Player Matchup

Sun Wukong
Sun Wukong
BETTER person12
Sun Wukong
Level 101
God Stats
2W - 8L
1,479 SR
Queue Stats
198W - 306L
1,361 Elo+
Party 1
Thanatos
Thanatos
ThisIsTopSecret
Thanatos
Level 125
God Stats
8W - 10L
1,679 SR
Queue Stats
386W - 430L
1,483 Elo+
Party 1
Janus
Janus
iCaus3
Janus
Level 145
God Stats
12W - 23L
1,409 SR
Queue Stats
342W - 308L
1,527 Elo+
Solo
Hel
Hel
ngroat27
Hel
Level 95
God Stats
31W - 35L
1,460 SR
Queue Stats
748W - 833L
1,452 Elo+
Party 1
Charybdis
Charybdis
ninjtn
Charybdis
Level 65
God Stats
53W - 59L
1,458 SR
Queue Stats
257W - 309L
1,409 Elo+
Party 1
Team Averages
Level 106
1,497 SR
1,446 Elo+

VS

Team Averages
Level 115
1,529 SR
1,458 Elo+
King Arthur
King Arthur
Alithorn
King Arthur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 106L
1,396 Elo+
Party 2
Atlas
Atlas
Infinity Thane
Atlas
Level 159
God Stats
18W - 13L
1,560 SR
Queue Stats
275W - 277L
1,508 Elo+
Party 2
Heimdallr
Heimdallr
Mythajin
Heimdallr
Level 89
God Stats
5W - 4L
1,465 SR
Queue Stats
125W - 121L
1,415 Elo+
Party 2
Hun Batz
Hun Batz
ThatDeeterKid
Hun Batz
Level 79
God Stats
18W - 13L
1,529 SR
Queue Stats
202W - 217L
1,419 Elo+
Party 2
Nox
Nox
jay7375
Nox
Level 143
God Stats
9W - 8L
1,589 SR
Queue Stats
358W - 320L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BETTER person12
Sun Wukong
14
0 / 3 / 0
8,544
534
7,341
13,414
14,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
13
1 / 2 / 0
7,425
464
3,962
13,976
5,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
iCaus3
Janus
16
0 / 1 / 0
9,272
580
2,889
7,174
2,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 4 / 0
7,169
448
5,591
13,689
9,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Charybdis
ninjtn
Charybdis
11
0 / 3 / 0
6,577
411
7,907
14,656
4,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alithorn
King Arthur
15
2 / 0 / 1
8,656
541
6,524
9,384
7,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
4 / 0 / 5
8,400
525
10,067
11,819
10,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Mythajin
Heimdallr
14
4 / 0 / 5
8,186
512
8,572
9,427
4,053
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hun Batz
ThatDeeterKid
Hun Batz
16
2 / 1 / 9
9,335
583
10,566
12,730
5,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nox
15
1 / 0 / 4
8,559
535
6,241
3,734
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
37
1
Kills
13
13
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alithorn
King Arthur
2
0
1
2.5
L
Sun Wukong
BETTER person12
Sun Wukong
0
3
0
0
W
4
0
5
6.5
W
Heimdallr
Mythajin
Heimdallr
4
0
5
6.5
W
Hun Batz
ThatDeeterKid
Hun Batz
2
1
9
6.5
L
Thanatos
1
2
0
0.5
L
Janus
iCaus3
Janus
0
1
0
0
W
Nox
1
0
4
3
L
0
4
0
0
L
Charybdis
ninjtn
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,690
Damage
41,970
62,909
Taken
47,094
36,974
Mitigated
29,333
23,585
Healing
12,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alithorn
King Arthur
6,524
930
0
2,140
9,384
7,165
419
0
9,384
0
57,492
L
Sun Wukong
BETTER person12
Sun Wukong
7,341
1,302
0
964
13,414
14,311
0
521
12,893
0
69,645
W
10,067
4,362
0
1,999
11,819
10,756
0
2,969
8,716
31,815
0
W
Heimdallr
Mythajin
Heimdallr
8,572
5,309
0
4,904
9,427
4,053
584
4,311
5,098
0
55,145
W
Hun Batz
ThatDeeterKid
Hun Batz
10,566
4,623
0
2,760
12,730
5,680
0
899
11,763
0
92,403
L
Thanatos
3,962
1,308
0
8,015
13,976
5,532
0
1,545
12,351
0
72,647
L
Janus
iCaus3
Janus
2,889
103
0
982
7,174
2,879
750
3,196
3,978
89,263
0
W
Nox
6,241
872
0
892
3,734
1,679
882
328
3,388
75,011
0
L
5,591
62
4,063
6,464
13,689
9,407
87
5,680
8,009
28,028
0
L
Charybdis
ninjtn
Charybdis
7,907
4,576
0
3,097
14,656
4,845
358
5,266
9,282
0
50,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,987
Gold Earned
43,136
523
Minions Killed
476
0
Camps Cleared
0
1,634,637
Distance Traveled
1,576,064
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,656
541
105
7
0
315,612
0
L
Sun Wukong
8,544
534
120
8
0
287,894
0
W
Atlas
8,400
525
30
2
0
329,057
4
W
Heimdallr
8,186
512
81
5
0
281,996
3
W
Hun Batz
9,335
583
127
8
0
344,174
2
L
Thanatos
7,425
464
110
7
0
371,253
3
L
Janus
9,272
580
173
11
0
314,821
2
W
Nox
8,559
535
133
8
0
305,225
7
L
Hel
7,169
448
21
1
0
349,277
5
L
Charybdis
6,577
411
99
6
0
311,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role