Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
F6 Loopy
Ne Zha
Level 122
God Stats
11W - 17L
1,545 SR
Queue Stats
631W - 595L
1,466 Elo+
Solo
Janus
Janus
HardMonkMonk
Janus
Level 103
God Stats
2W - 5L
1,291 SR
Queue Stats
254W - 284L
1,524 Elo+
Party 1
Cernunnos
Cernunnos
Jwuq
Cernunnos
Level 127
God Stats
6W - 6L
1,430 SR
Queue Stats
466W - 485L
1,523 Elo+
Party 1
Nike
Nike
SUPERSAIYAN4QS
Nike
Level 105
God Stats
15W - 7L
1,735 SR
Queue Stats
349W - 373L
1,600 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,523 Elo+

VS

Team Averages
Level 119
1,518 SR
1,476 Elo+
Cu Chulainn
Cu Chulainn
Fandanglo
Cu Chulainn
Level 109
God Stats
5W - 4L
1,620 SR
Queue Stats
263W - 251L
1,460 Elo+
Party 2
Chaac
Chaac
JimboIayah
Chaac
Level 120
God Stats
5W - 5L
1,654 SR
Queue Stats
182W - 174L
1,483 Elo+
Party 2
Sol
Sol
aka Andi
Sol
Level 124
God Stats
3W - 4L
1,453 SR
Queue Stats
286W - 279L
1,479 Elo+
Party 2
Mercury
Mercury
chido80
Mercury
Level 115
God Stats
2W - 1L
1,580 SR
Queue Stats
96W - 93L
1,477 Elo+
Solo
Zeus
Zeus
monsterboydrake
Zeus
Level 129
God Stats
2W - 0L
1,285 SR
Queue Stats
147W - 157L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
5 / 0 / 0
7,121
593
4,923
5,359
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
F6 Loopy
Ne Zha
10
1 / 3 / 3
5,778
482
2,645
9,561
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 1 / 3
6,781
565
3,763
7,586
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Jwuq
Cernunnos
12
0 / 2 / 1
6,622
552
5,993
11,736
5,142
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 3
7,110
593
7,818
9,010
8,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Fandanglo
Cu Chulainn
11
0 / 4 / 0
6,302
525
5,709
12,577
8,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
10
1 / 0 / 3
5,857
488
4,564
8,798
6,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 1
6,334
528
7,367
8,999
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
chido80
Mercury
11
4 / 4 / 0
6,733
561
4,027
10,587
3,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 1
6,798
567
4,181
5,623
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
10
Kills
6
6
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
5
0
0
5
L
Ne Zha
F6 Loopy
Ne Zha
1
3
3
0.83
W
Cu Chulainn
Fandanglo
Cu Chulainn
0
4
0
0
L
1
1
3
2.5
W
Chaac
1
0
3
2.5
L
Cernunnos
Jwuq
Cernunnos
0
2
1
0.25
L
3
0
3
4.5
W
1
0
1
1.5
W
Mercury
chido80
Mercury
4
4
0
1
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,142
Damage
25,848
43,252
Taken
46,584
24,480
Mitigated
24,828
15,196
Healing
14,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,923
619
1,132
3,263
5,359
3,497
0
1,018
4,341
20,982
0
L
Ne Zha
F6 Loopy
Ne Zha
2,645
618
0
1,703
9,561
4,069
0
1,189
8,372
0
36,453
W
Cu Chulainn
Fandanglo
Cu Chulainn
5,709
712
0
1,947
12,577
8,951
40
2,240
10,337
0
47,902
L
3,763
503
0
825
7,586
2,959
0
3,103
4,483
61,283
0
W
Chaac
4,564
700
85
5,226
8,798
6,885
0
2,041
6,757
0
25,382
L
Cernunnos
Jwuq
Cernunnos
5,993
2,887
0
6,843
11,736
5,142
0
5,696
6,040
0
60,412
L
7,818
1,057
0
1,430
9,010
8,813
42
0
9,010
2,115
57,259
W
7,367
3,347
0
4,686
8,999
3,435
225
999
8,000
41,726
4,549
W
Mercury
chido80
Mercury
4,027
1,695
0
860
10,587
3,710
0
2,210
8,377
0
44,700
W
4,181
721
0
1,995
5,623
1,847
838
1,943
3,680
58,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,412
Gold Earned
32,024
381
Minions Killed
355
0
Camps Cleared
0
1,158,824
Distance Traveled
1,232,184
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,121
593
14
1
0
229,433
0
L
Ne Zha
5,778
482
50
4
0
240,408
1
W
Cu Chulainn
6,302
525
74
6
0
233,502
0
L
Janus
6,781
565
116
10
0
227,175
0
W
Chaac
5,857
488
35
3
0
246,019
0
L
Cernunnos
6,622
552
111
9
0
211,535
0
L
Nike
7,110
593
90
8
0
250,273
0
W
Sol
6,334
528
68
6
0
240,177
2
W
Mercury
6,733
561
72
6
0
283,196
0
W
Zeus
6,798
567
106
9
0
229,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role