Player Matchup

Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
A1donius01
Thor
Level 123
God Stats
1W - 1L
1,286 SR
Queue Stats
30W - 30L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
Seallite-_-
Danzaburou
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 26L
1,381 Elo+
Party 2
Anubis
Anubis
SpicyPrank420
Anubis
Level 125
God Stats
19W - 11L
1,501 SR
Queue Stats
64W - 47L
1,579 Elo+
Party 1
Bakasura
Bakasura
WAIFU L0VER
Bakasura
Level 87
God Stats
18W - 21L
1,707 SR
Queue Stats
68W - 57L
1,494 Elo+
Party 1
Team Averages
Level 110
1,499 SR
1,484 Elo+

VS

Team Averages
Level 86
1,513 SR
1,440 Elo+
Neith
Neith
ForsiZoraX
Neith
Level 44
God Stats
2W - 6L
1,292 SR
Queue Stats
13W - 26L
1,305 Elo+
Solo
Danzaburou
Danzaburou
Nach4GibstBier
Danzaburou
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 96L
1,424 Elo+
Solo
Thanatos
Thanatos
PotatisMastr
Thanatos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
277W - 248L
1,518 Elo+
Solo
Janus
Janus
Xl D3VIL IX
Janus
Level 128
God Stats
34W - 30L
1,581 SR
Queue Stats
163W - 171L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
Zimmerbic
Sun Wukong
Level 30
God Stats
9W - 9L
1,690 SR
Queue Stats
118W - 118L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
6 / 1 / 3
7,308
664
11,240
9,289
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
3 / 3 / 4
5,810
528
6,350
8,282
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Danzaburou
Seallite-_-
Danzaburou
10
0 / 1 / 1
5,837
531
1,828
5,969
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 1
7,473
679
8,433
5,608
2,336
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
WAIFU L0VER
Bakasura
13
2 / 2 / 0
6,889
626
1,748
9,482
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
4 / 3 / 0
6,075
552
4,718
9,579
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Nach4GibstBier
Danzaburou
9
0 / 4 / 0
4,814
438
3,877
8,902
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
PotatisMastr
Thanatos
11
2 / 2 / 1
5,968
543
4,888
8,897
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 2
5,615
510
6,540
6,450
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Zimmerbic
Sun Wukong
11
2 / 3 / 1
6,340
576
3,936
12,124
5,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
14
Kills
9
9
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
1
3
7.5
W
3
3
4
1.67
L
Neith
4
3
0
1.33
L
Danzaburou
Nach4GibstBier
Danzaburou
0
4
0
0
L
Thanatos
PotatisMastr
Thanatos
2
2
1
1.25
W
Danzaburou
Seallite-_-
Danzaburou
0
1
1
0.5
W
3
2
1
1.75
W
Bakasura
WAIFU L0VER
Bakasura
2
2
0
1
L
1
2
2
1
L
Sun Wukong
Zimmerbic
Sun Wukong
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,599
Damage
23,959
38,630
Taken
45,952
13,523
Mitigated
17,326
11,583
Healing
13,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,240
5,070
0
5,498
9,289
2,744
862
1,082
8,127
45,695
0
W
6,350
2,482
0
1,580
8,282
2,937
0
1,157
7,047
58
22,949
L
Neith
4,718
1,876
0
645
9,579
3,393
158
6,103
3,476
0
27,387
L
Danzaburou
Nach4GibstBier
Danzaburou
3,877
1,203
0
2,520
8,902
3,336
108
3,871
5,031
0
29,824
L
Thanatos
PotatisMastr
Thanatos
4,888
1,564
0
6,090
8,897
2,882
0
1,624
7,153
0
45,705
W
Danzaburou
Seallite-_-
Danzaburou
1,828
222
0
1,056
5,969
2,020
793
2,808
2,835
0
36,286
W
8,433
374
0
1,335
5,608
2,336
0
0
5,608
59,009
0
W
Bakasura
WAIFU L0VER
Bakasura
1,748
1,326
0
2,114
9,482
3,486
0
906
8,438
0
49,571
L
6,540
596
0
1,640
6,450
2,014
0
983
5,232
33,385
0
L
Sun Wukong
Zimmerbic
Sun Wukong
3,936
1,082
0
2,865
12,124
5,701
0
7,150
4,974
0
46,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,317
Gold Earned
28,812
352
Minions Killed
282
0
Camps Cleared
0
1,060,195
Distance Traveled
1,074,999
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,308
664
63
6
0
192,052
0
W
Thor
5,810
528
28
3
0
203,825
3
L
Neith
6,075
552
46
4
0
201,049
0
L
Danzaburou
4,814
438
38
3
0
196,041
0
L
Thanatos
5,968
543
71
6
0
242,630
0
W
Danzaburou
5,837
531
57
5
0
198,481
0
W
Anubis
7,473
679
107
10
0
192,429
0
W
Bakasura
6,889
626
97
9
0
273,408
0
L
Janus
5,615
510
57
5
0
220,169
2
L
Sun Wukong
6,340
576
70
6
0
215,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role