Player Matchup

Loki
Loki
FINGERTRIPZ
Loki
Level 64
God Stats
14W - 17L
1,267 SR
Queue Stats
377W - 336L
1,468 Elo+
Solo
Ymir
Ymir
St0rmStr1de
Ymir
Level 56
God Stats
5W - 3L
1,670 SR
Queue Stats
214W - 237L
1,420 Elo+
Solo
Nike
Nike
Wentanio98
Nike
Level 50
God Stats
40W - 24L
1,553 SR
Queue Stats
409W - 358L
1,473 Elo+
Solo
Thoth
Thoth
XSilverNifX
Thoth
Level 66
God Stats
0W - 3L
1,213 SR
Queue Stats
81W - 93L
1,349 Elo+
Party 2
Medusa
Medusa
lllavecachete
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,265 Elo+
Party 2
Team Averages
Level 52
1,440 SR
1,395 Elo+

VS

Team Averages
Level 65
1,503 SR
1,470 Elo+
Sol
Sol
 
Sol
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Martichoras
Martichoras
 
Martichoras
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Hazerdxyz
Surtr
Level 49
God Stats
15W - 15L
1,389 SR
Queue Stats
48W - 44L
1,385 Elo+
Party 3
Cerberus
Cerberus
Lynxness
Cerberus
Level 102
God Stats
9W - 3L
1,710 SR
Queue Stats
79W - 70L
1,482 Elo+
Party 1
Set
Set
XenoV1
Set
Level 42
God Stats
5W - 4L
1,417 SR
Queue Stats
79W - 69L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
6,748
519
5,997
8,847
3,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 0 / 4
6,661
512
4,921
7,780
7,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
2 / 0 / 0
7,971
613
9,474
11,313
10,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
3 / 5 / 0
7,451
573
7,174
8,987
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 2
5,803
446
4,736
9,072
2,598
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 1 / 3
7,898
608
5,297
9,781
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
 
Martichoras
10
2 / 3 / 1
6,251
481
8,029
10,837
3,772
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
Hazerdxyz
Surtr
12
0 / 2 / 0
6,527
502
6,026
13,201
9,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Lynxness
Cerberus
9
1 / 1 / 4
6,407
493
3,843
11,842
7,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Set
XenoV1
Set
13
4 / 1 / 3
7,552
581
6,132
9,555
4,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
8
Kills
11
11
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
3
5.5
W
Martichoras
 
Martichoras
2
3
1
0.83
L
1
2
2
1
W
Surtr
Hazerdxyz
Surtr
0
2
0
0
W
Cerberus
Lynxness
Cerberus
1
1
4
3
L
1
0
4
3
L
2
0
0
2
L
3
5
0
0.6
W
Set
XenoV1
Set
4
1
3
5.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,302
Damage
29,327
45,999
Taken
55,216
27,749
Mitigated
28,399
7,074
Healing
20,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,297
3,510
0
6,268
9,781
3,045
868
3,293
6,488
65,267
0
W
Martichoras
 
Martichoras
8,029
3,216
322
3,965
10,837
3,772
494
2,920
7,917
0
41,018
L
5,997
2,374
0
484
8,847
3,464
0
2,141
6,706
0
56,818
W
Surtr
Hazerdxyz
Surtr
6,026
2,494
0
4,593
13,201
9,577
0
647
12,554
1,109
38,813
W
Cerberus
Lynxness
Cerberus
3,843
383
99
3,386
11,842
7,616
138
2,975
8,867
22,887
0
L
4,921
400
0
2,128
7,780
7,760
0
2,318
5,462
25,248
0
L
9,474
940
0
1,713
11,313
10,952
22
456
10,857
2,017
70,892
L
7,174
1,114
0
1,060
8,987
2,975
0
3,405
5,582
52,621
0
W
Set
XenoV1
Set
6,132
3,424
0
1,782
9,555
4,389
732
3,204
6,351
0
53,064
L
4,736
3,014
0
1,689
9,072
2,598
800
1,318
7,754
0
27,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,634
Gold Earned
34,635
368
Minions Killed
376
0
Camps Cleared
0
1,287,808
Distance Traveled
1,244,986
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,898
608
88
7
0
236,444
0
W
Martichoras
6,251
481
61
5
0
215,918
0
L
Loki
6,748
519
77
6
0
285,880
0
W
Surtr
6,527
502
78
6
0
243,292
1
W
Cerberus
6,407
493
66
5
0
258,432
0
L
Ymir
6,661
512
26
2
0
252,381
2
L
Nike
7,971
613
136
10
0
260,491
3
L
Thoth
7,451
573
86
7
0
237,144
3
W
Set
7,552
581
83
6
0
290,900
0
L
Medusa
5,803
446
43
3
0
251,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role