Player Matchup

Neith
Neith
Eternal Ritual
Neith
Level 158
God Stats
7W - 9L
1,613 SR
Queue Stats
96W - 131L
1,384 Elo+
Party 3
Nike
Nike
GraffitiXD
Nike
Level 106
God Stats
2W - 5L
1,560 SR
Queue Stats
136W - 91L
1,491 Elo+
Solo
Nu Wa
Nu Wa
MAY369
Nu Wa
Level 136
God Stats
46W - 41L
1,590 SR
Queue Stats
93W - 137L
1,388 Elo+
Party 3
Kali
Kali
lo-dor
Kali
Level 100
God Stats
0W - 1L
1,327 SR
Queue Stats
20W - 16L
1,493 Elo+
Party 4
Ganesha
Ganesha
tht1hippyy
Ganesha
Level 29
God Stats
3W - 2L
1,695 SR
Queue Stats
8W - 8L
1,471 Elo+
Party 4
Team Averages
Level 106
1,557 SR
1,445 Elo+

VS

Team Averages
Level 126
1,546 SR
1,368 Elo+
Heimdallr
Heimdallr
DollBaby Nita
Heimdallr
Level 147
God Stats
1W - 0L
1,358 SR
Queue Stats
20W - 32L
1,240 Elo+
Party 2
Chiron
Chiron
FalconHawke
Chiron
Level 194
God Stats
1W - 10L
1,480 SR
Queue Stats
32W - 47L
1,375 Elo+
Party 2
Susano
Susano
GeneralBismark77
Susano
Level 88
God Stats
5W - 1L
1,567 SR
Queue Stats
153W - 128L
1,491 Elo+
Party 1
Nu Wa
Nu Wa
PolarBaron
Nu Wa
Level 141
God Stats
2W - 1L
1,550 SR
Queue Stats
2W - 1L
1,267 Elo+
Solo
Achilles
Achilles
TheKingslayer779
Achilles
Level 59
God Stats
14W - 5L
1,777 SR
Queue Stats
42W - 44L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 1
7,637
694
5,647
7,638
3,538
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 1 / 1
8,224
748
12,069
14,289
10,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
MAY369
Nu Wa
17
1 / 1 / 0
8,542
777
8,418
4,577
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
lo-dor
Kali
13
1 / 3 / 2
7,617
692
3,897
13,033
5,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
tht1hippyy
Ganesha
13
0 / 1 / 3
7,634
694
2,998
9,140
8,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DollBaby Nita
Heimdallr
14
1 / 1 / 3
7,708
701
4,290
7,709
3,230
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chiron
15
1 / 2 / 2
8,187
744
6,799
10,119
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 1
7,817
711
7,045
8,919
3,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
15
1 / 1 / 2
8,063
733
14,705
4,268
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 2
7,531
685
8,168
11,618
11,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
6
Kills
6
6
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DollBaby Nita
Heimdallr
1
1
3
2.5
L
0
0
1
0.5
W
Chiron
1
2
2
1
W
1
1
1
1.5
L
4
1
1
4.5
L
Nu Wa
MAY369
Nu Wa
1
1
0
1
W
Nu Wa
1
1
2
2
W
2
1
2
3
L
Kali
lo-dor
Kali
1
3
2
0.67
L
Ganesha
tht1hippyy
Ganesha
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,029
Damage
41,007
48,677
Taken
42,633
29,398
Mitigated
22,644
10,880
Healing
6,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DollBaby Nita
Heimdallr
4,290
1,196
166
1,764
7,709
3,230
691
1,580
6,129
0
26,277
L
5,647
1,274
0
3,075
7,638
3,538
0
976
6,662
0
31,772
W
Chiron
6,799
2,768
132
3,672
10,119
3,342
680
2,426
7,693
0
35,724
W
7,045
1,011
0
470
8,919
3,335
0
2,900
6,019
0
36,138
L
12,069
165
0
3,159
14,289
10,687
0
5,158
9,119
0
32,324
L
Nu Wa
MAY369
Nu Wa
8,418
4,126
0
498
4,577
1,672
1,039
2,422
2,155
57,568
0
W
Nu Wa
14,705
5,027
0
0
4,268
1,597
951
1,509
2,759
48,703
0
W
8,168
764
0
241
11,618
11,140
78
3,077
8,401
0
19,981
L
Kali
lo-dor
Kali
3,897
1,581
0
2,821
13,033
5,060
0
2,655
10,378
0
18,242
L
Ganesha
tht1hippyy
Ganesha
2,998
365
198
1,129
9,140
8,441
294
3,508
5,632
11,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,654
Gold Earned
39,306
248
Minions Killed
265
0
Camps Cleared
0
1,175,575
Distance Traveled
1,062,836
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,708
701
33
3
0
181,107
0
L
Neith
7,637
694
67
6
0
200,574
0
W
Chiron
8,187
744
64
6
0
187,213
0
W
Susano
7,817
711
65
6
0
256,222
1
L
Nike
8,224
748
36
3
0
272,181
2
L
Nu Wa
8,542
777
116
11
0
211,811
0
W
Nu Wa
8,063
733
67
6
0
218,097
2
W
Achilles
7,531
685
36
3
0
220,197
0
L
Kali
7,617
692
25
2
0
279,584
0
L
Ganesha
7,634
694
4
0
0
211,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role