Player Matchup

Geb
Geb
Andysupremo
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 135L
1,637 Elo+
Solo
Cerberus
Cerberus
Crimsonbulletz
Cerberus
Level 127
God Stats
4W - 8L
1,521 SR
Queue Stats
360W - 299L
1,617 Elo+
Party 2
Anhur
Anhur
LittleBroFace
Anhur
Level 133
God Stats
38W - 37L
1,547 SR
Queue Stats
567W - 511L
1,638 Elo+
Party 2
Thor
Thor
MungooseMan
Thor
Level 156
God Stats
28W - 22L
1,646 SR
Queue Stats
428W - 361L
1,556 Elo+
Party 2
Hel
Hel
munchkin471
Hel
Level 128
God Stats
3W - 4L
1,644 SR
Queue Stats
221W - 198L
1,578 Elo+
Solo
Team Averages
Level 130
1,571 SR
1,605 Elo+

VS

Team Averages
Level 101
1,465 SR
1,610 Elo+
Geb
Geb
Dood7
Geb
Level 35
God Stats
2W - 1L
1,285 SR
Queue Stats
60W - 35L
1,678 Elo+
Solo
Serqet
Serqet
Fudifarts
Serqet
Level 84
God Stats
4W - 2L
1,665 SR
Queue Stats
412W - 382L
1,511 Elo+
Solo
Izanami
Izanami
HENNESSEYF5
Izanami
Level 104
God Stats
4W - 1L
1,766 SR
Queue Stats
181W - 141L
1,636 Elo+
Solo
Sun Wukong
Sun Wukong
NativeClutch
Sun Wukong
Level 124
God Stats
9W - 4L
1,497 SR
Queue Stats
128W - 110L
1,609 Elo+
Party 1
Eset
Eset
pudgepug
Eset
Level 158
God Stats
7W - 5L
1,110 SR
Queue Stats
520W - 451L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,918
461
4,562
14,301
12,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cerberus
15
2 / 0 / 1
8,714
581
9,800
13,588
9,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 0 / 3
7,579
505
7,317
8,098
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 3
7,284
486
6,050
13,840
5,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 3
7,412
494
7,250
10,902
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Dood7
Geb
11
1 / 2 / 3
7,143
476
9,158
12,967
12,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Serqet
Fudifarts
Serqet
12
2 / 0 / 3
7,078
472
4,904
8,956
3,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
HENNESSEYF5
Izanami
15
1 / 2 / 3
8,739
583
6,539
8,936
3,576
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
NativeClutch
Sun Wukong
14
1 / 1 / 0
8,305
554
7,743
15,517
10,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
14
5 / 0 / 4
8,887
592
12,935
6,964
2,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
5
Kills
10
10
Deaths
5
13
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Cerberus
2
0
1
2.5
W
Geb
Dood7
Geb
1
2
3
1.25
W
Serqet
Fudifarts
Serqet
2
0
3
3.5
W
Izanami
HENNESSEYF5
Izanami
1
2
3
1.25
L
1
0
3
2.5
L
0
4
3
0.38
W
Sun Wukong
NativeClutch
Sun Wukong
1
1
0
1
L
2
4
3
0.88
W
Eset
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,979
Damage
41,279
60,729
Taken
53,340
34,160
Mitigated
33,749
24,718
Healing
17,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,562
385
0
3,840
14,301
12,019
0
5,569
8,163
19,016
0
L
Cerberus
9,800
803
0
3,100
13,588
9,385
0
2,414
10,923
67,274
333
W
Geb
Dood7
Geb
9,158
708
0
2,169
12,967
12,730
0
4,498
8,110
25,333
0
W
Serqet
Fudifarts
Serqet
4,904
701
0
4,642
8,956
3,802
0
1,975
6,981
0
45,396
W
Izanami
HENNESSEYF5
Izanami
6,539
4,542
0
2,915
8,936
3,576
122
2,851
6,055
0
89,661
L
7,317
3,654
0
4,362
8,098
2,937
0
2,132
5,798
0
59,817
L
6,050
1,429
0
5,404
13,840
5,443
0
3,998
9,480
0
60,276
W
Sun Wukong
NativeClutch
Sun Wukong
7,743
1,517
0
5,513
15,517
10,867
0
7,277
7,358
75
76,495
L
7,250
777
3,249
4,763
10,902
4,376
0
6,998
3,418
63,927
0
W
Eset
12,935
1,223
389
1,713
6,964
2,774
0
3,412
3,538
78,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,907
Gold Earned
40,152
542
Minions Killed
537
0
Camps Cleared
0
1,509,219
Distance Traveled
1,564,180
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,918
461
22
1
0
332,944
2
L
Cerberus
8,714
581
186
12
0
294,799
2
W
Geb
7,143
476
21
1
0
314,994
3
W
Serqet
7,078
472
75
5
0
337,309
0
W
Izanami
8,739
583
170
11
0
276,642
7
L
Anhur
7,579
505
116
8
0
269,081
4
L
Thor
7,284
486
105
7
0
309,735
2
W
Sun Wukong
8,305
554
121
8
0
312,333
0
L
Hel
7,412
494
113
8
0
302,660
2
W
Eset
8,887
592
150
10
0
322,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role