cabrakan
7,159
551
95
7
0
223,053
2
W
Charybdis
7,874
606
104
8
0
227,681
0
W
Thanatos
7,983
614
90
7
0
304,496
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role