Player Matchup

Bellona
Bellona
 
Bellona
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
LostIV001
Bacchus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,464 Elo+
Party 1
Cupid
Cupid
Mista G9321
Cupid
Level 25
God Stats
3W - 8L
1,208 SR
Queue Stats
172W - 248L
1,328 Elo+
Party 1
Chang'e
Chang'e
Outuition
Chang'e
Level 119
God Stats
76W - 53L
1,668 SR
Queue Stats
118W - 113L
1,575 Elo+
Solo
Cthulhu
Cthulhu
TheDeadlyOne325
Cthulhu
Level 123
God Stats
9W - 8L
1,647 SR
Queue Stats
413W - 430L
1,460 Elo+
Party 1
Team Averages
Level 80
1,505 SR
1,466 Elo+

VS

Team Averages
Level 141
1,550 SR
1,582 Elo+
Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
GoGo_Squeez_
Ganesha
Level 127
God Stats
1W - 2L
1,368 SR
Queue Stats
48W - 38L
1,520 Elo+
Party 2
Vamana
Vamana
ImmortalFiller
Vamana
Level 144
God Stats
2W - 0L
1,788 SR
Queue Stats
11W - 4L
1,822 Elo+
Party 2
Shiva
Shiva
genio054fiero
Shiva
Level 154
God Stats
22W - 18L
1,575 SR
Queue Stats
341W - 305L
1,576 Elo+
Solo
Ix Chel
Ix Chel
mtizle
Ix Chel
Level 155
God Stats
107W - 100L
1,519 SR
Queue Stats
954W - 915L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 4 / 0
4,843
484
2,925
9,437
8,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
LostIV001
Bacchus
8
0 / 2 / 0
5,114
511
2,024
6,605
5,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 5 / 1
4,691
469
5,094
8,690
2,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Outuition
Chang'e
10
2 / 1 / 0
5,756
576
5,095
9,208
3,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
4,874
487
2,609
7,675
6,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
7 / 1 / 1
6,410
641
5,058
5,119
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
GoGo_Squeez_
Ganesha
8
0 / 1 / 11
6,122
612
6,271
8,419
6,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 1
5,218
522
4,124
6,427
4,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 2
5,867
587
6,657
7,462
2,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ix Chel
mtizle
Ix Chel
11
2 / 1 / 1
6,085
609
3,873
5,858
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
12
13
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
W
Medusa
 
Medusa
7
1
1
7.5
W
Ganesha
GoGo_Squeez_
Ganesha
0
1
11
5.5
W
0
0
1
0.5
L
Bacchus
LostIV001
Bacchus
0
2
0
0
L
1
5
1
0.3
L
Chang'e
Outuition
Chang'e
2
1
0
2
L
0
1
0
0
W
3
1
2
4
W
Ix Chel
mtizle
Ix Chel
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,747
Damage
25,983
41,615
Taken
33,285
26,458
Mitigated
18,496
10,407
Healing
7,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,925
940
166
1,487
9,437
8,237
8
2,591
6,846
0
20,630
W
Medusa
 
Medusa
5,058
1,921
0
1,755
5,119
1,884
780
395
4,724
0
31,702
W
Ganesha
GoGo_Squeez_
Ganesha
6,271
1,107
0
1,500
8,419
6,550
187
503
7,916
20,749
0
W
4,124
2,301
0
168
6,427
4,971
0
3,517
2,910
0
29,857
L
Bacchus
LostIV001
Bacchus
2,024
627
0
1,260
6,605
5,877
45
796
5,809
14,107
0
L
5,094
2,731
202
2,424
8,690
2,783
0
2,916
5,774
0
22,182
L
Chang'e
Outuition
Chang'e
5,095
160
520
4,022
9,208
3,102
0
3,003
6,205
35,514
0
L
2,609
807
0
326
7,675
6,459
0
978
6,697
23,519
90
W
6,657
1,395
110
840
7,462
2,931
0
2,454
5,008
0
39,660
W
Ix Chel
mtizle
Ix Chel
3,873
569
433
3,057
5,858
2,160
0
2,783
3,075
43,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,278
Gold Earned
29,702
183
Minions Killed
245
0
Camps Cleared
0
974,726
Distance Traveled
1,103,065
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,843
484
27
3
0
214,867
0
W
Medusa
6,410
641
74
7
0
191,242
1
W
Ganesha
6,122
612
0
0
0
218,655
3
W
Vamana
5,218
522
38
4
0
225,924
3
L
Bacchus
5,114
511
25
3
0
211,469
0
L
Cupid
4,691
469
28
3
0
161,017
0
L
Chang'e
5,756
576
70
7
0
216,040
4
L
Cthulhu
4,874
487
33
3
0
171,333
1
W
Shiva
5,867
587
66
7
0
241,106
0
W
Ix Chel
6,085
609
67
7
0
226,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role